New Legendary Card Reveal: King Togwaggle
A new card has been revealed by Dave Kosak on the Hearthstone Blog!
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New Card Back
Dave also showcased the card back you get for completing the dungeon run mode with all 9 classes.
Reveal Blog and Video
Quote from DaxxarriJoin Hearthstone Mission Designer Dave Kosak as he reveals more about the development process that went into the creation of the new Dungeon Run single-player game mode coming in Kobolds & Catacombs.
What’s a Dungeon Run?
Dungeon Run is a new insanely fun, single-player “rogue-like” mode where you’ll face deadly encounters and collect incredible Treasures to build a deck worthy of a hero!
When your Dungeon Run starts, you’ll choose a Hero and receive a starting deck consisting of 10 cards. You’ll use it to overcome eight encounters of increasing difficulty (chosen randomly from a huge pool of 48 possible encounters!) to clear the run.
That initial deck might be enough to help you squeak by your first opponent, but you’ll need to get stronger if you hope to clear the whole run. Each time you defeat a Dungeon Run encounter, you’ll be given an opportunity to “level up” your Dungeon Run deck with themed sets of three cards appropriate to your class. Occasionally, you’ll also be able to pick from a selection of three incredibly powerful Treasure cards—non-collectible cards and abilities made just for this mode that are too blatantly overpowered to see normal play.
You’ll need all that power—as well as your wits—because these encounters can be fiendishly difficult. Victory is not assured, and each encounter has its own unique perils. If one of them gets the better of you, defeat is permanent, so you’ll have to start a different run with a whole new deck!
If you manage to complete a full Dungeon Run with each of the nine Classes—no mean feat!—you’ll add the Candle King card back to your collection.
Follow us on Twitter for the latest dungeon recon. Visit KoboldsAndCatacombs.com and Facebook for a gallery of cards revealed thus far.
Learn more about Kobolds and Catacombs!
Visit our expansion guide to look at all the new cards that have been revealed so far, as well as anything else you want to know about the new expansion!
Kobolds and Catacombs Deckbuilder
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Seems like a really fun card - autoinclude in all my nonwin condition heavy late fatigue decks
Pause at 0:42 to see the names of several unrevealed cards, including Grand Archivist and Arcane Tyrant.
Naturalize x2 then King Togwaggle. If things go as planned they burn their ransom and can't get their deck back. Counterspell/Mana Bind could work as counters.
This could be a fun way to cuck combo decks like quest mage, high lander priest, and the like. But the problem is that you got pretty shit deck yourself now. And how would you even build a deck that you are planning to swap and not get back? Make it shit and lose before the trade? Make it good and just lose to it after? I guess tons of board clears/heals could be some middle ground. Eh, wtf am I saying. Trying to find competitive viability for a clearly meme card.
It'll be fun to see some crazy outcomes with this. Though after the initial gag factor is gone, this card will be tossed into the trash meme pile.
Since it's a combo deck anyway, just load it up with an insane amount of draw, removal and ramp and take out any minion threats. That way you can stay alive until you get the combo, but your opponent gets barely any good cards to use as they only have ramp or draw to bring them into fatigue. Twig also helps you get a huge Togwaggle turn with Coldlights and stuff to ensure they're at 10 cards before. Just use the last charge to refresh 10 mana. This is what I've envisioned so far for druid:
This single player adventure awards only 1 cardpack or are there more gifts?
Anyone knows?
It doesn't give you any card packs.
You won't get anything from playing dunegon runs (other than fun)
Interesting yet gimmick card won't see play.
Or will it....
You can give it to you opponent when he has 10 cards , thats a good way to use it
But you would need to build the whole deck around that card , it seems pretty fun to play with .
Archbishop Benedictus says to this boy :"Marry me!"
1) Make a deck with the crappiest minions (as much card draw as possible) and 1 Counterspell
2) Play King Ransom followed by the Counterspell
3) Enjoy the opposite deck
Works 5% of all games, and can only be countered by spells in his hand..!
Also gonna need a coin or cost reduction
Or by the fact that it costs 11 mana to play counterspell and Togwaggle in a class that has no coin/Innervate.
Everyone is forgetting about Kabal Lackey. 9 mana 3 cards.
Kabal Lackey is still a card, guys.
One thing to consider is if your opponent casts King's Ransom on the turn after Togwaggle is played then all you've done is allow your opponent to draw a card from your deck without you ever drawing a card from theirs before the decks are returned to their proper places.
Underground cousin of Mayor Noggenfogger
New Troggzor confirmed :O