Wildheart Guff
Card Text
Battlecry: Set your
maximum Mana to 20.
Gain an empty Mana
Crystal. Draw a card.
Flavor Text
Guff faced his biggest challenge yet: making friends on a battlefield.
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Death Strike | Ability | Death Knight | 4 | 0 | 0 |
Death Strike | Ability | Death Knight | 4 | 0 | 0 |
Ymirjar Frostbreaker | Minion | Death Knight | 1 | 1 | 2 |
Ymirjar Frostbreaker | Minion | Death Knight | 1 | 1 | 2 |
Fangbound Guff | Hero | Druid | 0 | 0 | 30 |
Spelunker Guff | Hero | Druid | 0 | 0 | 30 |
Guff Runetotem | Hero | Druid | 0 | 0 | 30 |
Hamuul Runetotem | Hero | Druid | 0 | 0 | 30 |
Guff Runetotem | Hero | Druid | 0 | 0 | 30 |
Worthy Expedition | Ability | Druid | 1 | 0 | 0 |
Speaker Gidra | Minion | Druid | 3 | 1 | 4 |
Kiri, Chosen of Elune | Minion | Druid | 3 | 2 | 2 |
Heart of the Wild | Ability | Druid | 3 | 0 | 0 |
Wildheart Guff | Playable Hero | Druid | 5 | 0 | 30 |
Guff Runetotem | Minion | Druid | 3 | 2 | 4 |
Kiri, Chosen of Elune | Minion | Druid | 3 | 2 | 2 |
Scrap Shot | Ability | Hunter | 4 | 0 | 0 |
Manhunter Ivan | Hero | Hunter | 0 | 0 | 25 |
Ghastly Conjurer | Minion | Mage | 4 | 2 | 6 |
Meteorologist | Minion | Mage | 6 | 3 | 3 |
Ghastly Conjurer | Minion | Mage | 4 | 2 | 6 |
Dragonrider Talritha | Minion | Paladin | 3 | 3 | 3 |
The Leviathan | Minion | Paladin | 7 | 4 | 5 |
Knight of the Dead | Minion | Paladin | 3 | 5 | 5 |
Priest of the Feast | Minion | Priest | 4 | 3 | 6 |
Hench-Clan Shadequill | Minion | Priest | 4 | 4 | 7 |
Priest of An'she | Minion | Priest | 5 | 5 | 5 |
Anka, the Buried | Minion | Rogue | 5 | 5 | 5 |
Gnomenapper | Hero | Rogue | 0 | 0 | 40 |
Prize Plunderer | Minion | Rogue | 1 | 2 | 1 |
Nitroboost Poison | Ability | Rogue | 2 | 0 | 0 |
Nitroboost Poison | Ability | Rogue | 2 | 0 | 0 |
Prize Plunderer | Minion | Rogue | 1 | 2 | 1 |
Fireguard Destroyer | Minion | Shaman | 4 | 3 | 6 |
The Dark Portal | Ability | Warlock | 4 | 0 | 0 |
Dark Bargain | Ability | Warlock | 4 | 0 | 0 |
Neeru Fireblade | Minion | Warlock | 5 | 5 | 5 |
Dark Bargain | Ability | Warlock | 4 | 0 | 0 |
Bloodhoof Brave | Minion | Warrior | 4 | 2 | 6 |
N'Zoth's First Mate | Minion | Warrior | 1 | 1 | 1 |
Can't wait for all the theorycrafted OTK combos "first, generate Wildheart Guff as Warrior" xD
I'd love this card even more, if it weren't for the harsh fact that Celestial Alignmentwasn't a card.
I'm conflicted
On one hand I really like the card as this "extra mana" thing is a concept I always wanted them to incorporate
On the other hand I hate it because (knowing the community and the nature/core mechanics of the game) instead of being used for actually fun stuff like the new legendary that says "get buffed for each mana you have left" this card is going to be used for OTKs and similar BS
Hate hate hate OTKs! Agree with you.
It's like a slower and slightly less effective version of Celestial Alignment in terms of mana discount, but the tradeoff is that the opponent gets no benefit, it can be played earlier, and of course the card draw and armor.
Also a nice buff to Kun the Forgotten King and Forest Warden Omu. Might be fun with Ysiel Windsinger ("Your spells cost 1"). Would be kind of funny to see Astral Communion played with this.
It's also amusing that Embiggen will still cap out at 10 mana
So broken
Wow! Imagine all the possibilities for insane combo's!
This is straight up a strong card, even in a cheap creature deck where the creatures interact is this good, the draw feature is great, and what you get for 5 mana is very good even without the hero power, however i cant remember if this acts as a creature in conjunction with Fungal Fortunes, but if it doesnt its perfect for combo decks, which just hit rank 1 legend ladder so i'll say PLAY IT BOIS
Crazy but only viable in control and combo and both are not playable until the quests rotate... I think I can write this to many cards.
Finally I can pay for cards that cost more than 10 xD
Battlecry:
I think could be really funny to play after Celestial ...
I just want to play this, it looks so fun
Seems interesting!
Her hero power is "Pay 2 - Choose 1 : Gain 1 mana crystal or Draw a card". Fandral Staghelm in wild will love it.
5 armor + 1 mana ramp + draw 1 card for 5 mana.... Seem... good? Not so sure against agro.
Not sure where 20 mana crystal would be useful in standard... maybe in a crazy combo I have yet to see for OTK kill. Hopefully well get to see some crazy card with alternative cost with different bonus if you pay the extra cost? Or the return of "Spend all remaining mana and do X"?
Oh, it's the pacifist Druid with the managasm, not the Archdruid? Okay.
..............What.
In a world where druids pay mana for cards...
OP in wild!
OP no mater what.