Now that United in Stormwind gave Druid a couple of attack cards, this deck might be viable (I originally made it years ago.)
Remember the Inspire mechanic from The Grand Tournament? And how the only card that made good use of it was Thunder Bluff Valiant? I am here to tell you that Inspire is finally getting its time to shine!
For those of you who don't remember, Inspire is an effect on minions that triggers each time you use your Hero Power. I figured with the advent of the Hero Power discount from Genn Greymane there might be a viable Inspire deck worth testing out.
If you are going second, ALWAYS keep Argent Watchman, you can Coin it on turn 1 and on turn 2 HP, attack with it and yourself and play another 2 drop.