The Garden's Grace
Card Text
Give a minion +4/+4 and
Divine Shield. Costs (1) less
for each Mana you've spent
on Holy spells this game.
Flavor Text
The perfect place to hold Conchella.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Soulciologist Malicia | Hero | 0 | 0 | 60 | |
Coach Eudora | Hero | 0 | 0 | 30 | |
Yogg-Ramen | Hero | 0 | 0 | 30 | |
Noodle Nemsy | Hero | Warlock | 0 | 0 | 30 |
Nutcracker King | Hero | 0 | 0 | 30 | |
Vanndar Stormpipes | Hero | 0 | 0 | 30 | |
Imposing Percussionist | Minion | 5 | 12 | 12 | |
Akali's Champion | Minion | Warrior | 0 | 0 | 8 |
Darkmire Moonkin | Minion | 7 | 2 | 8 | |
Imposing Percussionist | Minion | 5 | 6 | 6 | |
Clumsy Courier | Minion | Mage | 7 | 4 | 5 |
Sky Mother Aviana | Minion | Druid | 5 | 5 | 5 |
Radio Star | Minion | 4 | 8 | 4 | |
Oozeling Gladiator | Minion | 0 | 2 | 4 | |
Forensic Duster | Minion | 3 | 3 | 4 | |
Serrated Tooth | Weapon | Rogue | 1 | 1 | 3 |
Lotus Agents | Minion | Druid, Rogue, Shaman | 3 | 3 | 3 |
Rusty Hook | Weapon | Warrior | 1 | 1 | 3 |
Prismatic Jewel Kit | Weapon | Paladin | 1 | 0 | 3 |
Starlight Whelp | Minion | 3 | 4 | 3 | |
Lotus Agents | Minion | Druid, Rogue, Shaman | 3 | 3 | 3 |
Rusty Hook | Weapon | Warrior | 1 | 1 | 3 |
Radio Star | Minion | 4 | 4 | 2 | |
Toad of the Wilds | Minion | 2 | 2 | 2 | |
Boggspine Knuckles | Weapon | Shaman | 5 | 4 | 2 |
Ancharrr | Weapon | Warrior | 3 | 2 | 2 |
Oozeling Gladiator | Minion | 0 | 1 | 2 | |
Hooked Scimitar | Weapon | Rogue | 3 | 2 | 2 |
Messenger Raven | Minion | Mage | 3 | 3 | 2 |
Treant | Minion | Druid | 1 | 2 | 2 |
Crimson Expanse | Location | Warrior | 4 | 0 | 2 |
Forbidden Ancient | Minion | Druid | 1 | 1 | 1 |
Starving Crab | Minion | 3 | 4 | 1 | |
The Light! It Burns! | Ability | Priest | 1 | 0 | 0 |
Desperate Stand | Ability | Paladin | 2 | 0 | 0 |
Holy Maki Roll | Ability | Paladin | 1 | 0 | 0 |
Bioluminescence | Ability | Shaman | 4 | 0 | 0 |
The Garden's Grace | Ability | Paladin | 10 | 0 | 0 |
Sketchy Information | Ability | Rogue | 4 | 0 | 0 |
Savage Roar | Ability | Druid | 3 | 0 | 0 |
Mistermath's Card Ratings for Voyage to the Sunken City:
6/10
This one's a tough one to rate, as its power is dependent entirely on the strength and number of holy spells. I'll just plop it alongside Kotori Lightblade, as I think they share a lot of the same strengths and weaknesses, and live and die together in the same theme of deck.
If it was discounted by how many holy spells played it would have been op... Like this its still ok but not game breaking. (in sinergy with librams)
Can't be used turn 2 like most of the other Paladin buffs. But it can combo with the two 2-drop legendaries for a lot of buff.