Class
Rarity
clear all

Dragonqueen's Gambit {0}

Deal damage to an enemy equal to
their Attack. @Deal damage to an enemy equal to their Attack. Restore that much Health to this Merc.

Earth Stomp {0}

Deal {0} damage to
all enemies.
They are ({1}) Speed
slower next turn.@Deal {0} damage to all enemies.
They are ({1}) Speed slower next turn.(Deals {2} more for each of your Horde characters)

Earth Stomp 1

Deal {0} damage to
all enemies.
They are ({1}) Speed
slower next turn.@Deal {0} damage to all enemies.
They are ({1}) Speed slower next turn.(Deals {2} more for each of your Horde characters)

Earth Stomp 2

Deal {0} damage to
all enemies.
They are ({1}) Speed
slower next turn.@Deal {0} damage to all enemies.
They are ({1}) Speed slower next turn.(Deals {2} more for each of your Horde characters)

Earth Stomp 3

Deal {0} damage to
all enemies.
They are ({1}) Speed
slower next turn.@Deal {0} damage to all enemies.
They are ({1}) Speed slower next turn.(Deals {2} more for each of your Horde characters)

Earth Stomp 4

Deal {0} damage to
all enemies.
They are ({1}) Speed
slower next turn.@Deal {0} damage to all enemies.
They are ({1}) Speed slower next turn.(Deals {2} more for each of your Horde characters)

Electrify {0}

Deal @ damage to an enemy. Damage is reduced by the Speed of their action this turn.

Electrify 1

Deal @ damage to an enemy. Damage is reduced by the Speed of their action this turn.

Electrify 2

Deal @ damage to an enemy. Damage is reduced by the Speed of their action this turn.

Electrify 3

Deal @ damage to an enemy. Damage is reduced by the Speed of their action this turn.

Electrify 4

Deal @ damage to an enemy. Damage is reduced by the Speed of their action this turn.

Elemental Mastery {0}

Deal {0} damage to a random enemy. Increase by {1} for each Spell School cast this game.

Elune's Grace 4

Your next Arcane ability casts twice
and is permanently
(3) Speed faster.@Your next Arcane or Nature ability casts twice and is permanently (3) Speed faster.

Emerald Dream {0}

Choose a Dream card
to cast.

Emerald Dream 1

Choose a Dream card
to cast.

Emerald Dream 2

Choose a Dream card
to cast.

Emerald Dream 3

Choose a Dream card
to cast.

Emerald Dream 4

Choose a Dream card
to cast.

Entangling Roots {0}

Deal {0} damage to an enemy and Root it.@Deal {0} damage to an enemy and Root it.
Its next ability is
(1) Speed slower.@Deal {0} damage to an enemy and Root it.
Its next ability is
(2) Speed slower.@Deal {0} damage to an enemy and Root it.
Its next ability is
(3) Speed slower.@Deal {0} damage to an enemy and Root it.
Its next ability is
(4) Speed slower.

Entangling Roots 1

Deal {0} damage to an enemy and Root it.@Deal {0} damage to an enemy and Root it.
Its next ability is
(1) Speed slower.@Deal {0} damage to an enemy and Root it.
Its next ability is
(2) Speed slower.@Deal {0} damage to an enemy and Root it.
Its next ability is
(3) Speed slower.@Deal {0} damage to an enemy and Root it.
Its next ability is
(4) Speed slower.

Entangling Roots 2

Deal {0} damage to an enemy and Root it.@Deal {0} damage to an enemy and Root it.
Its next ability is
(1) Speed slower.@Deal {0} damage to an enemy and Root it.
Its next ability is
(2) Speed slower.@Deal {0} damage to an enemy and Root it.
Its next ability is
(3) Speed slower.@Deal {0} damage to an enemy and Root it.
Its next ability is
(4) Speed slower.

Entangling Roots 3

Deal {0} damage to an enemy and Root it.@Deal {0} damage to an enemy and Root it.
Its next ability is
(1) Speed slower.@Deal {0} damage to an enemy and Root it.
Its next ability is
(2) Speed slower.@Deal {0} damage to an enemy and Root it.
Its next ability is
(3) Speed slower.@Deal {0} damage to an enemy and Root it.
Its next ability is
(4) Speed slower.

Entangling Roots 4

Deal {0} damage to an enemy and Root it.@Deal {0} damage to an enemy and Root it.
Its next ability is
(1) Speed slower.@Deal {0} damage to an enemy and Root it.
Its next ability is
(2) Speed slower.@Deal {0} damage to an enemy and Root it.
Its next ability is
(3) Speed slower.@Deal {0} damage to an enemy and Root it.
Its next ability is
(4) Speed slower.

