Install to Legend- Murloc Paladin Guide (Year o...
- Last updated Apr 18, 2018 (Witchwood)
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Wild
- 25 Minions
- 3 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Murloc Paladin
- Crafting Cost: 2200
- Dust Needed: Loading Collection
- Created: 3/17/2018 (Patches Nerf)
- Sirsir
- Registered User
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- 10
- 25
- 42
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Total Deck Rating
246
Murlocadin was top-tier last year, and not a lot was lost from popular decklists when those sets rotated out.
It was also a fairly cheap high-tier deck, so its one of the best choices for an early build, since only a few replacements can start take it from strong Budget to Legendary worthy (in the right hands [Jk this deck is easy as hell]).
So without further ado, Murlocadin!
This deck is both Budget and Timeless, with a meager 2080 cost, only 1set of Classic epics, 4 sets of Classic rares, and anything thats not from Classic is a common.
It takes some time to get even the basic Murlocs together, so until you do you can pretty much do what you want until you get a large percentage of this decklist. You want mostly Classic packs with a few Un'goros.
Crafting and packs
All pack purchases early on should be Classic packs. After you get most of the core cards (almost all of the commons) you want to start buying Un'goro. Witchwood packs TBD
Crafting should start with 1 copy of all Classic rares, expecting to get at least one copy in future packs. Theres not a whole lot as annoying as crafting a set of rares only to get another one in the very next pack.
Then, Righteous Protectors. In general you should avoid crafting Commons (terrible dust value) and save your dust for the Epics and some rares, but you won't be getting any Frozen Nights packs so... there you go.
After that get the Murloc Warleader and your budget deck is good to go!
From Install to Budget
Good cards to replace some missing murlocs. If you can't fill a deck with these cards and whats on the list, don't bother.
Consecration, Hammer of Wrath, Light's Justice, Hand of Protection, Blessing of Might, any cheap unlisted Murlocs
From Budget to Legend
What to craft and replace, in approximate order.
Murloc Tidehunter -> Call to Arms
Surprise board presence! Likely to be a key card in many Paladin decks during its lifetime, just a strong card in general. Worth crafting first since its never a dead card, unlike the other epic you craft.
Grimscale Oracle -> Gentle Megasaur
Megasaur is your backbreaker. It turns a spooky field of fish into an intimidating one, and an intimidating field into a game ender. Kind of a dead card if you have no board. Maybe only craft 1 until you have all the other non-Legendaries.
Truesilver Champion -> Unidentified Maul
3 of the 4 forms of Maul buff your field, and the other one provides a field. There might something to be said for crafting this before the epics, if Truesilver itself wasn't such a good card... Stick to the epics first
1x Spellbreaker -> Legendary (preferably Sunkeeper Tarim) Could also be a hefty buff such as Spikeridged Steed, or more value, like Lay on Hands
Sunkeeper Tarim turns a board like no other. You can go from feeding your whole board into that one Lich King, to trading in one dude and slamming the enemy. You want this slot to be either value or board control. Preferably both. Tirion Fordring is one of the strongest classic Legendaries available, and Lich King is incredibly strong right now. As far as cheap options to hold you over until you get all that dust, Spikeridged Steed and Dinosize are good options for buffing something, and Lay on Hands is a good hail mary play
Guide
This deck is very simple to pilot from the word go.
Basically you want to get early board presence, and keep it through smart trades and board-wide buffs.
Don't overextend into a board-wipe. You don't need more than 3-4 minions out to be a threat.
Know when to trade and when to go hard to the face. This mostly depends on the matchups.
This deck doesn't do lategame. If it gets to 10 mana crystals, you're probably done.
High Quality fish filets
Murloc Tidecaller- Don't underestimate this little minnow. He can grow into a big ol shark! (What do you mean I failed Biology class? :c) Get him a bunch of friends to boost his confidence and preferably send him off by trading into something big.
Hydrologist- A murloc with a secret for your trouble. The secret she provides can decide the game for you if you use it right.
Coldlight Seer- Remember when you thought that Consecrate was gonna wipe my board? Well now what? Making your fishes harder to kill is always a good thing.
Murloc Warleader- Turns a harmless little board of 3 murlocs swinging for 5, into 11 damage. Makes it harder to get value trades against you too, assuming you can keep this guy alive.
Primalfin Lookout- Whats better than murlocs? MORE MURLOCS! Seriously adding a card you don't have to draw is always nice.
Grimscale Oracle- A nice replacement for Gentle Megasaur, and functions quite similar to Murloc Warleader. Boosts a heavy board, not that good on its own.
Murloc Tidehunter- A nice replacement for Call to Arms. Puts multiple bodies on the field, your opponent has to deal with them or risk you comboing off of them.
Rockpool Hunter- See that murloc over there? We make it bigger. Preferably done with a positive trade in mind. Or just to fatten up a Tidecaller.
Bluegill Warrior- REALLY gets the value off of board buffs, and get immediate use of Call to Arms
Nightmare Amalgam- Beefy body, decent early/midgame card that is easy to play off of.
That ain't Murloc
Righteous Protector- Keeps a big-bodied enemy (or a weapon) from sweeping your board for long enough to get some buffs going.
