C'Thun, the Shattered
Card Text
Start of Game: Break into
pieces. Battlecry: Deal 30
damage randomly split
among all enemies.
Flavor Text
My grandfather's deck has no useless cards!
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Voidwalker | Minion | Warlock | 1 | 1 | 3 |
Flesheating Ghoul | Minion | 3 | 3 | 3 | |
Earthen Ring Farseer | Minion | 3 | 3 | 3 | |
The Black Knight | Minion | 4 | 4 | 4 | |
Bloodmage Thalnos | Minion | 2 | 1 | 1 | |
Stranglethorn Tiger | Minion | 5 | 5 | 5 | |
Defender of Argus | Minion | 4 | 3 | 3 | |
Abomination | Minion | 5 | 4 | 4 | |
Flame Imp | Minion | Warlock | 1 | 3 | 2 |
Raging Worgen | Minion | 3 | 3 | 3 | |
King Krush | Minion | Hunter | 9 | 8 | 8 |
Cenarius | Minion | Druid | 8 | 5 | 8 |
Sorcerer's Apprentice | Minion | Mage | 4 | 3 | 2 |
Xavius | Minion | 6 | 7 | 5 | |
Wild Pyromancer | Minion | 2 | 3 | 2 | |
Doomsayer | Minion | 2 | 0 | 7 | |
Flame Imp | Minion | Warlock | 1 | 3 | 2 |
Flesheating Ghoul | Minion | 3 | 3 | 3 | |
Ice Lance | Ability | Mage | 1 | 0 | 0 |
Cold Blood | Ability | Rogue | 1 | 0 | 0 |
Battle Rage | Ability | Warrior | 2 | 0 | 0 |
Bestial Wrath | Ability | Hunter | 1 | 0 | 0 |
Shadowform | Ability | Priest | 2 | 0 | 0 |
Lord Jaraxxus | Playable Hero | Warlock | 8 | 0 | 30 |
Rocker Rokara | Hero | Warrior | 0 | 0 | 30 |
Frostwolf Thrall | Hero | Shaman | 0 | 0 | 30 |
Barrens Bru'kan | Hero | Shaman | 0 | 0 | 30 |
Dungeoneer Bru'kan | Hero | Shaman | 0 | 0 | 30 |
Venerable Bru'kan | Hero | Shaman | 0 | 0 | 30 |
Malfurion Stormrage | Hero | Druid | 0 | 0 | 30 |
Shan'do Malfurion | Hero | Druid | 0 | 0 | 30 |
Emerald Malfurion | Hero | Druid | 0 | 0 | 30 |
Gul'dan | Hero | Warlock | 0 | 0 | 30 |
Shadow Gul'dan | Hero | Warlock | 0 | 0 | 30 |
N'Zoth | Hero | Warlock | 0 | 0 | 30 |
Shadowmoon Gul'dan | Hero | Warlock | 0 | 0 | 30 |
Saraad | Hero | Mage | 0 | 0 | 30 |
Illidan Stormrage | Hero | Demon Hunter | 0 | 0 | 30 |
Demonic Illidan | Hero | Demon Hunter | 0 | 0 | 30 |
Skullbearer Illidan | Hero | Demon Hunter | 0 | 0 | 30 |
i mean i dont care about buff just care about shuffle extra copy to deck if he die
Are the pieces spells? If so will this work with a spell mage deck where you need no minions?
I mean, sorta. It's just that only one spell of C'Thun benefits from the spell damage.
I think two of them doo? The eye and the heart both deal damage. Also it does not affect the no minion cards, but the spells can be countered by counter spell and such :(
Rogue is going to love this boy I'm telling you
Especially with Malevolent Strike making it an instant 1 mana card.
But the cost will grow over time. The later you use it (more valuable target), the more mana you spend (in basic). Which makes this card's mechanic fairly balanced. Just a bit of a... [!!!=RNG detected=!!!] ...
Eh. At worse it's a little worse version of Assassinate, at best it's a 1 mana something dead
OP with Shaman Quest...
that's just an OTK, like Mecha'thun
This seems slowish, even for Control Warrior Standarts, but could get interesting when stacked up on Top of a Bomb Warrior falling short to finish off these tenacious Priests.
Day 1 Golden Craft.
I pulled a golden copy. :P
It shouldn't break your no minion synergies, as I would imaging that at the start of the game he will instead count as 4 spells. I guess we won't know for sure until we try it.
I often play no minion mage and I think this will be a terrific fit. Although the problem with no minion mages is that their biggest weakness is aggro (especially Hunter or Demon Hunter) and I don't think this card will change that.
This is the final piece for no minion mage. When they released that set of cards with no further support I was so dissapointed. Such a nice archetype left to die. The main problem with it was that it lacked of consistency. It was RNG-dependant. If you generated bad minions and bad spells, you had no win condition at all. Now it haves a solid win condition. And not only that, the generated spells are overall... OK. The one that destroys a minion is the slowest of all, the others seem ok. On top of that, they all go perfectly with Ring Toss.
Before somebody says it, YES, C'thun will break your no-minion synergies. But C'thun is not intended for being used against agro or midrange. You just won't complete it on those matches. C'thun will be your good to go vs control win condition. Most of the times against control, if your value was garbage, you lost. Now you have a solid plan B. And vs agro and midrange, you have a solid taunt, and good removal/face damage.
Hyped af.
Polkelt's new friend
Shaman quest hero power + that druid/shaman innervate + this for 60 dmg?
Shadowstep would also work really well for Rogue as well for C'Thun.
Overall though, I'm not sure that Rogue has enough tools to consistently survive the long game for a C'Thun strategy
I will be happy when my Bandersmosh changes into this on turn 5. :)
C'thun can't appear in any way other than beeing in your deck
Does it work with stowaway?