Broken card, heal, removal, never fatigue. One drawback - your hero power is useless.
- xOwleyex
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Member for 6 years, 7 months, and 30 days
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EXayer posted a message on New Rogue Legendary Weapon Reveal: KingsbanePosted in: News -
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upeidei posted a message on New Rogue Legendary Weapon Reveal: KingsbanePosted in: NewsMy only concern is how is the interaction with Rummaging Kobold.
If he returns this weapon with all its enchantments to your hand, then this is the best card in the set so far.
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AngryShuckie posted a message on New Rogue Legendary Weapon Reveal: KingsbanePosted in: NewsQuote from UndeadRebel13 >>Sadly, it doesn't work, since Doomerang doesn't actually destroy the weapon and it loses all of its enchantments.
Is this confirmed? It is the case with other weapons, but it would depend on how they code it here. It could be like shadowstepping C'Thun, which keeps buffs. - To post a comment, please login or register a new account.
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I immediately think about Agatha and hand Druid at first haha
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And don't forget how they attempted to kill other Rogue archetypes (tempo, mill) earlier haha.
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One, just one :D
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We decide to move Coldlight Oracle to the wild because being not be able to play with your deck took all the fun. It's what I recall seeing from Ben Brode few weeks ago haha
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The Secret works just like Competitive Spirit , which mean it will trigger at the start of your turn, and if there is no friendly minion killed on your opponent turn, it will not trigger. It can be a good tool for tempo deck to play around deck that have many AOE removal such as Warrior and Warlock. The Secret can summon up to 7 minions, and because they all have Stealth and Rush , you may want to attack with some to gain tempo while letting the others wait for better opportunity.
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It has been a long wait haha. Would like to see some feedback on this :D
This is how I assumed it would work: In your opponent turn, the secret counts how many friendly minions have die. When your turn start, it triggers and summon that many assassins. Since these assassin cannot attack face, you will need to consider attacking enemy minions immediately for tempo or let them wait for the right time.
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Doesn't have much impact against deck that tend to swarm the board early but can be great swing against late game minions or classes that rely on weapon such as Rogue and Warrior. It can also help to deal with Deathrattle temporarily.
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Not like Baku, this card's Battlecry only counts your current deck. This mean you can still play those listed cards together with this in some cases.
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So true, Secret Mage is useless without Secret, and Cubelock is useless without... wait... what??
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I will just leave them here lul