Anub'arak
Card Text
Deathrattle: Summon a 4/4 Nerubian with "Deathrattle:
Summon Anub'arak."
Flavor Text
Was actually a pretty nice guy before, you know, the whole Lich King thing.
Card Sounds
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imagine if was 4/8 instead of 8/4
A 2/6 Taunt stats for this card is indeed Kreygasm.
Or at least give the damn Nerubian a Taunt effect.
he is a REALLY good Alarm-o-Bot chosen one :P
It all makes sense now.
This is a hard counter to Confuse
Getrekt Priest
I think "return" mechanic is a bad choice for a card. Nobody want it. Maybe something different. Maybe (3) three is to much, but two (2) is fine:)
Yeah! I mean, turn 9 you play him! and you're like OMG! I am viable because of this card! Then the hunter presses hero power and you die.
Let's say that concept for this card is ok, but why is it so expensive...
I don't like him, rogue isn't great at hanging in there, this is a turn 9 4/4 and that is if there is no silence, probably get as good results from nerubian egg with a cold blood.
why does blizzard keep making these expensive bad cards when the official stance is most games should be over by turn 7 or 8?
This is like piloted sky golem, only 1 millon times worse.
The fact that this is the legendary for rogues pretty much confirmes that there will never be a Death Knight class
and honestly he isnt as bad as people think he is. He isnt BGHable because killing it just spawns another minion and returns it to your hand to be summoned again. If he were a neutral legendary I could see him being played a lot. Not as much as the big guys like Dr. Boom and Ragnaros, but in a few decks he would be very good.
My shortlist for 3 DK's legendaries is ofc Sindragosa, Saurfang and 3rd may be Koltira Deathweaver or Lana'thel or Darion Mograine over Anub'arak while i cannot catch why he is rogue's legendary(as well as Vol'jin priest's)
He's like a more expensive Cairne Bloodhoof that goes back to your hand. Not bad on paper.
lol the Biggest Nerubian in WCIII has more attack then health? cool blizzard ,you have messed up the whole lore! (the same shit you did with Illidan Stormrage or Majordomo Executus etc)
And i remember the old days....playing WCIII and he said "MY might cannot be matched" and other quotes.
He has huge health in WCIII and he is a tank in heroes of the storm as well (2 reference that show he should have more high health then more attack) ....i wonder does blizzard like to create bad cards? OR some cards that doesn't even fit there original playstyle/Health/Attack in the original place?
Why cry over the lore when there's so much else wrong with this card to cry about?
its not only the lore... a 8/4 for 9 mana? thats a big problem
and lol you call my comment "crying?"
Now you're getting it!
because they followed the lore of him spawning scarabs to assist him instead. if he had a deathrattle effect to go back to hand, but had 14 hp, he'd never fkin die, so his death rattle would be useless. with 4 hp, it encourages him to be cleared by weaker cards, but then that just spawns a 4/4 for you, and you can play him back down the very next turn! in a topdeck battle he will become a god.
it's almost like instead of trying to follow every element of lore... they tried to make a unique and useful card?
You're all missing the value in this card. Blizzard clearly thought it through perfectly. Turn 9 play this turn 10 hit face play deathwing... Summon a 12/12 a 4/4 and get this back for your turn 11 and onward.
bad class legendarys hurt the game so badly....
i don't really like playing rouge, but this kinds of cards make a whole lot of players (w3 anub fans, rouge fans) to stop playing the game, or at least considere it