New Card Reveal - Mecha'thun
A new card has been revealed by IGN.
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Maybe add Dragonslayer for the first step of the combo.
So disappointed...guess mechathun is just ganna be dust.
Mecha'thun plus Naturalize and Innervate OTK!!! Just roll the deck and armor up your face.
Juicy Psychmelon is a thing now too. You could mill your own deck in no time with Druid double UI etc.
It is not that easy to get rid of your hand as druid, most likely you will mill yourself to death with ultimate infestation, especially if you draw it one of the last cards.
Wild warrior has a late game wining condition now:
Emperor for one turn, needs to hit 3 cards
Mech Cthun (9 mana) + Bring it on! (1 mana) + shield slam (0 mana)
Trolden fuel
Will be super fun to try it out, but as as Shudderwock, I don't think it will work at the beginning... It will someday, if Blizzard planned it, and don't want it just as a meme card...
WTF, Card on its own is good, maybe at least as good as Rin.
But WHY, what the hell is this? Who first wipe all his hand(deck) and etc, will win? So Hearthstone shouldn't tollerate anymore game based play on good and calculated plays where you have more resources than your opponent, but the first who do some success to play this even if the player played terrible whole games and left with nothing in the end. So soon we will see again some combo which can't be prevented in late game as shuderlock. And again we will wonder why hearthstone is not interactive....
Correction: whoever wipes their board, hand, and deck, survives long enough to do so, and kills off their own 10 Mana minion without it being silenced or transformed will win. That's very, very, very difficult to do.
This card is slower and more situational than any combo in Hearthstone history, from Quest Mage TTKs to Exodia Paladin.
Rin is even slower, but even she found its place in decks. But the point when you waste everything, you will have a 10 mana 10/10 minion which if your opponent didn't save silence, the opponent will win, because it will have a constant 10 atack every turn or sure dead if he try to kill it. You don't need actually to be combo deck. You can play it in cubelock or every other control deck which is playing on fatigue. Until now in control matchups (If you play such deck at all) when you play long game what is happening? Both players reach fatigue and both players should care how much cards they draw, how much resources they spend and etc. This is the most important win condition in control vs control. If you waste even 1 card more than your opponent or you go on fatigue 1-2 card earlier it may cost your win. How much time we saw control warriors to play on fatigue with just tapping armor without any silence (or warlocks). So now this is pointless... just put mechactun.... once you reach fatigue, just put this and you will win(if your opponent don't have silence/hex/polymorph of course). In late game their is pretty big chance that silence will already be used on something else.
And you can always use some card as Hemmet to shorten your deck and destroy as much card as possible. Shudderlock right now as well play up to fatigue and often succed to destroy all of its card, before he complete combo (with Hemet of course).
I don't think reaching fatigue is a big issue. In their reveal article, IGN raised the possibility of this being used in control vs. control matchups as a sort of neutral Rin. I do see a couple roadblocks, though.
Number one: in my experience, control vs. control matchups tend to accumulate a lot of cards in hand. They tend to be the reactive, minion-based cards like Brawls, Executes, and so on. A smart opponent that knows Mecha'thun is coming will gladly hold off on playing minions in an attempt to starve you of targets.
Number two: a Hexed or Polymorphed Mecha'thun is a real possibility if your opponent knows what you're doing. When OG C'thun was popular, it was common for players to save their Polymorph for C'thun, just to prevent it from being res'ed by Doomcaller.
A lot of people look at this card trying to figure out ways to thin or draw one's deck quickly (Hemet, Myra's Unstable Element), but seeing how many successful Fatigue decks have thrived in HS history, I don't think that's the biggest challenge. Way I see it, a deck that uses Mecha'thun as a solitary win condition will need ways to 1) reliably dump their hand without playing minions, and 2) kill Mecha'thun the turn it's played. That shortens the list of candidates considerably, at least in Standard.
I won't pretend to be an expert on Wild though; I'm sure someone will figure out a way to enable this effect with Emperor Thaurissan (e.g. Mecha'thun + Bring it On! + Shield Slam). It's definitely possible.
Onyxia
This card's name should be "Doomsday".
Will possibly see play in "Mech" decks. A 10/10 for 10, when the next turn can have other mechs attach to it, might, just might, be a late game play. But .....
Mecha'thun will likely be used in one of two ways:
1) As an Exodia effect (a la DK Pally).
2) As a hyper-situational alternate win condition to break stalemates in control vs control matchups (like Rin the First Disciple).
IGN's article cites four ideal Standard archetypes, none of which seem too promising for Mecha'Thun: Miracle Rogue, Even Warlock, Miracle Druid with Innervate + Naturalize, and Quest Priest. The first three simply have better win conditions (Malygos, Bloodreaver Gul'dan, Malygos/Hadronox/Oakheart, respectively), and Quest Priest lacks a reliable way to kill Mecha'thun the turn it's played.
Well, here's hoping Wild players find some way to abuse this.
I think the issue is that Druid simply has better win conditions, not limited to Malygos, Master Oakheart, Hadronox, etc, all of which can be pulled off without burning through your entire deck, hand, and board.
Relatively speaking, Mecha'thun is just too slow and too situational.
But what if somehow the combo its very consistent that its a problem
You have to play every last card in your hand, and you can't have any other minion left on the field, and you take fatigue damage, while those conditions are not met yet.
Also, drawing your entire deck takes time, and Druid is not having that many ways to handle threats without playing some of their own.
You can try of course, but my guess would be, that the second Ultimate Infestation can easily get in the way, you will fall behind very quickly with few ways to fully recover, and even against other control decks, it takes too long towards the end to set up your hand for the final turn.
first turn: Myra's Unstable Element --> Necrium Blade
second turn: Mecha'thun --> Counterfeit Coin/Preparation -->Conceal
third turn: clear your hand and destroy Necrium Blade
Mecha'thun itself is a minion, if you proc the Deathrattle with Necrium Blade then your battlefield won't be clean, meaning it does not work. Back to the drawing board.