Wild Combos at Castle Nathria
A body has been discovered at Castle Nathria! We'll soon be able to use the legendary minions suspected of the murder and the new location cards they're associated with. Before we get to try them out, we’re here to show off some possibilities involving this next expansion that may not have occurred to you. Here are some ideas for fun combos that use both new and wild cards!
Instantly triggering Hadronox’s Deathrattle has traditionally been activated by using your own Naturalize on it so it doesn’t get silenced, bounced, or transformed. If you already have Hedge Maze out, you not only can get the Hadronox effect a turn early, but it stays on the board so you can trigger it again or force your opponent to deal with it immediately.
Khadgar is a potentially nifty addition to Skeleton Mage in Wild. It doesn’t necessarily have to combo with Kel'Thuzad, the Inevitable. It can actually do a pretty good job at doubling the Skeletons you summon on your way to playing Kel’Thuzad.
Any buff that you cast on Partner in Crime will get double the value. Spells that summon copies multiply it even further. However, if it’s a sticky board you’re looking for, giving it Divine Shield as well will net you 4 extremely annoying minions.
Any minion with Imp in its name is a potential candidate for Imp King Rafaam’s Battlecry. The plethora of 3/3 Imps are already efficient enough, but Jumbo Imp is another fun thing to throw into the mix for a large yet free beatstick.
Any handbuff works in this case. Because Remornia, Living Blade keeps its stats when swapping between minion and weapon, handbuffing it as a minion can give you consistent face damage via attacking with your hero. As long as it survives regular trading, it functions as a reusable Charge minion.
Party Crasher is too unique of a card to not find a ridiculous use for. Its intended use is likely just a fairly efficient way to get a big minion out of your hand and remove an enemy. However, having Bolner Hammerbeak out and a pair of Blood of The Ancient Ones in hand, you get an easy 30/30. Sure there’s a decent chance your opponent can get rid of it, but won’t it be fun when you make it to the games when they can’t?
We hope you give some of these combos a shot. Maybe you'll even discover your own! There are always new ways to use your cards, so experiment away!
Murder at Castle Nathria Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Alright intro of deck intro time.
Imma just keep playing infinite turn mage!
Have a deck list?
Thanks, will try it out!
its been confirmed to not work
That's interesting as it means it treats swapping the deck as a reference to itself and not just the cards in it.
Jade Idol?
that was my first thought too! I also thought of Kazakusan
Yeah, that might work, but you probably need to hold one as the generated ones are probably deleted. You might also get Geisted.
The ransom is given to the opponent's hand, not deck.
Edit: I see, technically the whole deck was not there at first. If it works like this it will be crazy.
Well, both decks will be deleted. So the question is then what other win condition do you run.
Probably druids will stick to their mechathun bullshit
How about the easily foreseeable hyper balanced synergy between oracle of elune and new kaelthas?
I spent so much time trying to think of a deliberately convoluted combo with Kael’thas that I missed something so simple. Thanks for bringing it up!
You can put Charge on Remornia, Living Blade to make it attack face three times when it's played.
I completely forgot about them reversing the Charge nerf. Not a bad idea if it keeps Charge when swapping.
I have a feeling the charge is lost when it becomes a weapon, but who even knows anymore. Likewise, giving the minion divine shield or taunt is unlikely to give it to your hero....
MarkMcKz already tried it at the theory craft live stream , it works here's the video
https://www.youtube.com/watch?v=siRCOKiYB3c