Equalizing Strike {0}

Choose an enemy.
Set this Merc's Attack to
@ higher than the target
and Attack them.

Equalizing Strike 1

Choose an enemy.
Set this Merc's Attack to
@ higher than the target
and Attack them.

Equalizing Strike 2

Choose an enemy.
Set this Merc's Attack to
@ higher than the target
and Attack them.

Equalizing Strike 3

Choose an enemy.
Set this Merc's Attack to
@ higher than the target
and Attack them.

Equalizing Strike 4

Choose an enemy.
Set this Merc's Attack to
@ higher than the target
and Attack them.

Everything I've Got {0}

Randomly cast another ability from each Speed you've cast this game.

Evil Man's Best Friend {0}

Passive: If you have Arfus in play, at the start of combat, deal @ Frost Damage to all enemies.

Explosive Shot {0}

Deal {0} damage
to an enemy and
{1} to adjacent ones.

Explosive Shot 1

Deal {0} damage
to an enemy and
{1} to adjacent ones.

Explosive Shot 2

Deal {0} damage
to an enemy and
{1} to adjacent ones.

Explosive Shot 3

Deal {0} damage
to an enemy and
{1} to adjacent ones.

Explosive Shot 4

Deal {0} damage
to an enemy and
{1} to adjacent ones.

Extreme Patience {0}

Passive: Patience gives +{0}/+{1} more.

Father's Tome {0}

Passive: Tome of Judgment gives an additional +@ Attack.

Fel Burst {0}

Deal @ damage.
This ability gains
double the bonus
from Fel Damage.

Fel Command {0}

Gain +{0} Attack. Deal this Merc's Attack damage to an enemy.@Gain +{0}/+{1}. Deal this Merc's Attack damage to an enemy.

Fel Command 1

Gain +{0} Attack. Deal this Merc's Attack damage to an enemy.@Gain +{0}/+{1}. Deal this Merc's Attack damage to an enemy.

Fel Command 2

Gain +{0} Attack. Deal this Merc's Attack damage to an enemy.@Gain +{0}/+{1}. Deal this Merc's Attack damage to an enemy.

Fel Command 3

Gain +{0} Attack. Deal this Merc's Attack damage to an enemy.@Gain +{0}/+{1}. Deal this Merc's Attack damage to an enemy.

Fel Command 4

Gain +{0} Attack. Deal this Merc's Attack damage to an enemy.@Gain +{0}/+{1}. Deal this Merc's Attack damage to an enemy.

Fetch! {0}

Attack an enemy and steal @ Attack for your other friendly characters.

Fetch! 1

Attack an enemy and steal @ Attack for your other friendly characters.

Fetch! 2

Attack an enemy and steal @ Attack for your other friendly characters.

Fetch! 3

Attack an enemy and steal @ Attack for your other friendly characters.

Fetch! 4

Attack an enemy and steal @ Attack for your other friendly characters.

Finvasion {0}

Attack an enemy.
Your other
Murlocs Attack it.@Gain +{0} Attack and Divine Shield. Attack an enemy.
Your other
Murlocs Attack it.

Finvasion 1

Attack an enemy.
1 other friendly
Murloc Attacks it.@Gain +{0} Attack and Divine Shield. Attack an enemy.
1 other friendly
Murloc Attacks it.

Finvasion 2

Attack an enemy.
2 other friendly
Murlocs Attack it.@Gain +{0} Attack and Divine Shield. Attack an enemy.
2 other friendly
Murloc Attacks it.

Finvasion 3

Attack an enemy.
3 other friendly
Murlocs Attack it.@Gain +{0} Attack and Divine Shield. Attack an enemy.
3 other friendly
Murloc Attacks it.

Finvasion 4

Attack an enemy.
4 other friendly
Murlocs Attack it.@Gain +{0} Attack and Divine Shield. Attack an enemy.
4 other friendly
Murloc Attacks it.

Fire Burst {0}

Deal @ damage.
This ability gains
double the bonus
from Fire Damage.

Fireblast {0}

Deal 17 damage.

Fireblast 1

Deal 5 damage.

Fireblast 2

Deal 8 damage.

Fireblast 3

Deal 11 damage.

Fireblast 4

Deal 14 damage.

Firestorm {0}

Deal {0} damage to all enemies.
Restore {1} Health to all allies.
(Damage increased
by Heal Power.)

Firestorm 1

Deal {0} damage to all enemies.
Restore {1} Health to all allies.
(Damage increased
by Heal Power.)

Firestorm 2

Deal {0} damage to all enemies.
Restore {1} Health to all allies.
(Damage increased
by Heal Power.)

Firestorm 3

Deal {0} damage to all enemies.
Restore {1} Health to all allies.
(Damage increased
by Heal Power.)

