Fun fact: There are more cards in Hearthstone than just pirates and Jade Golems. If your focus is purely on Ranked Mode, you might not be aware that there's a wealth of cards out there that - while fun - simply can't cut the muster and hold their own in the upper echelons of competitive play. Will these fun cards set the world on fire and change the face of Hearthstone? Eh, probably not. However, that doesn't mean you can't have bit of non-meta fun in the meantime. Let's take a look at the most fun cards from Un'Goro that you'll never play in Ranked.
Chittering Tunneler
In a world where Warlock decks are still searching for an identity, a card like Chittering Tunneler merely muddles any potential clear paths. While this card represents the Warlock philosophy of "pain for pleasure" in its trade-off of health for a spell, there's just too much of a wildcard factor at work.
Given that other classes have cards that have a similar effect but without the inherent disadvantages, Tunneler feels as if it's sticking to the theme at the detriment of the player. That said, in a Zoo deck, this card can either be a solid early-game fetch card or a late-game Hail Mary, hoping for a big spell to turn the tide.
Fun in that random sort-of Hearthstone way? Absolutely. Worth a spot in a serious deck? Nada.
The Last Kaldeidosaur/Galvadon
Real talk: The Paladin quest lost any chance of being a true threat once Brann Bronzebeard cycled out of standard... which is to say that this card was never in the discussion. This quest's true strength appears to be in Wild, where cards that generate Spare Parts and other similar spell cards create an easy path to quest completion. There's real strength in Galvadon's Booker-T-esque Adapt, but a lack of consistency leaves this card's true power in the hands of RNJesus.
Alas, Brann left us too soon. This card is left to rot once you hit Rank 15.
Primalfin Totem
I'll be the first to admit that my love of all things Murloc leans somewhat into irrational territory. Not only do I almost exclusively play Murloc decks these days, but I was brought back into the game by the likes of Finja, the Flying Star and the prospect of a dumb, fun card like Primalfin Totem. That said, the card's ongoing effect loses out to the speed of Ranked Mode almost every time. Unlike the similarly-priced Mana Tide Totem, this 2-cost Murloc beckoner doesn't beg to be destroyed immediately; even more so in a meta, where small creature removal and control is easier than ever.
Too many regularly-played cards with a 2 and 3 cost exist as near-direct counters to whatever kind of aggro push this totem can provide, despite it having some of the best art of the expansion. There is some great synergy here with cards like Unite the Murlocs and Murloc Warleader, but it's just too slow, even for a mid-range Murloc-based Shaman deck.
Alas: We hardly mrrgled.
Hemet, Jungle Hunter
If ever a card defined the feeling of "That's looks fun, but..." - then it's dear old Hemet, Jungle Hunter. I appreciate the card's dedication to flavor and sticking the motif that Mr. Nesingwary wants to kill everything in his path, but this card is a severe risk that puts any match into a "kill or be killed" scenario.
The obvious upside is that you're able to play this card at a point in the late-game where you've deemed specific cards as nothing but filler, but the effect just doesn't seem advantageous given the risk involved. Somehow, if your deck is made up of so many 3-cost cards and below that you feel the urge to quell them from existence, you're simply placing yourself on a timer and relying on the mercy of top-decking to win the day. Far from a sure thing.
That said, there is something magical about Hemet blowing into town and acing everything in sight. Never change, Hemet.
Do you like to live dangerously? I almost feel like this card should be renamed "LEEEEROY JEEEEEEENKINS" because of its very YOLO-like nature. On one hand, I do find the idea of playing a card that essentially says "This deck is no good. I'll just make my own as I go" somewhat interesting. However, I think I prefer winning. Explore Un'Goro doesn't appear to allow that to happen.
I appreciate that this card sums up the very nature of Hearthstone's mechanics in one fell swoop, but Explore Un'Goro should probably never leave Casual Play or Arena.
Bright-Eyed Scout
If this were a Magic: The Gathering card I'd be all over Bright-Eyed Scout. Given the amount of cards in M:TG that allow you to rig the top of your deck, there could be real value in an mid-game 4-drop that lets you bring in a heavy hitter for less than retail price. However, I've just been reminded by my superiors that we are in fact talking about Hearthstone, a game that prefers randomness, "interactivity," and turn-1 pirates. Apologies.
There's simply too much of a risk involved. The most likely outcomes are either making a lower-cost card into a sudden liability or praying to the deities of your choice that something like this guy graces the top of your deck at that specific moment. By the time you're having that internal debate, your Rank 10 opponent will have already surrounded you, destroyed your best cards, and began tapping their fingers in anticipation of your hitting the concede button.
Enjoy playing that 5-cost Execute.
What other Un'Goro cards have you enjoyed playing outside of Ranked Mode? We're anxiously awaiting your picks.
I think the totem is great in the shaman quest deck
I love my Hunter Quest/Hemet deck. Competing the quest then nuking the pack to provide a Tundra Rhino + charging raptors victory combo is great fun. I lose more than I win, but it is very enjoyable.
When I first started playing this season, I had a nice, standard taunt warrior deck, except I had exactly 1 Journey to Un'Goro card. I lost every single game I played that card. Won the ones were I didn't draw it, and most of them where I didn't use it.
If the Discover costed 0, would be significantly better.
There are a couple of sticking points for me on this list. First and foremost, the cycling of brann bronzebeard has absolutely nothing to do with galvodon not being good. Galvadon is fantastic all on its own, as long as you aren't just going to die next turn. The issue is that the quest is too hard to complete.
I would also argue that bright eyed scout is on the cusp of competitive viability, and could easily show up in ranked at some point. What people seem to miss when discussing it is that its battlecry is never actually a downside. You play it, and you have one more card in your hand than you did before. That card may be a weaker than normal card, but you still have another thing in your hand that you wouldn't otherwise.
I had Golden Explore Un'Goro, it was cool but I decided to make dust of it later...
Where's my boy Tyrantus? How can you have a top 5 list and fail to include the best randomly summoned legendary? (besides another sneed's old shredder of course)
Miracle Warrior with Explore Un'Goro catches people off guard when I decide to troll on the ladder lol.
Thank you all for taking the time out of your busy schedule of yelling about Un'Goro pack randomization to discuss and contemplate my bad opinions on card games. Be the change you want to see in the world!
Also: Hemet, Jungle Hunter is garbage and I refuse to believe otherwise.
Cheers!
:D
Also, Hemet burn mage says otherwise. It's a great and fun deck, and a LOT of cards are worse than Hemet.
For a first time commenting ever, @DoubleUHarrison you are not making it easy on you ^^
I crafted Hemet, Jungle Hunter and a Pyroblast after Kripp did his "Most Degenerate Deck Ever" video, but after winning some and losing more, I was left with a feeling like I might have been gypped.
RIP DUST
Renounce Darkness
very fun i tho
Hemet is amazing and definitely used ;)
Hemet never used? Oh DoubleUHarrison, you CLEARLY never played Holy Wrathadin.
Hemet, Jungle Hunter + Holy Wrath + Molten Giant + a deck that has the other 25 cards be 3 or less = Lol at your opponent's reactions to taking 25 damage out of nowhere.
Yeah, what Saibur said. That is definitely a fun deck, but in ranked? You'd get murdered.