Broken card, heal, removal, never fatigue. One drawback - your hero power is useless.
- xOwleyex
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Member for 6 years, 6 months, and 30 days
Last active Thu, Oct, 22 2020 11:22:30 -
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EXayer posted a message on New Rogue Legendary Weapon Reveal: KingsbanePosted in: News -
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upeidei posted a message on New Rogue Legendary Weapon Reveal: KingsbanePosted in: NewsMy only concern is how is the interaction with Rummaging Kobold.
If he returns this weapon with all its enchantments to your hand, then this is the best card in the set so far.
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AngryShuckie posted a message on New Rogue Legendary Weapon Reveal: KingsbanePosted in: NewsQuote from UndeadRebel13 >>Sadly, it doesn't work, since Doomerang doesn't actually destroy the weapon and it loses all of its enchantments.
Is this confirmed? It is the case with other weapons, but it would depend on how they code it here. It could be like shadowstepping C'Thun, which keeps buffs. - To post a comment, please login or register a new account.
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Basically, it works just like Jade golem. Any advice for this one?
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Make Murloc Rogue great :v...
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Not really sure about the mechanic, but it's how I want it to work: Counter a spell cast by the opponent, then put a random Secret from your deck into the battlefield. It can pull out another copy of it in order to counter two spell in one turn.
And of course, there should be more Warlock Secret to have better synergy.
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How about Summon instead of Play. Otherwise, everything else would be okay :D
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At least hunter players don't need to pay anything to get a great deck because all the new stuffs are garbage until now lol
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Such lore-wise, much wow, many weapon, too kingsbane :v...
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Many people are really excited with the keeping enchantment part. For me, the Deathrattle tag means it work with Journey Below and our new Rogue spell stone, and 1mana useful card is always welcome in Rogue deck.
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