Firestorm 4

Deal {0} damage to all enemies.
Restore {1} Health to all allies.
(Damage increased
by Heal Power.)

Flame Buffet {0}

Deal @ damage to
an enemy. If you control
another Dragon, also
damage its neighbors.

Flame Buffet 1

Deal @ damage to
an enemy. If you control
another Dragon, also
damage its neighbors.

Flame Buffet 2

Deal @ damage to
an enemy. If you control
another Dragon, also
damage its neighbors.

Flame Buffet 3

Deal @ damage to
an enemy. If you control
another Dragon, also
damage its neighbors.

Flame Buffet 4

Deal @ damage to
an enemy. If you control
another Dragon, also
damage its neighbors.

Flurry {0}

Shoot three missiles at
random enemies that deal
@ damage each and slow
for (1) Speed next turn.

Flurry 1

Shoot three missiles at
random enemies that deal
@ damage each and slow
for (1) Speed next turn.

Flurry 2

Shoot three missiles at
random enemies that deal
@ damage each and slow
for (1) Speed next turn.

Flurry 3

Shoot three missiles at
random enemies that deal
@ damage each and slow
for (1) Speed next turn.

Flurry 4

Shoot three missiles at
random enemies that deal
@ damage each and slow
for (1) Speed next turn.

For the Queen {0}

Choose an enemy.
Adjacent enemies Attack it.

Frigid Bark {0}

Give all enemies +@ Frost Weakness. Your next Frost ability casts twice.

Frigid Bark 1

Give all enemies +@ Frost Weakness. Your next Frost ability casts twice.

Frigid Bark 2

Give all enemies +@ Frost Weakness. Your next Frost ability casts twice.

Frigid Bark 3

Give all enemies +@ Frost Weakness. Your next Frost ability casts twice.

Frigid Bark 4

Give all enemies +@ Frost Weakness. Your next Frost ability casts twice.

Frost Blast {0}

Freeze an enemy and deal @ damage to adjacent enemies.

Frost Blast 1

Freeze an enemy and deal @ damage to adjacent enemies.

Frost Blast 2

Freeze an enemy and deal @ damage to adjacent enemies.

Frost Blast 3

Freeze an enemy and deal @ damage to adjacent enemies.

Frost Blast 4

Freeze an enemy and deal @ damage to adjacent enemies.

Frost Burst {0}

Deal @ damage.
This ability gains
double the bonus
from Frost Damage.

Frostbite {0}

Attack an enemy.
The ability it cast this turn is permanently
(5) Speed slower. @Attack an enemy.
The abilities the enemy and
its neighbors cast this
turn are permanently
(5) Speed slower.

Frostbite 1

Attack an enemy.
The ability it cast this turn is permanently
(1) Speed slower. @Attack an enemy.
The abilities the enemy and
its neighbors cast this
turn are permanently
(1) Speed slower.

Frostbite 2

Attack an enemy.
The ability it cast this turn is permanently
(2) Speed slower. @Attack an enemy.
The abilities the enemy and
its neighbors cast this
turn are permanently
(2) Speed slower.

Frostbite 3

Attack an enemy.
The ability it cast this turn is permanently
(3) Speed slower. @Attack an enemy.
The abilities the enemy and
its neighbors cast this
turn are permanently
(3) Speed slower.

Frostbite 4

Attack an enemy.
The ability it cast this turn is permanently
(4) Speed slower. @Attack an enemy.
The abilities the enemy and
its neighbors cast this
turn are permanently
(4) Speed slower.

Frostshield 1

Gain Taunt this turn.
After an enemy Attacks this
Merc, Freeze it until the
end of next turn.

Furbolg Balance

Deal @ damage to an enemy. Restore that much Health to a random friendly character.

Gallery Protection

Give one of your Murlocs +{0}/+{0}. If you don't control one, deal {1} damage to all enemies. Repeat for Beasts and Dragons.

Gambit

Attack an enemy. Improve this Piece's effect by @.

Giantfin {0}

Charge@Charge
Divine Shield@Charge
Divine Shield@Charge
Divine Shield@Charge
Divine Shield

Giantfin 1

Charge@Charge
Divine Shield@Charge
Divine Shield@Charge
Divine Shield@Charge
Divine Shield

Giantfin 2

Charge@Charge
Divine Shield@Charge
Divine Shield@Charge
Divine Shield@Charge
Divine Shield

Giantfin 3

Charge@Charge
Divine Shield@Charge
Divine Shield@Charge
Divine Shield@Charge
Divine Shield

Giantfin 4

Charge@Charge
Divine Shield@Charge
Divine Shield@Charge
Divine Shield@Charge
Divine Shield