Class
Rarity
clear all

Muddy Footing {0}

Deal {0} damage
to a character.
Its next ability is
(6) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(7) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(8) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(9) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(10) Speed slower.

Muddy Footing 1

Deal {0} damage
to a character.
Its next ability is
(2) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(3) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(4) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(5) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(6) Speed slower.

Muddy Footing 2

Deal {0} damage
to a character.
Its next ability is
(3) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(4) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(5) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(6) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(7) Speed slower.

Muddy Footing 3

Deal {0} damage
to a character.
Its next ability is
(4) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(5) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(6) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(7) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(8) Speed slower.

Muddy Footing 4

Deal {0} damage
to a character.
Its next ability is
(5) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(6) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(7) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(8) Speed slower.@Deal {0} damage
to a character.
Its next ability is
(9) Speed slower.

Murloc Missile {0}

Deal {0} damage. Give your Murlocs +{1} Health.@Deal {0} damage. Give your characters +{1} Health.

Murloc Missile 1

Deal {0} damage. Give your Murlocs +{1} Health.@Deal {0} damage. Give your characters +{1} Health.

Murloc Missile 2

Deal {0} damage. Give your Murlocs +{1} Health.@Deal {0} damage. Give your characters +{1} Health.

Murloc Missile 3

Deal {0} damage. Give your Murlocs +{1} Health.@Deal {0} damage. Give your characters +{1} Health.

Murloc Missile 4

Deal {0} damage. Give your Murlocs +{1} Health.@Deal {0} damage. Give your characters +{1} Health.

Navigate the Jungle 1

Root all enemy characters.

Navigate the Jungle 2

Root all enemy characters.

Navigate the Jungle 3

Root all enemy characters.

Navigate the Jungle 4

Root all enemy characters.

Navigate the Jungle 5

Root all enemy characters.

Not Even a Scratch {0}

Deal {0} damage to an enemy. If this Merc is undamaged, deal {1} instead.

Numbing Blast 1

Deal 8 damage to a character. Its next ability is (2) Speed slower.

Numbing Blast 3

Deal 20 damage to a character. Its next ability is (4) Speed slower.

Overwhelm 1

Deal 2 damage. Repeat for each of your other Beasts.

Overwhelm 2

Deal 3 damage. Repeat for each of your other Beasts.

Overwhelm 3

Deal 4 damage. Repeat for each of your other Beasts.

Penance {0}

Deal {0} damage
to an enemy.
Restore {1} Health to a random friendly Human.

Penance 1

Deal {0} damage
to an enemy.
Restore {1} Health to a random friendly Human.

Penance 2

Deal {0} damage
to an enemy.
Restore {1} Health to a random friendly Human.

Penance 3

Deal {0} damage
to an enemy.
Restore {1} Health to a random friendly Human.

Penance 4

Deal {0} damage
to an enemy.
Restore {1} Health to a random friendly Human.

Phase Shift {0}

Restore @ Health to this Merc. If you control another Merc, return this to the bench.

Phase Shift 1

Restore @ Health to this Merc. If you control another Merc, return this to the bench.

Phase Shift 2

Restore @ Health to this Merc. If you control another Merc, return this to the bench.

Phase Shift 3

Restore @ Health to this Merc. If you control another Merc, return this to the bench.

Phase Shift 4

Restore @ Health to this Merc. If you control another Merc, return this to the bench.

Pirate Cannons 2

Deal 6 damage.
Repeat for each of your
other Pirates.

Pixie Dust {0}

Restore @ Health to all your characters.

Pixie Dust 1

Restore @ Health to all your characters.

Pixie Dust 2

Restore @ Health to all your characters.

Pixie Dust 3

Restore @ Health to all your characters.

Pixie Dust 4

Restore @ Health to all your characters.

Pounce {0}

Borrow {0} Attack from all
friendly characters for 2 turns,
and steal {1} Attack from
a random enemy.
Attack an enemy.

