Daring Escape
Return all friendly minions to your hand.
มุกตลกของการ์ด
Impossible to cast without cackling evilly.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Corpse Explosion | Ability | Death Knight | 5 | 0 | 0 |
Army of the Dead | Ability | Death Knight | 5 | 0 | 0 |
Army of the Dead | Ability | Death Knight | 5 | 0 | 0 |
Corpse Explosion | Ability | Death Knight | 5 | 0 | 0 |
Undead Monstrosity | Minion | Death Knight | 4 | 4 | 5 |
Corpse Explosion | Ability | Death Knight | 5 | 0 | 0 |
Chained Guardian | Minion | Death Knight | 11 | 8 | 5 |
Army of the Dead | Ability | Death Knight | 4 | 0 | 0 |
Bewitched Guardian | Minion | Druid | 5 | 4 | 1 |
Druid of the Scythe | Minion | Druid | 3 | 4 | 4 |
Druid of the Scythe | Minion | Druid | 3 | 2 | 4 |
Druid of the Scythe | Minion | Druid | 3 | 4 | 2 |
Dire Wolf Form | Minion | Druid | 3 | 2 | 4 |
Dire Panther Form | Minion | Druid | 3 | 4 | 2 |
Greedy Sprite | Minion | Druid | 3 | 3 | 1 |
Ironwood Golem | Minion | Druid | 4 | 3 | 6 |
Crystal Dryad | Minion | Druid | 1 | 1 | 2 |
Dreamway Guardians | Ability | Druid | 2 | 0 | 0 |
Crystal Merchant | Minion | Druid | 2 | 1 | 4 |
Free Spirit | Minion | Druid | 1 | 1 | 2 |
Rhythm and Roots | Ability | Druid | 4 | 0 | 0 |
Ancient's Melody | Ability | Druid | 4 | 0 | 0 |
Ancient | Minion | Druid | 5 | 5 | 5 |
Giant's Dance | Ability | Druid | 4 | 0 | 0 |
Giant | Minion | Druid | 8 | 8 | 8 |
Rhythm and Roots | Ability | Druid | 4 | 0 | 0 |
Death Blossom Whomper | Minion | Druid | 5 | 6 | 5 |
Ancient | Minion | Druid | 5 | 5 | 5 |
Underking | Minion | Druid | 7 | 6 | 6 |
Iron Hunter Rexxar | Hero | Hunter | 0 | 0 | 30 |
Wanderer Rexxar | Hero | Hunter | 0 | 0 | 30 |
Crackling Razormaw | Minion | Hunter | 2 | 3 | 2 |
Abominable Bowman | Minion | Hunter | 7 | 6 | 7 |
The Beast Within | Ability | Hunter | 1 | 0 | 0 |
Wyvern | Minion | Hunter | 5 | 5 | 5 |
Rapid Fire | Ability | Hunter | 2 | 0 | 0 |
Unleash the Beast | Ability | Hunter | 6 | 0 | 0 |
Rapid Fire | Ability | Hunter | 2 | 0 | 0 |
Dinotamer Brann | Minion | Hunter | 7 | 2 | 4 |
Hunter's Pack | Ability | Hunter | 3 | 0 | 0 |
I have a question that I always wanted to ask. If you have 3 minions and you have 8 cards in your hand, which of those 2 will you get it back? In the order of the one that you played?
So you need more than one minion on board to make it viable. Because Shadowstep is just better. You can’t place four Shadowsteps in your deck though.
Nerf in one month 🐉 😅 🦓 just think of it :
The Caverns Below
I can just imagine my mill rogue in wild is gonna be insane with this card
When you open Crystal Caverns and don't disenchant it for the inevitable 3rd nerf to it because of cards like these.
O boy.
I am looking forward to play annoying thief rogue with tess + tak
Go 5th year of Return mechanics, no words.
It's all true...
UnwinnableAMAZING combo deckSpirit of the Shark Shadowstep
wait 1 turn
Wisp Wisp Murloc Tinyfin Murloc Tinyfin Snowflipper Penguin Snowflipper Penguin
Daring Escape
Wisp Wisp Murloc Tinyfin Murloc Tinyfin Snowflipper Penguin Snowflipper Penguin
Daring Escape
Wisp Wisp Murloc Tinyfin Murloc Tinyfin Snowflipper Penguin Snowflipper Penguin
Spirit of the Shark Spectral Pillager for 42
But where are the target dummies for adaptive use of combo resources as survival tools? :D
I mean, I'm just thinking of how I can abuse this with quest rogue. Already got the Recurring Villains of the story for infinite value, so this is shaping up to be a fun time. :D
most broken card of the set
For those players who consider Prep+Vanish for some crazy value turns: This is for you.
Return Tess Greymane or Tak Nozwhisker to your hand.
A 1 Mana shadowstep with no mana discount, however it calls all friendly minions back..
Seeing as Rogues run a lot of battlecry/combo cards, this is pretty damn good
Return all Pogo-Hoppers to your hand