Install to Legend- Murloc Paladin Guide (Year o...
- Last updated Apr 18, 2018 (Witchwood)
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Wild
- 25 Minions
- 3 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Murloc Paladin
- Crafting Cost: 2200
- Dust Needed: Loading Collection
- Created: 3/17/2018 (Patches Nerf)
- Sirsir
- Registered User
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- 10
- 25
- 42
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Battle Tag:
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Region:
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Total Deck Rating
246
Murlocadin was top-tier last year, and not a lot was lost from popular decklists when those sets rotated out.
It was also a fairly cheap high-tier deck, so its one of the best choices for an early build, since only a few replacements can start take it from strong Budget to Legendary worthy (in the right hands [Jk this deck is easy as hell]).
So without further ado, Murlocadin!
This deck is both Budget and Timeless, with a meager 2080 cost, only 1set of Classic epics, 4 sets of Classic rares, and anything thats not from Classic is a common.
It takes some time to get even the basic Murlocs together, so until you do you can pretty much do what you want until you get a large percentage of this decklist. You want mostly Classic packs with a few Un'goros.
Crafting and packs
All pack purchases early on should be Classic packs. After you get most of the core cards (almost all of the commons) you want to start buying Un'goro. Witchwood packs TBD
Crafting should start with 1 copy of all Classic rares, expecting to get at least one copy in future packs. Theres not a whole lot as annoying as crafting a set of rares only to get another one in the very next pack.
Then, Righteous Protectors. In general you should avoid crafting Commons (terrible dust value) and save your dust for the Epics and some rares, but you won't be getting any Frozen Nights packs so... there you go.
After that get the Murloc Warleader and your budget deck is good to go!
From Install to Budget
Good cards to replace some missing murlocs. If you can't fill a deck with these cards and whats on the list, don't bother.
Consecration, Hammer of Wrath, Light's Justice, Hand of Protection, Blessing of Might, any cheap unlisted Murlocs
From Budget to Legend
What to craft and replace, in approximate order.
Murloc Tidehunter -> Call to Arms
Surprise board presence! Likely to be a key card in many Paladin decks during its lifetime, just a strong card in general. Worth crafting first since its never a dead card, unlike the other epic you craft.
Grimscale Oracle -> Gentle Megasaur
Megasaur is your backbreaker. It turns a spooky field of fish into an intimidating one, and an intimidating field into a game ender. Kind of a dead card if you have no board. Maybe only craft 1 until you have all the other non-Legendaries.
Truesilver Champion -> Unidentified Maul
3 of the 4 forms of Maul buff your field, and the other one provides a field. There might something to be said for crafting this before the epics, if Truesilver itself wasn't such a good card... Stick to the epics first
1x Spellbreaker -> Legendary (preferably Sunkeeper Tarim) Could also be a hefty buff such as Spikeridged Steed, or more value, like Lay on Hands
Sunkeeper Tarim turns a board like no other. You can go from feeding your whole board into that one Lich King, to trading in one dude and slamming the enemy. You want this slot to be either value or board control. Preferably both. Tirion Fordring is one of the strongest classic Legendaries available, and Lich King is incredibly strong right now. As far as cheap options to hold you over until you get all that dust, Spikeridged Steed and Dinosize are good options for buffing something, and Lay on Hands is a good hail mary play
Guide
This deck is very simple to pilot from the word go.
Basically you want to get early board presence, and keep it through smart trades and board-wide buffs.
Don't overextend into a board-wipe. You don't need more than 3-4 minions out to be a threat.
Know when to trade and when to go hard to the face. This mostly depends on the matchups.
This deck doesn't do lategame. If it gets to 10 mana crystals, you're probably done.
High Quality fish filets
Murloc Tidecaller- Don't underestimate this little minnow. He can grow into a big ol shark! (What do you mean I failed Biology class? :c) Get him a bunch of friends to boost his confidence and preferably send him off by trading into something big.
Hydrologist- A murloc with a secret for your trouble. The secret she provides can decide the game for you if you use it right.
Coldlight Seer- Remember when you thought that Consecrate was gonna wipe my board? Well now what? Making your fishes harder to kill is always a good thing.
Murloc Warleader- Turns a harmless little board of 3 murlocs swinging for 5, into 11 damage. Makes it harder to get value trades against you too, assuming you can keep this guy alive.
Primalfin Lookout- Whats better than murlocs? MORE MURLOCS! Seriously adding a card you don't have to draw is always nice.
Grimscale Oracle- A nice replacement for Gentle Megasaur, and functions quite similar to Murloc Warleader. Boosts a heavy board, not that good on its own.
Murloc Tidehunter- A nice replacement for Call to Arms. Puts multiple bodies on the field, your opponent has to deal with them or risk you comboing off of them.
Rockpool Hunter- See that murloc over there? We make it bigger. Preferably done with a positive trade in mind. Or just to fatten up a Tidecaller.
Bluegill Warrior- REALLY gets the value off of board buffs, and get immediate use of Call to Arms
Nightmare Amalgam- Beefy body, decent early/midgame card that is easy to play off of.
