Card Balance Updates August 26th
These are the patchnotes for the Balance Patch announced last week, which does not only have balance changes to several Standard cards and Barnes, but also bug fixes and optimizations for Zephrys the Great as we posted about last week.
Learn more:
Quote from BlizzardNow that Saviors of Uldum is live and new cards have been introduced, a few decks have surfaced which we feel need to be addressed in order to make for a better ladder experience for Hearthstone players. Read on for more details on today’s balance adjustments:
Card Changes
Mage
Conjurer's Calling – Mana cost increased from 3 to 4
Luna's Pocket Galaxy – Mana cost increase from 5 to 7
Warrior
Dr. Boom, Mad Genius – Mana cost increased from 7 to 9
Priest
Extra Arms – Mana cost increased from 2 to 3
Neutral
Barnes – Mana cost increased from 4 to 5
As with previous changes, players will be able to disenchant these cards for full Arcane Dust value for the two weeks following this update.
For insight into why we’ve decided to make these specific card changes, check out our announcement blog here.
Game Improvements & Bug Fixes
- Fixed several bugs involving weapon removal:
- Acidic Swamp Ooze was sometimes not offered against 1-Durability weapons.
- Harrison Jones was sometimes offered against 1-Durability weapons when he could not be played that turn.
- Weapon removal cards were not offered against 0-Attack weapons.
- Weapon removal cards were not offered when it would prevent your opponent from having lethal on their next turn.
- Fixed several bugs involving certain cards not being offered:
- Fixed several bugs involving Hero Powers:
- Hero Powers were sometimes assumed to be usable, even if they had already been used that turn.
- The current cost for Hero Powers is now considered, instead of assuming a cost of 2.
- Damage and healing modifiers on hero powers are now accounted for.
- Upgraded Hero Powers (such as through Sir Finley of the Sands, or Justicar Trueheart) are now considered.
- If your Hero Power has been replaced, Zephrys the Great will no longer assume your base Hero Power is still usable.
- Fixed a bug where Betrayal was not appropriately counting as a single-target removal option when it would only damage one target.
- Fixed a bug where Alexstrasza was being offered based upon the opponent’s combined Health and Armor, instead of only their Health.
- Fixed a bug where silence cards were not offered to unfreeze your own minions for lethal.
- Among potential lethal options, silence cards will now be favored, in order to help minimize potential interference from Deathrattles or other unique card effects.
- Fixed a bug where Zephrys the Great did not properly consider multiple Deathrattles on the same minion (most commonly from Magnetic minions).
- Improved Zephrys the Great’s evaluation of the value of healing this turn vs next turn.
do anyone know until when they will be full refund my dust if i disenchant my card ?
usually it's two weeks I guess
dunno why u got so many downvotes either... smh
My golden Luna's Pocket Galaxy bites the dust!!!
Ka-ching!!!!!!
Haha my too. I opened one golden on the first day of Boomsday and was like: Man I hope this card will be good. Now it was playable after the buff and I was happy to still have the golden one. Now they nerfed it but hey 3200 dust. Good thing I waited so long for dusting it.
What makes you think it would? It only takes public info into consideration, so what deck your opponent dosent matter, and its only basic and classic set choises..
I finally have a reason to dust Boom and Barnes.
Now to see how control warrior remains unchanged, hunter continues to keep at least two decks in tier 1, and druid is gonna make a big attempt at moving up the tier list.
Feels good to see how right I was.
CW is actually dead now and hunter doubled its viable deck count
He won't and never will. Zeph only looks at Classic and Basic Cards.
XD people who keep commenting about zephyrys offering anything other than Classic or Basic cards are the funniest XD
chill guys, he is a Big Priest player, this behaviour is common for them :)
Delusional lol
dr boom in boomb warrior still good cya
The Zephyrs beta test continues
control warrior will be nerfed again in the next couple of months calling it right now
Dr Boom nerf is more or less irrelevant. 7 or 9 mana, it makes no difference to its power level really.
Luna would have been fine at 6.
Barnes was a useless nerf. This card isn't the issue at all with BP. Lazy as hell nerf.
Boom's nerf wasn't the kind of nerf I wanted, BUT it is relevant, the mana difference for a specific reason. The card is still designed to out value any other ctrl deck within reason, so in that respect the mana nerf means nothing (this is what Team5 intended). However the problem is they wanted the card to be bad against fast tempo and aggro decks, but it wasn't because the mana cost was too cheap and and on turn 6/7 it was still a good play vs quick and aggro decks due to the armor and/or ability to play Boom and Tank Up in the same turn. At 9 mana that card is likely to get you killed vs aggro/quick decks and that is what Team5 had in mind. As a Priest Ctrl player I don't agree with this outcome... but I understand it
Dust them all! Craft them when you need them!
i hate that there nerf legendary :( if i want all card some day i have to re craft them back at 1 point anyways :(
And if you got spare gold, buy Boomsday Packs for more card dusting