Druid. ramp, token, mill from time to time, late-game control pally and late-game shaman, I just don't like aggro decks at all
- tomiathon
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Member for 10 years and 14 days
Last active Tue, Feb, 4 2020 18:55:49 -
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user-17833270 posted a message on Do you specialise in a particular class?Posted in: General Discussion -
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manmor posted a message on What does your Legendary collection look like?Posted in: General DiscussionI think it would be interesting to read through a thread similar to this but named "What your legendary collection says about you". Though I guess a lot of us would respond with something like "I spent too much money on a F2P game".
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Livesage posted a message on Who let the controls out?Posted in: General DiscussionToo boring? Maybe go back to playing Candy Crush.
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sursisyor posted a message on GvG Legendary Crafting Advice ~ PLEASE ^.^Posted in: General DiscussionAdding to tomiathon's very thorough summary above, I've come up with the following list based on cards showing up in decks whose authors state they have used the deck to reach or maintain Legendary on ladder Season 9.
Neutral Legendaries In order of popularity
Dr. Boom being used indiscriminately in almost every deck, I would say this will stablise to less frequent usage as players work out where he is most effective (or he will be nerfed at some point).
Troggzor the Earthinator fairly frequent usage, lukewarm response to effectiveness.
Sneed's Old Shredder Speculatively thrown in several decklists but not cemented in place yet, the possibility of this throwing up cards like Lorewalker Cho along with the cost of 8 crystals is probably putting people off the card. However, on average the body size of Legendaries suggest this should be as popular as Piloted Sky Golem, which is seeing frequent play. Could gain popularity.
Gazlowe & Toshley Seem that they will most likely appear successfully in a mage deck with Archmage Antonidas
Blingtron 3000 Has seen use in what the deck designers describe as legitimate decks. Jury still out.
Class Legendaries In order of popularity
Vol'jin Has cemented a place in Priest decks in much the way that Tirion Fordring does in Paladin. Regardless of speculation, Zetalot plays him.
Neptulon Appears in at least half the Shaman decks making legendary. Note, this is not going in a "Murloc" deck, but as a means to replenish board presence in late game.
Bolvar Fordragon Made multiple successful Paladin decklists.
Trade Prince Gallywix As above. Sometimes the ability is debilitating to opponents, other times completely innocuous. However the 5/8 body is very welcome on turn 6.
Mal'Ganis Seems destined more for fun use. Seeing determined use by Warlock fans but as yet by no means a game changer.
Gahz'rilla In at least one successful Legendary deck archetype, still early days in this card's use.
Iron Juggernaut As above, has found place in some WC.
Malorne Still speculative.
The above forms my priority list in terms of crafting.
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QuietPenguin posted a message on Question about a couple of neutral 4 mana mechsPosted in: Card DiscussionI believe Piloted Shredder is played over Mechanical Yeti because Shredder is better at maintaining a board presence, because it will leave something behind when it dies (even though which minion you get is random).
Maintaining board presence is very important in Hearthstone, against all deck archetypes. It allows you to trade off against aggressive decks and stabilise until your late game can take over, and it allows you to recover from AoE effects against more controlling decks.
Additionally, giving your opponent a spare part is a downside (albeit a small one, but a downside nonetheless), especially if your deck does not have much synergy with spare parts.
I hope that helps :)
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metulwurker posted a message on Just opened Flame Leviathan, help?Posted in: Card DiscussionDisenchant and make a golden card of the most useless common you have.
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Livesage posted a message on Which is worse, Going to Fatigue, or RnG?Posted in: General DiscussionI actually welcome fatigue games simply because it represents a refreshing change of pace from the usual matchups where the game is over well before turn 10. Fatigue games actually require you to strategise and calculate your health totals carefully. My proudest achievement was fatiguing a Priest to death using an aggro Hunter deck.
RNG, on the other hand, has no relation to skill and sucks, unless you are the beneficiary of it.
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Russia posted a message on Which is worse, Going to Fatigue, or RnG?Posted in: General DiscussionI like fatigue games... Makes a nice change from games decided on turn 1-2. As for rng it can get annoying at times but it's a game and it can also be pretty hilarious.
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Kahgro posted a message on Which is worse, Going to Fatigue, or RnG?Posted in: General DiscussionI prefer going to fatigue than losing on turn 4 because of some brain dead aggro deck. That good ol control v control match up is what I live for.
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CarrL_ posted a message on Which is worse, Going to Fatigue, or RnG?Posted in: General DiscussionWin or lose, when extreme RNG happens, I feel cheated out of a good game. Just me?
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I've tried him in a mage deck to synergize with antonidas, as well as a warlock demon deck. I wouldn't call either remarkably successful though. but just because he's not particularly useful on a high level doesn't mean he's a bad card necessarily
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interestingly, this seems to be the 1st class card we can be pretty certain about which wing it will come from (arachnid). I suppose maybe the warrior one leans military, and perhaps druid in plague, but those seems slightly less certain anyway.
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he also specifically mentioned Gothik, so that's a confirmed boss. he named another later I think, but I don't know anything about Warcraft/WoW, and I don't see any in the potential list that sound like what I heard him say, so not sure what it was