That ain't Murloc
Righteous Protector- Keeps a big-bodied enemy (or a weapon) from sweeping your board for long enough to get some buffs going.
Dire Wolf Alpha- Turn that innocent little turn 2 Tidehunter from 3 damage to 5. If you can trade in such a way you can proc it on more than 2 allies via trading them in, so much the better. Remember, positioning matters in Hearthstone!
Knife Juggler- Goes with minion spam like Cheese on Ham. Can very often save you from having to spend an extra dude to get that ONE health point...
Truesilver Champion- A Basic card that stands the test of time. This card is just raw power, 8 damage total with 4 healing. Mostly used to break mid health taunts. Never go face with it unless its to bring them to lethal.
Divine Favor- Murloc decks (and rush decks in general) tend to run out of steam. If your opponent is keeping a big hand, you can get a lot of momentum back. If not... at least you're both out of steam. You can always get a couple of cards out of it.
Spellbreaker- Big mid-game taunt minion? Minion with a spooky effect that has to be dealt with? Silence it and do more face.
Rebuke- Shut down your opponents ability to boardwipe for a turn, then go for a big swing with Warleader or Megasaur. Needs testing
Sound the Bells- For one card, fills out a turn doing surgical buffs. Good play for turn 6 and past. Even without a board, at turn 10 this topdeck is a 5/9 Silver Hand Recruit.
Gameplay
Awesome video by KiwiinBacon, showcasing this deck at Legend level
Note this is meant to be after the older sets (Old Gods, Karazan, and Gadgetzan) rotate out
To be added
Witchwood cards (c'monnnnn 1drop murloc!) With all Witchwood cards revealed, there are only 3 possible cards to consider, Nightmare Amalgam, Sound the Bells, and Rebuke. There were only 2 murlocs revealed this set, and one is Shaman only T_T
Possible meta changes
Hi , i am new to hearthstone so i don't have these cards yet but i wanted to craft it. Can anyone add me ,i wanna watch this deck gameplay and decide. thank you!
my tag is riya#11536
Hi, you can watch the gameplay on the video above, and re:crafting the deck, you should wait for the launch of new expansion IMO cause meta can drastically change and the deck can become unplayable
Yeah Cube wrecks most decks sadly... It feels like the only way to beat a cube deck that runs worth a damn is to steal or silence a cube.
60% isn't good to you?
i wish i had the patience to sit and aggro my way to ladder but its just not in me
Thats fine. Some people like chess, some people like checkers
I had a similar deck with Corrupted Seer and Equality in there in case I lose board control. Worked well and saved me several times.
I feel like Consecration would be better if you went that route. You can do it a turn earlier, and you don't risk nuking your own Alpha or Juggler. Seers stats are just so... so bad...
It's an amazing deck...i had some dust and created 2 call to arms and 2 mauls as recommended and went from rank 25 to rank 16 without losing one single game...now i have created 2 megasaur and i can't get passed rank 15...am stuck...if someone has any suggestions...i have 2 chums, 2 rallys, spikeridged steed should i add them and what should i replace them with? anyway a huge plus from me
What seems to be stopping you? If its Cubelock, swap the Steed out for the Spellbreaker
Don't use more than 1 weapon set. If you have 2 Mauls and 2 Rallying Blades that might be part of the problem. This is a tribal minion deck, where they play off other minions. If you're drawing more weapons than minions thats gonna be an issue
Remember not to overextend into board clear. 3 murlocs max, then hero powers and boosters (Warleader, Megasaur).
If you spend your whole hand, you're just asking for a Flamestrike to ruin your day
Also the budget version isn't really meant to go that deep into ranked. I'd cap it at about rank 10. That feels like when you start running into high tier decks the most consistently
Perfect one. 30 x 0 in 5 turns. I upgrade the budget deck like you say.
Nice. Tks.
Ótimo pra quem já jogava com murlocs. Eu tinha todos os upgrades recomendados. Deck muito rápido. recomendo!!!!
Yeah when this deck hums, it just feels dirty. If you have the proper murlocdin (basically Vilefin Inquisitor) then by all means use it while you can! Having a hard to answer 1 drop means you can always build up momentum.
First Murloc deck I have ever made hope to see it shine when witch wood is revealed looked so fun I even crafted the cards that were going out of rotation keep up the good work man.
Good luck man!
HOLY SHIT!MURLOC PALLY!How do you even thought this deck my mate?So original and even has tech cards we never thought before! #kappa
However you made a decent guide and you don't beg for upvotes so here a +1 from me my brudah.Enjoy :P
...thanks?
Hey, I might see something in Witchwood no one else does... maybe ;)
I'm personally wondering how you go from INSTALL to full legend guide in 2 dyas......
Who said anything about 2 days?
If you're referring to this season, please read the title. "Work IN Progress- Year of the Raven". This guide is for next 'year'. I just wrote it down while it was in my head and made it visible so people could get a head start on all the classics.
Although if you bought like $100 in classic packs, and never stopped playing, you could probably get it done...
I gotcha... my bad.