Vote For Your Favourite Community Created Replacements, Conversions, and Transforms
It's time once again to vote for a winner in a card design competition.
This week, we requires you to design a card which replaces, coverts, or transforms!
Competition-Specific Restrictions:
- You must make a card that either replaces, converts or transforms something in Hearthstone.
- This can be in any way you can think of, so go out and be creative!
- Examples include: Polymorph, Hex and High Priest Thekal.
This Week's Finalists
Out of 80 entries, we've narrowed it down to 12 of the community's favourites. Check out the finalists below and then head on over to the final poll to vote, vote, vote! Tokens, as usual, can be viewed in the voting thread.
by CheeseEtc
by MrUncreative
by MurderyUnicorn
by biggerbossman
by Apolidex
by RazorOfArtorias
by Wailor
by FallingPiano
by mrobjectionman
by ShadowsOfSense
by Livesage
by MisterLister
A lot of amazing concepts and great ideas here. I hope Blizzard frequents these forums to learn a thing or two.
to me it sounds like you can play it on your opponents minions. then you get 4 mana, remove something from the board. they dont get deathrattles/ressurect, and they lose a mana crystal. honestly it sounds kinda broken.
You're giving an empty Mana Crystal to the opponent, not 4 Mana for you. :)
The artwork of all cards is so amazing! Well done. And great ideas.
Draka Frostwolf is so good, amazing card, amazing art and would be so nice to have.
I still have the dream that one day Blizz will give us a fury spec in HS.
these are brilliant
It's a play on Blastcrystal Potion, a card that saw play in Renolocks.
+1 Brainsss
Draka Frostwolf <3
wjat exactly is the point of sir finly?
I think that you can keep the mulligan and in addition have 30 cards into your deck, which would give you more cards to play and more turns before getting into fatigue. In addition, you'll have the additional cards of the mulligan.
Looks like a universal Renounce Darkness
after thinking about it, i would guess it would be because if you have 3 decks, lets say quest rogue, Mecha'thun Warlock, and odd warrior. then after you see your opponents class, you would get to pick your deck to best fit the matchup.
That's it! I thought being able to tailor your deck to your opponent's class (to some extent) would be really cool and help mitigate the very polarised matchups we are seeing more and more of.
You don't get to choose only between the classes you have though - you get three random classes to choose from, and your deck gets replaced only if you have deck of the class you chose.
The MAJOR problem with the card is that literally everyone would run this card, it has absolutely no down side. Imagine this cancer. Build a deck with nothing but 1 drops, draw the perfect opener every game, then swap decks to counter your opponent. If both people run it, based on other start of game effects, player 2 would have the advantage because the first player would pick theirs first.
Love the good work. Just my opinion but, Sir Finley the Intrepid may be the worst/most broken card I've seen in any digital card game. I think he would go into every deck if it existed as written.
Why do you think it is broken? Keep in mind that you only have a 1/3 chance in actually getting the class you want (you Discover from among all 9 basic hero powers regardless of what decks you have), so you aren't going to be able to pick the perfect counter to your opponent's class each time.
You could just build three decks though, one aggro, one combo, one control and whatnot and then, if it would work that way, you could always pick between 3 decks AFTER the mulligan, so thats pretty bonkers. You probably couldn't mulligan again though, which might be a big enough downside, mulligan winrates are the most looked at by far and that is for a reason: The mulligan is EXTREMELY important, so getting rid of that might make this worse than it seems at first.
The deck that contains Finley could just be 1 drops, with a few 2 drops if there aren't enough 1 drops to fill a deck. Draw a hand that can ALWAYS be played in the opening of the game then swap your shit deck for something that is playable.