Earthquake
Deal 5 damage to all minions, then deal 2 damage to all minions.
Dodatkowy opis karty
Shake it, sh-sh-sh-shake it like a Kalimdor fissure.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Sunken Gardens | Ability | Druid | 1 | 0 | 0 |
The Fires of Zin-Azshari | Ability | Warrior | 2 | 0 | 0 |
Impending Catastrophe | Ability | Warlock | 2 | 0 | 0 |
Identity Theft | Ability | Priest | 3 | 0 | 0 |
Collateral Damage | Ability | Hunter | 8 | 0 | 0 |
Primordial Wave | Ability | Shaman | 3 | 0 | 0 |
Conqueror's Banner | Ability | Warrior | 2 | 0 | 0 |
Divine Toll | Ability | Paladin | 7 | 0 | 0 |
Howling Blast | Ability | Death Knight | 3 | 0 | 0 |
Howling Blast | Ability | Death Knight | 3 | 0 | 0 |
Reinforced | Ability | Paladin | 0 | 0 | 0 |
Twilight Torrent | Ability | Priest | 2 | 0 | 0 |
A Light in the Darkness | Ability | Paladin | 2 | 0 | 0 |
Load the Chamber | Ability | Demon Hunter | 3 | 0 | 0 |
Sigil of Reckoning | Ability | Demon Hunter | 5 | 0 | 0 |
Capture Coldtooth Mine | Ability | Druid | 2 | 0 | 0 |
More Resources | Ability | Druid | 2 | 0 | 0 |
More Supplies | Ability | Druid | 2 | 0 | 0 |
Keen Reflex | Ability | Demon Hunter | 2 | 0 | 0 |
Pride's Fury | Ability | Druid | 4 | 0 | 0 |
Living Seed (Rank 1) | Ability | Druid | 2 | 0 | 0 |
Living Seed (Rank 2) | Ability | Druid | 2 | 0 | 0 |
Living Seed (Rank 3) | Ability | Druid | 2 | 0 | 0 |
Against All Odds | Ability | Priest | 5 | 0 | 0 |
Fel Barrage | Ability | Demon Hunter | 2 | 0 | 0 |
Provoke | Ability | Warrior | 0 | 0 | 0 |
Final Showdown | Ability | Demon Hunter | 1 | 0 | 0 |
Gain Momentum | Ability | Demon Hunter | 1 | 0 | 0 |
Close the Portal | Ability | Demon Hunter | 1 | 0 | 0 |
Fel Barrage | Ability | Demon Hunter | 2 | 0 | 0 |
Slimy Shield | Ability | 0 | 0 | 0 | |
Rising Winds | Ability | Druid | 2 | 0 | 0 |
Take Flight | Ability | Druid | 2 | 0 | 0 |
Swoop In | Ability | Druid | 2 | 0 | 0 |
Soul Mirror | Ability | Priest | 7 | 0 | 0 |
Commencement | Ability | Paladin | 7 | 0 | 0 |
Demon Companion | Ability | Hunter | 1 | 0 | 0 |
Transfiguration | Ability | Druid | 3 | 0 | 0 |
Rile the Herd | Ability | Druid | 3 | 0 | 0 |
Blade Dance | Ability | Demon Hunter | 3 | 0 | 0 |
Earthquake is the strongest Shaman card.
I like how an earthquake's aftershock is a mechanic.
Doesn't kill Kel'Thuzad. :'-(
But otherwise a very good card.
It would kill reborn minions?
If they are killed by the first wave, yes. It's basically 2 AOE spells on top of each other.
i feel like in most cases this is just a ceaper Twisting Nether
I would say this is an utter waste of shit card, but with the wording- it might can clear the board after some deathrattles.. not bad, but not good either
This card is great, but there are better board clears for shaman ( Hagatha's Scheme , Lightning Storm , Hagatha the Witch ????? and the new Plague of Murlocs ?????)
Even the Scheme is technically less potent if the opponent's board has a bunch of deathrattles (I'm thinking Soul of the Forest-type situations) that summon more minions -- Earthquake, for those kinds of situations, is a must in every Shaman deck with several AOE in my opinion. Only Plague of Death, Psychic Scream, etc. are more effective.
The most clearly band-aid cards in the game. This card is meant to deal with Deathrattles from Token Druid, and that's it. Because it's effectively a seven damage flamestrike.
The problem with this card is that it's in shaman, a class that already has two very good board clears already.
This card will be to counter aSoul of the Forest. First killinions and after, when active it kill the treat. Will be great for this but no more