I usually auto-squelch people, so I hardly ever emote. However, whenever I'm in a more jovial, laid back mood I'll often find myself engaging in back and forth banter with anyone who throws BM my way
Hey man, I feel your pain haha. I was facing so many of them that I made some changes to adapt to my local meta, which you can see at the bottom of the guide. It's helped me a lot in those match-ups, maybe it'll boast better results for you as well :^)
Against Token Druid, I almost always pick Psychic Scream off Shadow Visions. Whenever they have a board with multiple minions (or even just one big dude, i.e. the 5/5 off Ultimate Infestation), you should always keep in mind how much damage they could do to you with a Savage Roar like you mentioned, or even a Branching Paths. Evaluate if holding off on Screaming their board is something you can get away with, or if the burst will be too much to deal with.
As for the Naturalize strat, you should definitely save Amara, Warden of Hope for that. Generally, on average two Naturalizes will deal around 15+ damage to you, so be mindful of that. It's unavoidable sometimes, but there's ways we can leverage our life total.
Generally you should always keep it, except when you have Hemet. With Hemet in your opener, the gameplan is just to stall out until you can play him and go straight into combo mode, and keeping the Quest will slow that gameplan down quite a bit. I probably could have made it more clear, but I figured it was self-explanatory. My bad :p
From my experience, they want to SMOrc you down as fast as possible. Even if it isn't always efficient, keeping minions off their board is crucial. Also be wary of your life total since they have a LOT of burn, so think twice before using Jade Claws to kill off a minion rather than trading one of yours into it.
A good way to think of it is keeping in mind what possible spells they could throw at your face. Say it's turn 8 and you're sitting at 18 health. You would want to preserve your health as much as possible in that stage of the game to avoid getting Fireball'd in the face, since they have the mana to do so.
Basically, in the early stage of the game, remove stuff like Mana Wyrm (crucial) and 2-drops as fast as you can without conceding too much tempo. In the mid game, extend your lead on the board and don't worry too much about overextending since they don't have great ways to clear your board. Taking that lead into the late game, you should be set to win from there given that you haven't allowed yourself to take too much damage from their minions.
Paladin is actually a plus match-up for this deck in my experience, the key is not to be too greedy with your cards -- the general win condition is is to survive until the lategame where you just completely blow them out as they run out of steam. The more you hold onto cards, the more value stuff like Divine Favor is going to get, and they'll just continue to pump out minions after minions and beat you down as quickly as possible. Usually, Spiritsinger Umbra doesn't shine much against this match-up and should rather be used as a body to contest the board, unless you draw it later on and have a solid combo to swing the game in your favor. Think about it: by playing her, the opponent realizes how great a threat she is and often times, it forces them to remove her extremely inefficiently. You could buy yourself a lot of time by doing so. Prince Taldaram is a similar case; often times I see myself using him on turn 3 to copy a Righteous Protector just to prevent my opponent from snowballing too much damage for me to come back from, for instance. An ideal situation would be where you can use him to copy a Voidlord and really stop aggro in its tracks. A lot of this depends on the state of your hand, i.e. if you believe there's going to be a solid Defile turn coming up, it's good to save him for better value later. It's just something you learn better the more you practice.
Against slower decks and more passive decks, i.e. Control Priest and Big Spell Mage, it's usually a bit better to be greedy with combos and save them for as much burst damage as you can, but you can't stall forever. The sheer amount of value in this deck will often prove to be insurmountable for these decks, so it's still good to be more proactive and force your opponent into using removal before slamming them with Bloodreaver Gul'dan (and N'Zoth, the Corruptor if you run him, I'm aware he's not in this decklist but he's an excellent card to run as well).
Hope this helped. Again, about a month late with this, but better late than never :)
Awesome deck to play around with in legend rank, spiteful druid has been my favorite archetype to dick around with lately and this is by far the most fun build I've played, given you can counter basically all the popular decks out there with the right draw. Didn't have Cenarius so I replaced it with another Grand Archivist to more consistently cycle through my deck to have stuff to play, and it's been working fine for me
9
looooool this aged well
1
I usually auto-squelch people, so I hardly ever emote. However, whenever I'm in a more jovial, laid back mood I'll often find myself engaging in back and forth banter with anyone who throws BM my way
3
Hey man, I feel your pain haha. I was facing so many of them that I made some changes to adapt to my local meta, which you can see at the bottom of the guide. It's helped me a lot in those match-ups, maybe it'll boast better results for you as well :^)
0
Against Token Druid, I almost always pick Psychic Scream off Shadow Visions. Whenever they have a board with multiple minions (or even just one big dude, i.e. the 5/5 off Ultimate Infestation), you should always keep in mind how much damage they could do to you with a Savage Roar like you mentioned, or even a Branching Paths. Evaluate if holding off on Screaming their board is something you can get away with, or if the burst will be too much to deal with.
