No, Expansions are Not Rotating to Wild When Kobolds Hits - How Set Rotations Work in Hearthstone
At this point I personally believe that this shouldn't need to be said, but I've been proven wrong time and time again, so here we go. This is how set rotations work in Hearthstone, StrifeCro. If anyone has friends that don't understand the rotation, send them here to teach them and prevent the spread of misinformation.
- Sets rotate once a year.
- Basic and Classic will always be a part of the core game set which does not rotate.
- Standard format upon rotation is restricted to sets released in two calendar years. (2018 = sets from 2017 and 2018)
- The time at which sets rotate coincides with the release of the first expansion for a calendar year.
- The first set of a year also marks the new name of a "Hearthstone Zodiac" year. (Mammoth, Kraken).
This information is subject to change, but any changes will be listed before the start of a new rotational year. Let's take a look at historical set rotations.
Year of the Kraken
- Started with the release of Whispers of the Old Gods.
- Curse of Naxxramas, and Goblins vs Gnomes cards became Wild only.
- Promotional and Reward sets were also removed.
Year of the Mammoth
- Started with the release of Journey to Un'Goro.
- Blackrock Mountain, The Grand Tournament, and The League of Explorers became Wild only.
- Some cards from Classic and Basic were moved to the Hall of Fame set, a new Wild only set.
Year of the -Insert 2018 Zodiac Here-
- Starts with the release of the first 2018 set.
- Whispers of the Old Gods, One Night in Karazhan, and Mean Streets of Gadgetzan will become Wild only.
- It is possible we could see some other individual card rotations, but nothing has yet been confirmed.
- Things will start out with Basic, Classic, Journey to Un'Goro, Knights of the Frozen Throne, Kobolds and Catacombs, and Set1-2018.
Ben Brode Takes Away Your Deckslots
I need to emphasize that this isn't happening, but with the amount of times we and other sites have posted about the rotation, it seems like a fitting punishment! Especially so when you consider that the decks slots were originally added when set rotations became a thing.
Quote from Ben BrodeAre MSOG , Karazhan, and Whispers rotating the moment kobolds hits or at the beginning of the year? Doing a card review soon and I need some context.
I’m taking away your deck slots
Key Cards We're Losing in the Next Rotation
Here are some pretty great cards we're going to lose when things rotate next year. Goodbye Patches the Pirate!
Are there any cards that you're looking forward to seeing being removed from Standard, or any leavers that make you sad?
Purify at the end is softener that unsuccessfully tries to say that this not a rage article :) I wonder what the cause was...
I don't know man, Purify had a lot of people raging over it when it first got revealed...
Year of the Kraken introduced some cards and card combinations that allow for ridiculous tempo plays like Doppelgangster + Evolve, Arcane Giant, Thing from Below, the Jade mechanic, Patches the Pirate. Thanks to these cards insane swing turns that normally can't be countered became common. I don't care how many cards have random effects, but I hope next standard rotation will be free of bs cards like that.
The disappearance of Jade Golems will be the single greatest improvement ever made to Hearthstone.
Just something I've been wondering about: Will we be able to disenchant cards for full dust value once they rotate out, because many people don't play wild, me included, and I would like to invest in standard instead.
Nope, unless they were previously from the Classic Set and join the Hall of Fame.
And I have to say, many people dusted all rotating cards in the last 2 rotations, and from what I've seen, 90% of the time, they regret it. Each common will be reduced to 1/8 of their value, each rare to 1/5 and each epic and legendary to 1/4. If you have a significant amount of your collection rotating out, do consider switching to Wild, it's far cheaper in the long run and has a much more varied Meta.
No, unless the card rotates out as part of the hall of fame, and isnt a basic card. You can still dust cards rotated out, but it will be at the normal dust value for the card.
The question I have is, how does anyone expect to ever play wild if they dust cards rotated out? The simple answer is they will never be able to play wild. Add to that they will lose the ability to play them in tavern brawls and special features like the one added with TFT. To me, its just not worth it.
Ok, thanks for the information, just started during un'goro, didn't know.
Also didn't think of tavern brawls, so don't even want to disenchant anymore.
This, so much. Wild has an extremely varied meta, with its only major flaw being that you're likely to be crushed if you don't have a decent collection unless you've truly mastered the art of minimal spending and maximum results and make relatively few misplays, because the playerbase in Wild is older, so even the weaker Wild players are above average, and will have cards that are able to synergize in ways that just don't occur in Standard, making some cards unbelievably overpowered - if they weren't surrounded by a scene full of just as powerful cards and card combos.
Wild doesn't really stagnate, and changes with every expansion release, but at the same time, things that worked once upon a time still do, just less now than they used to. You can still make an OG Secret Paladin or Mech Mage deck and it will win you some games, but it isn't going to dominate the scene like it did when it was in Standard, because there are more counters now.
In Wild, you have a lot more freedom, and can be a lot more creative. It seems paradoxical to me, but while the whole meta has much stronger card combos, it also feels more forgiving when you're choosing to go your own way and build a weird deck - probably because it's typically a little slower, at least in my experience.
TL;DR - if you have a collection that has large parts of it rotating out, I recommend trying Wild out when the rotation hits next April. It's more varied than Standard and doesn't really get old, as you will rarely face the exact same deck twice in the same week without being a full-time player.
You will only get full dust from disenhancing nerfed cards. Rotating out is not a nerf.
That's still over 16 games per hour. But I never really cared for the meta in either format when you're that high in the ladder. Of course it's going to get repetitive as everyone goes full-tryhard.
However, even in Rank 5-Legend, in Wild the least played class (Hunter) has a 6.68% playrate. In Standard, Paladin, Hunter, Shaman and Warrior have 5.2, 4.2, 3.8 and 1.8 % playrate, so it's hard to argue Wild's meta isn't more variable than Standards when the lowest played class is still seen more often than 4 other classes in Standard.
Purify forever in our hearts!
Of everything I'm going to miss being able to play N'Zoth, the Corruptor the most.