The Void Singularity is This Week's Brawl!
Beyond the Void's event horizon, all your minions become crushed into a single powerful entity of light. Build a deck and sacrifice your minions to The Void!
Trivia
- This is a brand new brawl!
- The brawl uses card sets from Standard.
- This brawl rewards you with a Kobolds and Catacombs card pack!
How it Works
- Choose a class and build your own deck.
- At the end of each turn, all your minions have their cost, attack, and health combined into one creature - Void Singularity.
- The maximum mana cost of Void Singularity is 10.
- Cards like Ethereal Arcanist which do something at the end of turn, won't work here as they get merged into the Void Singularity before they can use their effects.
- Deathrattle effects work as they should and can be a great way the flood the board for your next turn.
- Removal and Freeze are huge in this brawl. The Void Singularity can build up frighteningly fast, so get rid of it!
- Another neat thing one could do is return the Void to their opponent's hand through a card like Sap. It effectively slows them down an entire turn.
Discuss This Week's Brawl
Head on over to our dedicated discussion thread on our Tavern Brawl forums.
my opponent conceded after I played 1 jewelled macaw, WTF!!?
Bugged (Deathrattle variance, depending if you have a single minion or not) and boring as hell.
One of the worst brawl ever. Worse than spiders! Enough said.
Everybody and there Moms playing deathrattle hunter with Freezing Trap. Meanwhile i sit at 6 wins 0 loses laughing my ass up with my double Stonetusk Boar patches Inner FireDevilsaur Egg Shadow Word: Death priest. Loving this brawl
wow this brawl is so buggy.
it seems like if you play any deathrattle minion and its the only thing on board, it bugs out and does the end of turn effect twice. at least I think thats what the trigger was.
I played a Savannah Highmane and it was the only card on board. at the end of turn, it destroyed it, created it's 2 Hyena and the void singularity with highmane's stats and then destroys the board again, thus creating a 16/14 minion.
the same thing happened when I played a lone Infested Wolf and a lone Rat Pack. each of them just made a really large minion at the end. surely this was not intended and is totally broken and bonkers.
Also highmane in hunter is 16/14 if it is played on your empty side of board... gg wp
Forget Corpse Raiser. It's all about Ancestral Spirit
Trash
What an absolutely terrible brawl. It's buggy as hell, and because any kind of defensive measures are impossible (no taunts allowed) it turns into dueling with rocket launchers, where the one who doesn't draw any hard removal loses by default.
How is it that *some* of the time a deathrattle minion will go off (say Devilsaur Egg) and leaves the minion on the board, while other times the resulting minion created by the deathrattle gets sucked up into the Void as well!? I've seen multiple instances of it sucking up everything, and yet whenever I put the cards down myself it never gulps up the Devilsaur as well no matter where I position it.
The void will suck the minion created by the deathrattle if the deathrattle was the only minion on your side of the board. So if you play a Devilsaur Egg alone you will get a 5/11 void (for some reason it counts twice the stats of the original minion), but if you had already a void you will get a +0/+3 on your void and a 5/5 raptor
Yeah, discovered that a little while ago myself and you verified what I was thinking it was. Really hope they fix that double stat boost as it's not even remotely funny going from nothing on the opponent's side to a pretty sizeable bruiser due to one minion...
You say it is standart but when I played Bone Drake it gave me a Azure Drake so I guess it is wild
I tried including cards from Naxx - Haunted Creeper, Voidcaller* - and for 2 games, it was more than fine, but for the 2 following, they were said to be unavailable ... Think its just poorly programmed :P
did you not read the requirements? this is a standard brawl. meaning those cards are not valid. this is not a wild brawl. thus only cards within the standard rotation is allowed.
Deckbuilding is supposed to enforce Standard, but the game is played within Wild so Discover and other ways of getting random cards will reveal Wild-exclusive cards.
Millrogue beats all.
As always, jades works good. Easiest game ever.
By the way, for some reason, the hunter played a Highmane (buffed to be a 8/7) on a clear board and the singularity created was a 20/16, because it used the Highmane, the singularity created with the sacrificed Highame and both hienas. Yet, when I played Aya on a clear board, the singularity created was 8/6 plus a 4/4 golem. Strange, maybe it was because Aya wasn't alone on board, but still...
When you play a deathrattle minion that creates another minion on an empty board it gets the stats of the Deathrattle minion twice. 6/5+6/5+2+2 = 16/14.
EZ Hunter deathrattle with [ Hunter's Mark + Arcane Shot ], [ Deadly Shot ] and [ Freezing Trap] and it's done LUL
They fixed it.