Pounce 1

Borrow {0} Attack from all
friendly characters for 2 turns,
and steal {1} Attack from
a random enemy.
Attack an enemy.

Pounce 2

Borrow {0} Attack from all
friendly characters for 2 turns,
and steal {1} Attack from
a random enemy.
Attack an enemy.

Pounce 3

Borrow {0} Attack from all
friendly characters for 2 turns,
and steal {1} Attack from
a random enemy.
Attack an enemy.

Pounce 4

Borrow {0} Attack from all
friendly characters for 2 turns,
and steal {1} Attack from
a random enemy.
Attack an enemy.

Pretty Deadly {0}

Passive: Deadly Cute deals @ more damage, and Pretty Kitties have +@/+@.

Regrow Heads {0}

This Merc takes
Critical Damage this turn.
At the end of next turn, restore
{0} Health to this Merc.@Restore {1} Health to this Merc.
It takes Critical Damage this turn.
At the end of next turn,
restore {0} Health to this Merc.

Regrow Heads 1

This Merc takes
Critical Damage this turn.
At the end of next turn, restore
{0} Health to this Merc.@Restore {1} Health to this Merc.
It takes Critical Damage this turn.
At the end of next turn,
restore {0} Health to this Merc.

Regrow Heads 2

This Merc takes
Critical Damage this turn.
At the end of next turn, restore
{0} Health to this Merc.@Restore {1} Health to this Merc.
It takes Critical Damage this turn.
At the end of next turn,
restore {0} Health to this Merc.

Regrow Heads 3

This Merc takes
Critical Damage this turn.
At the end of next turn, restore
{0} Health to this Merc.@Restore {1} Health to this Merc.
It takes Critical Damage this turn.
At the end of next turn,
restore {0} Health to this Merc.

Regrow Heads 4

This Merc takes
Critical Damage this turn.
At the end of next turn, restore
{0} Health to this Merc.@Restore {1} Health to this Merc.
It takes Critical Damage this turn.
At the end of next turn,
restore {0} Health to this Merc.

Re'kes' Regiment

Summon a 15/35 Commandant and a 8/40 Slitherer.

Rendered Obsolete

Mark the enemy with the highest Attack. Deal 200 damage to it at the end of turn.

Rolling Fireball {0}

Deal @ damage to an enemy. Any excess continues to the left or right.

Seal of Light {0}

Restore {0} Health to a friendly character and give it +{1} Attack.@Restore {0} Health to a
friendly character and give it
+{1} Attack. (+{2} more Attack for
each of your Alliance characters)

Seal of Light 1

Restore {0} Health to a friendly character and give it +{1} Attack.@Restore {0} Health to a
friendly character and give it
+{1} Attack. (+{2} more Attack for
each of your Alliance characters)

Seal of Light 2

Restore {0} Health to a friendly character and give it +{1} Attack.@Restore {0} Health to a
friendly character and give it
+{1} Attack. (+{2} more Attack for
each of your Alliance characters)

Seal of Light 3

Restore {0} Health to a friendly character and give it +{1} Attack.@Restore {0} Health to a
friendly character and give it
+{1} Attack. (+{2} more Attack for
each of your Alliance characters)

Seal of Light 4

Restore {0} Health to a friendly character and give it +{1} Attack.@Restore {0} Health to a
friendly character and give it
+{1} Attack. (+{2} more Attack for
each of your Alliance characters)

Searing Strike 4

Attack an enemy.
Your Fire abilities are
(3) Speed faster
next turn.

Shadow Beam {0}

Deal {0} damage.
If you have Anathema, deal {1} damage instead.

Shadow Beam 1

Deal {0} damage.
If you have Anathema, deal {1} damage instead.

Shadow Beam 2

Deal {0} damage.
If you have Anathema, deal {1} damage instead.

Shadow Beam 3

Deal {0} damage.
If you have Anathema, deal {1} damage instead.

Shadow Beam 4

Deal {0} damage.
If you have Anathema, deal {1} damage instead.