Dire Wolf Alpha- Turn that innocent little turn 2 Tidehunter from 3 damage to 5. If you can trade in such a way you can proc it on more than 2 allies via trading them in, so much the better. Remember, positioning matters in Hearthstone!
Knife Juggler- Goes with minion spam like Cheese on Ham. Can very often save you from having to spend an extra dude to get that ONE health point...
Truesilver Champion- A Basic card that stands the test of time. This card is just raw power, 8 damage total with 4 healing. Mostly used to break mid health taunts. Never go face with it unless its to bring them to lethal.
Divine Favor- Murloc decks (and rush decks in general) tend to run out of steam. If your opponent is keeping a big hand, you can get a lot of momentum back. If not... at least you're both out of steam. You can always get a couple of cards out of it.
Spellbreaker- Big mid-game taunt minion? Minion with a spooky effect that has to be dealt with? Silence it and do more face.
Rebuke- Shut down your opponents ability to boardwipe for a turn, then go for a big swing with Warleader or Megasaur. Needs testing
Sound the Bells- For one card, fills out a turn doing surgical buffs. Good play for turn 6 and past. Even without a board, at turn 10 this topdeck is a 5/9 Silver Hand Recruit.
Gameplay
Awesome video by KiwiinBacon, showcasing this deck at Legend level
Note this is meant to be after the older sets (Old Gods, Karazan, and Gadgetzan) rotate out
To be added
Witchwood cards (c'monnnnn 1drop murloc!) With all Witchwood cards revealed, there are only 3 possible cards to consider, Nightmare Amalgam, Sound the Bells, and Rebuke. There were only 2 murlocs revealed this set, and one is Shaman only T_T
Possible meta changes
Silence Voidlords/Lackeys, and outrace. Hope they don't get both heals, and use their hero power one too many times.
Certainly not the best matchup, is mostly comes down to what your opponent can't draw.
I hate murloc paladin so much, but this is a legitimately good guide and one of the first places i would send a new player. Well done on a great write up!
Thank you! Being hated is a sure sign of a good deck ;P
Call to arms for sure. Its a one card board. And its never a dead draw, like Megasaur can be if you don't have a decent board when topdecking.
E: I would be pretty surprised if this deck made it that high (especially this season). You would lose most mirrors to Tarim and proper Murlockdin is pretty popular.
Nice budget deck! Beating Secret Mage FeelsGoodMan Clap !
Ah nice. I DESPISE secret mage.
I INSTALLED HEARTHSTONE TO PLAY THE GAME DAMMIT! Not to get told 'No' forty times a game
Hahaha seriously!!! Screw CounterSpell SwiftRage !!!
I've always genuinely wondered why people enjoy playing decks like this, especially players who have a larger card collection available. To each his own I guess!
Some people enjoy not having each match be a brain wracker. Some people like chess, some like checkers
Some people just like to win. Aggro decks pound for pound (rarity wise) tend to be superior.
Some people like fast games one way or another. At least with aggro decks you tend to win or lose fairly quickly. Better than playing against fucking DMH Warrior, where you just sit there and struggle to do anything for 15 minutes until your opponent gets their stupid little combo together. (seriously tho fuck quest mage)
Some people like the consistency in these types of decks. Half the time I lose a control game I think to myself 'If I had just drawn my Dragonfire potion this game would have been so easy' (it probably doesn't help that I like Kazakus decks, and therefore only have one)
And some people don't have the dust for 20 epics and 5 legendaries per deck. Lets face it, you look at most cubelock lists and start asking if you really need that retirement fund. Control decks tend to rely on swingy epics. DMH warrior for example, the top 2 decklists both have 9+ epics
Cost is probably the main reason. I really want to try an elemental quest mage, Ruby Spellstone replacing Cabalist Tome. However I have neither the quest nor the Antonidas, or Lich Jaina. And I've spent some money on the game >.<
If you had every card in the game there would be a lot more variety. The way it is now you have to commit to a deck for most of a release, and f2p players probably still won't complete a 3 leg decklist before the next release.
They will definitely be essential cards, in EVERY murloc deck.
That said if you are a patient man you may wait for them to drop from packs, if you're getting classic (which is always the best place to start if you're new to the game).
Personally I would only craft 1 Warleader until you move on from classic packs. There aren't too many things more irritating than crafting 2 epics and then pulling one from the next pack...
Thanks a lot. This was exactly what I was looking for. I didn't play HS for almost 2 years and I'm waiting for witchwood to start building a deck since year of the mammoth collections are dropping. This guide is a gem for me.
Well that IS the point. If I see a good cheap deck, I might make a guide like this next year too, since this one is doing so well
I am happy to see how good this guide is and anyone can see the appeal of a deck that you can keep working on for a while, learn to play improve and eventually get to legend with! I love to see decks like these and I wanted to give people an opportunity to see how this fairs on the ladder at legend rank right now.
I made a video relating to the guide and showcasing the deck in action, I really hope you all enjoy it!
Noice! I'm gonna put this in the guide so it doesn't fall off the fp comments.
was thinking of trying this deck out and funny enough i did and i even beat the lich king with it (after 3/4 tries).
Wow. I tried murlocing the lich king as paly and had NOO luck with it...
i finally unlocked arthus... only took me 2 weeks
Lucky you. What decks did you use for Shaman and Warrior?