in this thread: a whole load of people who don't understand how to play zoo.
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neworecneps posted a message on Why is Zoolock not Tier 1 on hsreplay?Posted in: General Discussion -
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Jonesy978 posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionFucking sick of Rogues and their insane bullshit. Where is the nerf that is so obviously needed?
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MrPerfect01 posted a message on Arena ATMPosted in: The ArenaHunter is currently #1 in Arena based on Win Rate, largely because it Hard Counters Warlock.
The issue isn't Warlock but rather the power level of decks. They obviously stealth nerfed Rogue when Rogue was crazy strong at the start of the expansion. They significantly reduced the offering rates of top cards like Miscreant.
Arena is best when decks are weak and you are forced to make hard decisions. Having people LOL their way to 12 wins because they drafted 4x Abyssal Enforcer, 4x Miscreant, 4x Marked Shot, 4x Conjuror's Calling, etc is really dumb.
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FireBurn posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionI just love playing against potential 12 win decks in the arena at score 2-2 and 3-2. All because losers do not know how to play their ridiculously well synergy decks.
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Morgoth_56 posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionWhy do blizzard push for decks like mech hunter, who the fuck Think thats fun to play against??
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TommyG0713 posted a message on Who the hell enjoys to play Spiteful Decks? [Triggerino}Posted in: Card DiscussionI just think it's so silly that one neutral epic creates several decks that end up being competitive. Spiteful Priest, Druid, and Mage, are interesting innovations and definitely take skill.
It's just the whole "cheat-mana" thing that felt so prevalent in K&C. Seriously felt like every top deck in that meta (other than Dude Flood) was some form of "Hold out until you get Lackey/weapon or Spiteful, then out-value in one-turn." Far from un-counterable, it's just a tough but predictable spike in curve, and it really is boring.
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Jonesy978 posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionCubelock has ruined the game. It is just a disgusting deck that should not exist. And it has forced other classes to adapt to it in the worst ways. The ability to cheat out voidlords and heal for insane amounts is some of the worst game design I've experienced. It's like they wanted to turn Warlock into something it was never meant to be, ignoring all the drawbacks associated with its hero power in particular.
Good God Blizzard, please do something.
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KoprQ posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionSo. Many. Damn. Paladins. Odd, even, all of them.
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joey_jojo_48 posted a message on 7 cards I'd like to see nerfed (and how/why)Posted in: Card DiscussionDisclaimer: I am well aware that I am far from the first person to suggest that some cards should be nerfed, and I'm also well aware that it is a bit too early in the new expansion to break out the pitchforks. But I still wanted to put my thoughts out there of how/why I'd change a few problematic cards in the meta. I also wanted to make this thread as an exercise for myself in thinking critically about game balance. I don't claim to be an authority over anything, and I welcome constructive criticism. Please note that I am assuming that all these nerfs would occur together, meaning each nerf shouldn't be solely considered by itself. Thank you for reading! :)
1) Ultimate Infestation
How I'd Change it: Change all 5s to 4s.
Why: Breaking down the effects of Ultimate Infestation, the card is worth well above 10 mana. Dealing 5 damage is worth ~4 mana, drawing 5 cards is worth ~9 mana, gaining 5 armor is worth ~1 mana, and summoning a 5/5 is worth ~4.5 mana. All together that means you get about 18.5 mana of value for 10 mana. This is just absurd. But by changing all the 5s to 4s, the card gets much more reasonble while still being very powerful. Dealing 4 damage is worth ~3 mana, drawing 4 cards is worth ~7 mana, gaining 4 armor is worth ~0.8 mana, and summoning a 4/4 is worth ~3.5 mana. All together that's 14.3 mana of value for 10 mana, which feels much more reasonable.2) Call to Arms
How I'd Change it: Increase the mana cost to (5).
Why: The issue I've had with Call to Arms is that it's power is just way above the curve. Let's break it down a bit. In the worst case, this card does nothing. But in the best case, it draws and plays 3 2-cost minions. Assuming drawing 3 cards is worth ~5 mana and each summoned minion is worth ~2 mana, that's a maximum value of ~11 mana. Taking an average of its best and worst case, this means the card is worth on average 5.5 mana. Changing the mana cost of the card to increase by 1 has the following benefits:
1) Puts the card's mana cost closer in line with it's theoretical average mana cost in normal Paladin decks.
2) Makes the card no longer useable in Genn Greymane decks, reducing their power level.
3) Though the card does then become available to Baku the Mooneater decks, it can only summon 1-cost minions, again reducing the card's power level.3) Divine Favor
How I'd Change it: Increase the mana cost to (4) with a weaker but similar draw effect.
Why: I don't mind aggro decks having card draw, but it always felt off to me that they could have so much additional resources for such little investment. In essence the current version of Divine Favor allows decks to play their entire hand directly into AoE and then be rewarded for it. This change makes the card more useful for midrange decks while still being powerful. It would also make the card much more useful in aggro vs. aggro matches. This also moves it from Odd Paladin decks to Even Paladin decks to compensate for the Call to Arms change above.4) Grumble, Worldshaker
How I'd Change it: Change it to only return Elementals.
Why: This is meant as an indirect nerf to Shudderwock. Shudderwock in and of itself is fine and similar to N'Zoth, the Corruptor or Yogg-Saron, Hope's End. But the combo with Grumble, Worldshaker creates such an unfun interaction for many players by creating a loop of extremely slow turns. By making this change it allows this card to still be useful in Elemental decks without enabling the slow OtK. And if players still want to have infinite Shudderwocks it's possible with Zola the Gorgon or Baleful Banker, it will just be much much slower.5) Dark Pact
How I'd Change it: Increase mana cost to (2).
Why: I really like the theme of Warlocks sacrificing their minions for benefits, but this combos too effectively with Carnivorous Cube and Possessed Lackey. By increasing the mana cost by (1), the combos are still posssible but slower.6) Doomguard
How I'd Change it: Replace Charge with Rush.
Why: I think the problem with Doomguard right now is how easy it is to get it out without the drawback. But by using the new keyword Rush you can tone down the card without completely destroying the it. Now the card is way more board-centric and still a real threat then summoned rather than played, but without the burst potential. I know a common suggestion is having it gain Charge via the Battlecry, but I think that would weaken the card so much that Cubelock may not survive (especially if take in conjunction with a Dark Pact nerf).7) Spiteful Summoner
How I'd Change it: Modify the summoning to summon 5-cost minions.
Why: Big Spell archetypes are interesting, but the power spike of summoning an 8+ cost minion on turn 5-6 is too early for a lot of decks to be reasonably expected to have answers. This change tones the power level of the card down dramatically. To help compensate for the power drop, the restriction on deck building is also reduced. Now you could run 5+ mana spells without worrying it would ruin Spiteful Summoner, whereas before you typically only could run 8-10 mana spells. (As an extra bonus, it makes it thematically fit better with all the Big Spell cards Mage got recently, such as Dragoncaller Alanna).Thank you again for your attention. I happily welcome any and all constructive feedback. :)
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Harmonius posted a message on Spiteful Summoner Is Ruining the Game .Posted in: General DiscussionI fully agree that Spiteful Summoner is terrible for Hearthstone. It strongly supports curvestone, is blatantly overpowered, requires the minimalist amount of skill, and just plain isn't fun to play with or against. It's a neutral Mysterious Challenger and blizz should feel bad for missing it during the last round of nerfs. Nerf Lackey, nerf Summoner, nerf CTA, Nerf level up, watch the meta prosper.
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I got me to rank 5 really fast, but rank 5 is a wall of bullshit that zoo can't get through - Dragon Mage, Nomi Priest and Warriors.