New Journey to Un'Goro Card Revealed: The Last Kaleidosaur
The Paladin Quest Legendary has finally been revealed! It comes to us from Hearthhead.
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Wow this Is depressing
best galvadon: +3 health, +3 health, taunt, divine shield, cant be targeted by spells.
Well... there goes the mythic "consistency" blizz is talking all about. Either we have "Adapt, then Adapt" and "Adapt, Adapt, Adapt, Adapt and Adapt" OR we have "Adapt 2 times" and "Adapt 5 times". Unless the Volcanosaur works like I suspected in one of my comments earlier which is that the Battlecry is Adapt (so with Brann you get 2 adapts), then Adapt (third time) - so no 4 adapts with Brann.
the ''then adapt'' is still in the battlecry
I hope we get a Deathrattle or Battlecry minion that is a paladin who gives you a Blessing, one out of all 3, in your hand
Did someone already ask (or know) if you are able to have 2 quests in play at the same time?
They confirmed that live on stream for the very first reveal of Journey to Un'Goro.
Don't take the guy from Reddit's word, take Blizzard's word for it ;)
"I've adapted 5 times!" *Shaman casts Devolve* "I've adapted -1 times!"
WHAT Sneaky Priests will do with all those delicious quest rewards
lol xD
While it looks pretty bad, lets wait until the set is released before calling it trash, ?
Well, if survived next turn mostly you win the game
Devinshield / Stealth / +Attack / +Health / Windfury
Just comparing it to Al'Akir the Windlord.
vs.
Galvadon has potential to exceed Al'Akir.
Obviously Galvadon is better :) It is a token!
You can't add it into your deck. You have to complete the quest in order to reap the reward :D
but the charge from alakir is very important
And let's not forget, this was being hyped piece by piece in 3 videos
Gotta say, I'm not terribly impressed with this. It feels like the requirement is way too high for getting a minion that has no immediate impact on the board and doesn't provide other lasting benefit like every other class's quest legendary does. One hard removal and the entire quest was for nothing. I suppose it's possible that previous buffed minions might eat some of that removal, but then that would mean your opponent is 2 for 1ing you, running you out of cards, saving their minions and building a board.
Galvadon might have been exciting if the text read: Battlecry: Adapt this minion and all minions in your deck (#) times.
Five would be too many. Four might be as well. Would three be enough?
At first blush, this doesn't seem unreasonable as the game plan would require having lower costed minions to play with your buffs and your hand is going to be fairly thin by the time Galvadon came down.
After all, this card demands a specific cheap-buff (usually less-than-4-cost) deck. This makes your lategame topdecs relatively bad and makes Galvadon your only win condition, that gets swept away by Twisting Nether, DOOM! and Devolve.
And now think about it with Hemet, Jungle Hunter
My version of the deck. A lot of card draw which is a must have for this quest to work.
Paladin seems to remain a class that can get great minions on the board right after you died.