Shield of Honor
Card Text
Give a damaged minion +3 Attack and Divine Shield.
Flavor Text
"Sir, this shield would've been more helpful last turn!"
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Beaststalker Tavish | Playable Hero | Hunter | 6 | 0 | 30 |
The Horde | Hero Power | Warrior | 2 | 0 | 0 |
Death's Bite | Weapon | Warrior | 4 | 4 | 2 |
Plot: Pirates!!! | Ability | 0 | 0 | 0 | |
Gang Up | Ability | Rogue | 2 | 0 | 0 |
Competitive Spirit | Ability | Paladin | 1 | 0 | 0 |
Blood To Ichor | Ability | Warrior | 1 | 0 | 0 |
Protect the King! | Ability | Warrior | 3 | 0 | 0 |
Spikeridged Steed | Ability | Paladin | 6 | 0 | 0 |
Cursed! | Ability | Warlock | 2 | 0 | 0 |
Treachery | Ability | Warlock | 3 | 0 | 0 |
Lesser Jasper Spellstone | Ability | Druid | 1 | 0 | 0 |
Jasper Spellstone | Ability | Druid | 1 | 0 | 0 |
Greater Jasper Spellstone | Ability | Druid | 1 | 0 | 0 |
Flark's Boom-Zooka | Ability | Hunter | 7 | 0 | 0 |
Topsy Turvy | Ability | Priest | 0 | 0 | 0 |
Raiding Party | Ability | Rogue | 3 | 0 | 0 |
Rafaam's Scheme | Ability | Warlock | 3 | 0 | 0 |
Hunting Party | Ability | Hunter | 5 | 0 | 0 |
Vendetta | Ability | Rogue | 4 | 0 | 0 |
Ancient Mysteries | Ability | Mage | 2 | 0 | 0 |
Treenforcements | Ability | Druid | 1 | 0 | 0 |
Spin 'em Up | Ability | Druid | 1 | 0 | 0 |
Deep Freeze | Ability | Mage | 8 | 0 | 0 |
Ironbark | Ability | Druid | 2 | 0 | 0 |
Blessing of Authority | Ability | Paladin | 5 | 0 | 0 |
Shield of Honor | Ability | Paladin | 1 | 0 | 0 |
Minefield | Ability | Warrior | 2 | 0 | 0 |
Dunk Tank | Ability | Shaman | 4 | 0 | 0 |
Dunk Tank | Ability | Shaman | 4 | 0 | 0 |
Stormstrike | Ability | Shaman | 3 | 0 | 0 |
Shenanigans | Ability | Rogue | 2 | 0 | 0 |
Spring the Trap | Ability | Hunter | 4 | 0 | 0 |
Piercing Shot | Ability | Hunter | 4 | 0 | 0 |
Tame Beast (Rank 1) | Ability | Hunter | 2 | 0 | 0 |
Tame Beast (Rank 2) | Ability | Hunter | 2 | 0 | 0 |
Tame Beast (Rank 3) | Ability | Hunter | 2 | 0 | 0 |
Wound Prey | Ability | Hunter | 1 | 0 | 0 |
Piercing Shot | Ability | Hunter | 4 | 0 | 0 |
Lesser Jasper Spellstone | Ability | Druid | 1 | 0 | 0 |
What is Paladin going to do with this, exactly?
Give a damaged minion +3 Attack and Divine Shield.
When does Paladin have damaged minions on the board to start their turn? Because it certainly doesn't have many cards that damage them during your turn.
I understand what you mean. Sure, paladin has a lot of divine shield cards, but not huge synergy while warrior has huge synergy with damaged minions. Any class can benefit from a divine shield, and this card will undoubtedly be better in warrior.
Edit. Then again, warrior hits his own minions and might run into a case where he has to hit his own divine shield. Still think better in warrior, but not bad in paladin.
Very. Very. Very goooood card!
good for warrior, probably will never be played by paladin
Kor'kron Elite + Inner Rage + 2x Shield of Honor + Bloodsong Mercenary = 24 dmg for 9 mana, which is 6 more than what is currently possible with Rampage. I think this might make Warrior super OP.
Great card for tempo warrior archetype.
Sick
Would a full health Alura cast this on herself ?
Should be able to I think. Spell bender can steal rampage while not being damaged.
Spellbender is a different card though.
Alura literally says "if possible" cast it on this minion. That makes the conditional of being damaged relevant unlike Spellbender