Oakheart's Ripperlock
- Last updated Feb 21, 2018 (Patches Nerf)
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Wild
- 16 Minions
- 12 Spells
- 1 Weapon
- Deck Type: Theorycraft
- Deck Archetype: Control Warlock
- Crafting Cost: 12480
- Dust Needed: Loading Collection
- Created: 1/16/2018 (Kobolds Patch)
- TanookiJack
- Registered User
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
26
This is a control warlock build which revolves around getting thicc walls from Master Oakheart and also Bloodreaver Gul'dan, then turning them into massive swing turns with Void Ripper to leverage the massive health of your minions into burst attack damage.
Based around a combo I've wanted to do for a while now involving Dirty Rat + Void Ripper + Shadowflame (on dirty rat) . If this is pulled off at the right time while your taunt minions are on the board in decent quantity, not only do you clear their board and erase one of the minions they were holding in their hand, but you now have a board of high-attack minions ready to punch the enemy's face. Because of Void Ripper 's effect, the 6-attack Shadowflame proc on Dirty Rat will most likely kill everything on it's own, as enemy minions will usually have more health than attack, or both stats will be at 6 or less anyway.
Rin makes an appearance as a backup measure against control/grinder decks that look to push you towards fatigue or if the void ripper combos simply don't come together due to bad draws.
Update 1: Added N'zoth as well as a Scaled Nightmare. N'Zoth creates another chance at a huge swing turn with void ripped and in general just makes it that much harder to beat in the late game. Scaled nightmare is a tough minion with 2 attack which can psuedo-heal with void ripper, as it can be flipped when its attack gets high to restore health. Skull of the Man-ari helps dig the deck out of trouble if it draws void lords
Update 2: -1 Carnivorous Cube +1 Vulgar Homunculus . 2 cubes is just too greedy with N'zoth in the deck now, and was causing the early game to run too slow. Added a Vulgar homunculus for an early taunt, which synergizes well with spellstones, skull, oakheart, guldan etc.
I wish I could give more than 1 upvote. Amazing idea man. This will definitelly get me back playing some Standart ladder games not only for doing quests. Thank you!!)
Thanks! You'll have to let me know how you do and if you sub any cards. I'm thinking of going -1 Carnivorous Cube right now for an extra early game minion like Tar Creeper.
I tried the deck and oh man,I sometimes felt sorry for my opponent xDD. The changes that I've made are cutting out 1 Shadowflame and 1 Cube for double Doomsayer and I did not lost to aggro since then. And if we are talking here about control, I didnt have a problem with them. The ability to suprise them with Void Ripper is really powerfull because well, people don't expect that :D. And even if they manage to survive that amount of damage, Guldan just finishes the job)
I had suspected the early game was too vulnerable. I'll have to try it with the doomsayers, they'll definitely help get more value from oakheart, cuz I keep pulling the homunculus when I don't draw it. Thanks for the feedback!
You're welcome :D Thank you for an amazing idea. I will definitelly try to adapt it to Wild)