Gahz'rilla
Card Text
Whenever this minion takes damage, double its Attack.
Flavor Text
The Sen'jin High football team is The Gahz'rillas.
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Faceless Manipulator | Minion | 0 | 3 | 3 | |
Faceless Manipulator | Minion | 0 | 6 | 6 | |
Worgen Infiltrator | Minion | 1 | 2 | 1 | |
Demolisher | Minion | 3 | 1 | 4 | |
Dust Devil | Minion | Shaman | 1 | 3 | 1 |
Alexstrasza | Minion | 9 | 8 | 8 | |
Faceless Manipulator | Minion | 5 | 3 | 3 | |
Cult Master | Minion | 4 | 4 | 2 | |
Al'Akir the Windlord | Minion | Shaman | 8 | 3 | 6 |
Wrath | Ability | Druid | 2 | 0 | 0 |
Bane of Doom | Ability | Warlock | 5 | 0 | 0 |
Lay on Hands | Ability | Paladin | 6 | 0 | 0 |
Shield Slam | Ability | Warrior | 1 | 0 | 0 |
Vaporize | Ability | Mage | 3 | 0 | 0 |
Lay on Hands | Ability | Paladin | 8 | 0 | 0 |
Nightblade | Minion | 5 | 4 | 4 | |
Medivh | Hero | Mage | 0 | 0 | 30 |
Vol'jin | Minion | Priest | 5 | 6 | 2 |
Gahz'rilla | Minion | Hunter | 7 | 6 | 9 |
Iron Juggernaut | Minion | Warrior | 6 | 6 | 5 |
Shielded Minibot | Minion | Paladin | 2 | 2 | 2 |
Dragon Consort | Minion | Paladin | 5 | 5 | 5 |
Demonwrath | Ability | Warlock | 3 | 0 | 0 |
Tiny Knight of Evil | Minion | Warlock | 2 | 3 | 2 |
Chillmaw | Minion | 7 | 6 | 6 | |
Excavated Evil | Ability | Priest | 5 | 0 | 0 |
DOOM! | Ability | Warlock | 10 | 0 | 0 |
Simulacrum | Ability | Mage | 3 | 0 | 0 |
Everlasting Devotion | Ability | 0 | 0 | 0 | |
Roaring Edifice | Ability | 0 | 0 | 0 | |
Vol'jin | Hero | 0 | 0 | 30 | |
Alexstrasza | Hero | 0 | 0 | 30 | |
Al'Akir | Hero | 0 | 0 | 30 | |
Simulacrum | Ability | Mage | 3 | 0 | 0 |
Worgen Infiltrator | Minion | 1 | 2 | 1 | |
Al'Akir the Windlord | Minion | Shaman | 8 | 3 | 6 |
Alexstrasza | Minion | 9 | 8 | 8 | |
Shadow Word: Pain | Ability | Priest | 2 | 0 | 0 |
Wrath | Ability | Druid | 2 | 0 | 0 |
Shield Slam | Ability | Warrior | 1 | 0 | 0 |
If one is this lucky enough to pull off this combo, he/she is better off investing some time on lottery tickets.
Ikr :(
BibleThump
If warrior faceless this card then charge, innerage that might be gg but that total 8 mana
You guys have to think ahead, this doesn't fit in any hunter deck right now because it's too slow and you want to kill your opponent by then.. but in a slower meta/slower-midrange hunter. It doesn't die to bgh (unless you deal one damage to it) doesn't die to a rag hit, or gorehowl. Blizzard is trying to set up a slow pet call deck with future expansions and more hunter cards like this.
Yeah but with the cards currently why would you play control hunter over aggro hunter that's just better? In some time though I expect a slower hunter to just be better. Things like deadly shot and explosive shot are terrible in constructed atm and won't change with gvg.. I'm sorry :D. People don't play aggro because they want to, they play the best decks and with the cards we're getting aggro/faster decks are just better.
Best combo:
Turn 6 Savannah Highmane - Turn 7 This.
Lets see your opponent's removals.
If I'm playing Rogue, and happen to have Auctioneer on board with Saps in hand, I'm not gonna need removal, you're more than welcome to play those 2 cards back to back.
Well it stops warriors from playing bouncing blade I guess :P
i can try make this card into over 100 atk
Definitely running x2 Shadow Word: Death after the GVG launch.
Why break the existing hunter deck synergy just for the off chance that you get an otk late in the game once in a while? This is the question that will probably prevent this card from seeing the light of day in constructed play.
The slowness of this card allows it to be dealt with quite easily for how late in the game it will be. Nearly every class in the game can handle a slow moving giant minion. It just doesn't fit the hunter theme of early aggression and thus will probably not be played.
Why would hunter play the 6 mana Highmane but not this card for one extra mana? Hunters already have a form of mid-late game aggression with Highmane, now this adds to that.
Highmane is cheaper, earlier, and sticky whereas this is slow, expensive, and situational. Nothing else needs to be said. It won't be played, outside of cheese otk decks. If it gets killed before you get a single hit off, you might as well leave the game.
Faceless ends the game immediately for you unless you can absolutely guarantee an otk the turn after, assuming it doesn't get deleted in the two dozen ways it can be stopped.
Most satisfying combo of it (probably):
Turn 4: Coin + Tundra Rhino
Turn 5: Gahz'rilla for 3 mana (assuming that you called it from Call Pet spell) + Mad Bomber hits this 3 times
Charge face for 48 dmg
Kreygasm
Priest get finally some more value having Shadow Word: Death against hunter!
This card will 7 mana after shyvana high mare then make very good combo
With a Tundra Rhino on the field or Houndmaster after this can get some immediate value. Arcane Shot could help if you have the Tundra Rhino in play.
I like the card. 7 mana beast will make Call Pet even more viable to be used. They need to add more beast cards.
This card is so so broken. Hunter having Savanna Highmane wasn't enought, now when you kill it and the two 2/2 you will have a 6/9 next turn to kill, which will double the attack if gets damaged. Balanced, veryyyy balanced.