As for the Naturalize strat, you should definitely save Amara, Warden of Hope for that. Generally, on average two Naturalizes will deal around 15+ damage to you, so be mindful of that. It's unavoidable sometimes, but there's ways we can leverage our life total.
0
Generally you should always keep it, except when you have Hemet. With Hemet in your opener, the gameplan is just to stall out until you can play him and go straight into combo mode, and keeping the Quest will slow that gameplan down quite a bit. I probably could have made it more clear, but I figured it was self-explanatory. My bad :p
2
Awesome video, thanks for the contribution :^)
0
Thanks, much appreciated :^) Just doing it out of my love for the game
Cheers!
0
Thank you and no problem :^)
0
From my experience, they want to SMOrc you down as fast as possible. Even if it isn't always efficient, keeping minions off their board is crucial. Also be wary of your life total since they have a LOT of burn, so think twice before using Jade Claws to kill off a minion rather than trading one of yours into it.
A good way to think of it is keeping in mind what possible spells they could throw at your face. Say it's turn 8 and you're sitting at 18 health. You would want to preserve your health as much as possible in that stage of the game to avoid getting Fireball'd in the face, since they have the mana to do so.
Basically, in the early stage of the game, remove stuff like Mana Wyrm (crucial) and 2-drops as fast as you can without conceding too much tempo. In the mid game, extend your lead on the board and don't worry too much about overextending since they don't have great ways to clear your board. Taking that lead into the late game, you should be set to win from there given that you haven't allowed yourself to take too much damage from their minions.
Hope this helped!
2
this aged well
0
I've hit Legend every season so far during the Witchwood era, not once ever before that
3
A little late, but here's a few words of advice
Paladin is actually a plus match-up for this deck in my experience, the key is not to be too greedy with your cards -- the general win condition is is to survive until the lategame where you just completely blow them out as they run out of steam. The more you hold onto cards, the more value stuff like Divine Favor is going to get, and they'll just continue to pump out minions after minions and beat you down as quickly as possible. Usually, Spiritsinger Umbra doesn't shine much against this match-up and should rather be used as a body to contest the board, unless you draw it later on and have a solid combo to swing the game in your favor. Think about it: by playing her, the opponent realizes how great a threat she is and often times, it forces them to remove her extremely inefficiently. You could buy yourself a lot of time by doing so. Prince Taldaram is a similar case; often times I see myself using him on turn 3 to copy a Righteous Protector just to prevent my opponent from snowballing too much damage for me to come back from, for instance. An ideal situation would be where you can use him to copy a Voidlord and really stop aggro in its tracks. A lot of this depends on the state of your hand, i.e. if you believe there's going to be a solid Defile turn coming up, it's good to save him for better value later. It's just something you learn better the more you practice.
Against slower decks and more passive decks, i.e. Control Priest and Big Spell Mage, it's usually a bit better to be greedy with combos and save them for as much burst damage as you can, but you can't stall forever. The sheer amount of value in this deck will often prove to be insurmountable for these decks, so it's still good to be more proactive and force your opponent into using removal before slamming them with Bloodreaver Gul'dan (and N'Zoth, the Corruptor if you run him, I'm aware he's not in this decklist but he's an excellent card to run as well).
Hope this helped. Again, about a month late with this, but better late than never :)
0
Awesome deck to play around with in legend rank, spiteful druid has been my favorite archetype to dick around with lately and this is by far the most fun build I've played, given you can counter basically all the popular decks out there with the right draw. Didn't have Cenarius so I replaced it with another Grand Archivist to more consistently cycle through my deck to have stuff to play, and it's been working fine for me
1
Yes, mi-light-lord?
5
welcome to the meta my dude