Shadow Blade 3

Attack an enemy
then gain Stealth.@Gain +4 Attack and Attack an enemy,
then gain Stealth.@Gain +6 Attack and Attack an enemy,
then gain Stealth.@Gain +8 Attack and Attack an enemy,
then gain Stealth.@Gain +10 Attack and Attack an enemy,
then gain Stealth.

Shadow Bolt Volley 1

Deal 1 damage to a random enemy. Repeat for each Shadow ability you've cast this game.

Shadow Bolt Volley 2

Deal 2 damage to a random enemy. Repeat for each Shadow ability you've cast this game.

Shadow Bolt Volley 3

Deal 3 damage to a random enemy. Repeat for each Shadow ability you've cast this game.

Shifting Strike {0}

Gain +@ Attack and Attack the
enemies across from this Merc.
Combo: Gain role advantage first.

Shifting Strike 1

Gain +@ Attack and Attack the
enemies across from this Merc.
Combo: Gain role advantage first.

Shifting Strike 2

Gain +@ Attack and Attack the
enemies across from this Merc.
Combo: Gain role advantage first.

Shifting Strike 3

Gain +@ Attack and Attack the
enemies across from this Merc.
Combo: Gain role advantage first.

Shifting Strike 4

Gain +@ Attack and Attack the
enemies across from this Merc.
Combo: Gain role advantage first.

Showstopper

Give a character of each type +{0}/+{0}. Deal {1} damage to any character who didn't receive +{0}/+{0}.

Slime Time {0}

Deal @ damage to an enemy. Give it Taunt until the end of the next turn.

Slime Time 1

Deal @ damage to an enemy. Give it Taunt until the end of the next turn.

Slime Time 2

Deal @ damage to an enemy. Give it Taunt until the end of the next turn.

Slime Time 3

Deal @ damage to an enemy. Give it Taunt until the end of the next turn.

Slime Time 4

Deal @ damage to an enemy. Give it Taunt until the end of the next turn.

Solid Foundation {0}

Passive: Totemic Mastery summons a Grounding Totem with an additional +{0}/+{1}

Star Focus {0}

Deal @ damage to an enemy. Enemy abilities target this Merc if possible.

Sweep Aside

Deal @ damage to the left and right-most enemies. They can't deal damage this turn.

Tactical Strike {0}

Attack an enemy. Combo: Deal @ damage to it as well.

Tactical Strike 1

Attack an enemy. Combo: Deal @ damage to it as well.

Tactical Strike 2

Attack an enemy. Combo: Deal @ damage to it as well.

Tactical Strike 3

Attack an enemy. Combo: Deal @ damage to it as well.

Tactical Strike 4

Attack an enemy. Combo: Deal @ damage to it as well.

Taunt Tactics {0}

Passive: Taunt restores @ more Health to this Merc.

Taunting Strike 3

Attack an enemy. Its abilities target this Merc this turn. (If possible.)

Terrify {0}

Gain +@ Attack for
each of your Beasts. Attack a random enemy.

Terrify 1

Gain +@ Attack for
each of your Beasts. Attack a random enemy.

Terrify 2

Gain +@ Attack for
each of your Beasts. Attack a random enemy.

Terrify 3

Gain +@ Attack for
each of your Beasts. Attack a random enemy.

Terrify 4

Gain +@ Attack for
each of your Beasts. Attack a random enemy.

The Beast Within {0}

Give your Beasts +{0}/+{1} and they Attack random enemies.

Thunderbluff Support {0}

Passive: Ancestral Uppercut also gives +@ Attack.

Toss Weapon

Give all your Attack
to another character
this turn.

Totemic Summon

Randomly summon a Stoneclaw Totem or Healing Totem.

Unstable Explosive 1

Deal 3 damage to three random characters.

Unstable Explosive 2

Deal 5 damage to three random characters.

Unstable Explosive 4

Deal 10 damage to three random characters.

Val'anyr {0}

Restore your characters to full Health.