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EASY LEGEND 80 % winrate

  • Last updated Jan 30, 2018 (Kobolds Patch)
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Wild

  • 23 Minions
  • 5 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Face Hunter
  • Crafting Cost: 6240
  • Dust Needed: Loading Collection
  • Created: 1/26/2018 (Kobolds Patch)
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  • Total Deck Rating

    200

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So basically this is the deck i have been working on for a while, to counter the meta as good as possible. I wanted to safe the deck for the next season climb, but since i was stuck in rank 1 i had to reveal the deck and go ham and wanted you guys who struggle below rank 5 to get through and get to legend. I am a nice person so if you need help hit me up on hearthstone swaglius#2168

50+ upvotes and i will make the full guide, i don't really want to waste my time if the deck don't get noticed and i hope you fully understand me. On NA i am legend#1568and on EU something around #4000 but will keep climbing so i can show you bigger statistics than i have right now...

 

Update: Video comming soon ( video is out now, subscribe to the guy i think he went 5-2 where he lost to quest mage a bit unlucky game and the other i don't remember) 

Update 3: Guide is up

So i am back and have made few changes to the deck. I didn't think that in ranks below there is a lot of warlocks so generally if you are against a lot of control locks

Do you face a lot of control warlocks?

Cut x1 knife juggler and x1 hyena and add x2 ironbeak owl. Why ironbeak owl? It's basically just another extra target for your bonemare or houndmaster + if you have ironbeak owl in hand but and draw kill command it is 5 dmg instead of 3 with spellbreaker. add extra bittertide hydra and cut one bonemare. you have to win that early.

Mulligans:

Against priest go for the corridor, bearshark, kindly grandmother, bow, razormaw. Always bow, since you can basically remove the 1/3, 3/3, 2/3 and do not play anything before turn 3 if you have bow in hand and he have cleric on board.

Against Paladins - corridor, alleycat, gollakka, bow, southsea captain, juggler and unleash. Paladins are the easiest matchup with the deck

Shamans - corridor, golakkas, alleycat, kindly, crackling even tho the shaman is nearly dead and out of the meta game.

Warlock - warlock is a bit tricky but always, always keep the corridor and if you draw corridor in mulligan try and go for the animal, bearshark, bow, hydra mulligan or alleycat to cut down the creeper cost. Creeper is a big winning condition against warlocks.

Against aggro warlock: golakka, bow ( always keep bow), corridor, unleash the hounds, never keep bearshark, almost never animal companion, keep kindly, keep cracklin

Druid: Druids are very easy - Bow, corridor, never keep golakka - bearshark is a killer, houndmaster, animal companion, alleycat, kindly, hyena, crackling and hydra.

Mage: go for all early 3- cards and corridor, that should be it, mages are very easy to win against.

Basically the point of the deck is face whenever you can and try to control the board at the same time. Use bow as a clearing option and keep your minions on board alive. Do you have corridor in hand, put out as much as possible on your board and smorc them. If you play let's say against mage and the mage is at turn 4 and in next turn he would have 5 mana which is enough for dragons fury. You have bittertide in hand? take it out, you have alleycat in hand while corridor is also in your hand, take the alleycat's out so your corridor costs less mana. Basically play around the removals as well, specially priests. Play big minions and don't have much on board if you didnt end the game before turn 6. Then see if you can have as bit on the board with much dmg so if the priest physic screams you, that you can either finish him off with what you have in hand or fill the board with something usefull again.

 Proof of winrate:

https://gyazo.com/i6b7a65a5348e08c0628baae1a17a962e

Proof of legend:


https://gyazo.com/740b5d62d6b020535a7182ae2a0a2d74