Quote from linkblade91 >>This is what I've come up with so far. The inverse of Fatespinner, Pandaren Double-Agent's Deathrattle is a secret; you don't know what he's going to do until he betrays you!
At the moment, the three possible outcomes are all 3-mana's worth of an effect:
- Cast 'Fan of Knives' for your opponent.
- Restore 8 Health to the enemy hero.
- Deal 5 damage to your hero.
Exactly what I wanted to create when I saw the competition restriction lol However, how will this one work? Would your opponent choose the Secret? Then it will come with another drawback since your opponent gonna wait until the last second and you couldn't do any other action?I'm pretty sure it'll just choose one at random. My main problem with the card is that your opponent will need to play it multiple times or look it up on the internet to find out what this does, although Team 5 has done this themselves a number of times (Ysera, Arfus, The Lich King, Mimiron's Head, Blood of The Ancient One, every Quest and every Unidentified card comes to mind). In that case, I guess it's okay.
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They are all Jade Golem tho, just like the Tiger summoned by Spirit of the Tiger. Not sure if the Golems with different artwork count, like you said 1/1 Golem and 11/11 Golem. But something like 1/1-2/2-3/3... are similar.
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Yes, you can get new copies after the destroyed effect. It works just like Fatecleaver
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Silverback Patriarch + Hatching Pit Snake [3mana-1/4-Beast] Has Poisonous while damaged.
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"Our favorite Blood Elf Prince surely had great time with the Naga..."
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Whenever a minion is summon without having played from hands (both players), it's replaced with an Outland Invader, a.k.a, the Felhound. Minion affected by this is not really transformed, they just simply not be summoned. So if you intend to summon a minion from hand or deck, they will still be in your hand or deck till the end.
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I don't play WoW so not really sure if this works. Since Blood Elf became playable from The Burning Crusade, I think this would make sense.
First version works similar to Celestial Emissary, the Spell Damage +2 only affects the chosen card. Text could be "It has Spell Damage +2", whichever makes more sense.
Second version means you draw a minion and give it Spell Damage. I think it's obvious with Discover mechanic, but should the text be "Draw it and give it Spell Damage +2" to make it clear instead?
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Moreover I think the Plague literally cannot regenerate.
This means if you damage it to 50Hp and lets it restore HP (Lifesteal or even Nozari). The next time you come back, its Hp will be set to its lowest value, 50HP in this case.
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You return to the tavern, get some cards from Bob, and return to the Plague Lord. And yes, the Plague Lord's HP is equal to whatever you left behind.
Was be able to defeat Plague Lord of Death with 1 run only thanks to that card.
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"Don't deal with the Demon. Especially an unidentified one."
Since there are only 4 Unidentified Items in the game, I think it's safe to use "Choose". This effect works similarly to Heistbaron Togwaggle.