I am thinking about crafting decks. I allready have all diferent hunter decks (mech, midrange, maly spell) and warrior (Bomb, control, dragon,...) and reserruct priest. I got 8k dust and am thinking about the following decks (number in brackets is the dust i would have to spend) Secret Mech Paladin (5600) Token Druid (3700) Zoo Warlock (3600) Freeze Mage (3200) Conjuer Mage (3200) Big Shaman (5800) Tempo Rogue (6600) Which decks do you like best and are the best in your opinion?
Which class is the best in order to build a deck to cunter token druid? I would go with warrior, because of Warpath and Brawl. And the other two cards i think of in order to counter token druid are Abomination and Baron Geddon and these are neutral. Am i wrong on the class ore am i missing some cards? And do you have tried to build a deck like this?
I just tried the following deck and beat a zoolock and a bomb warrior, it lacks as i said card draw and board clear but can deal really well with aggro decks due to all the rush minions and armor gain minions and can gain aggresion due to all the magnetic things it does. If you tried it, and give me your opinion and how to improve it, this would be awsome.
Has anyone tried to build a tempo mech warrior deck and what are your results with it? I thought of a deck with around 25 minions and just some spells and the minions it has are either mechs or rush minions so you can fuse you magnetic minions on it. Galvanizer to reduce cost and get aggresion early. Only concern in theory is the lack of card draw.
You simply don't get it. First, I saw the nerf to Equality, but i said they hardly touched Paladin and that is true. And if you refer to that, what did this nerf do to paladin? Yeah it now has the top 3 meta decks, it was really hurt by the nerf. Secondly, paladin was pre nerf as good as hunter, if not better and is now clearly number 1, look at the facts if you write something like that. And paladin is the number 1 class now, you can't argue that. And i would like to add, i got a at least pretty good deck for every class so i am not a salty hunter and druid player like that funny guy said. All i said, was that those nerfs were not reasonable.
And referring to that last smartass, i saw the nerfs to the paladin cards, thy simply didn't really hurt them. And what you are saying about spellstone is true, it hurt three (spell, secret and hybrid) of the hunter archetypes. The only remaining archetyp is deathrattle hunter, which was hurt by the nerf to hunters mark, because it now can't run keleseth and mark. And mark additionally to candleshot was one of the best removal for deathrattle hunter. so stick to facts greeny
No, but i simply don't get the nerfs. First, they completly remove druid from being relevant even though it wasn't the best class at that moment and secondly, they nerf hunter really hard with two cards and hardly touch paladin, which were the top 2 classes pre 2nd RR nerf. And those nerfs, i thought, were in order to keep the meta balanced. But those nerfs, especially the 2nd one, made the meta even more unbalanced than it was before.
According to https://hsreplay.net/ the top 3 meta decks are all paladin decks, but it was obviously hunter which needed a nerf. Those nerfs made the meta in terms of being dominated by one or two classes even more unbalanced than it was before. idiotic move.
Wait for the rotation. Paladin will get hit pretty hard so don´t worry.
It will change and even out through time, i get that. But i don't get the idea of this nerf, which should push back hunter and but let paladin get even better, although it was the best class pre nerf.
Paladin was at least as good as hunger before the second RR nerf, and post nerf is the by far the best class. Why did Hunter get nerfed so much and paladin wasn't touched? Now, post nerf, 3 of the top 5 decks are paladin decks. Can anyone explain this to me, i don't get it.
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There are some cards in both mage decks i would need to craft, otherwise little to none.
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I am thinking about crafting decks. I allready have all diferent hunter decks (mech, midrange, maly spell) and warrior (Bomb, control, dragon,...) and reserruct priest. I got 8k dust and am thinking about the following decks (number in brackets is the dust i would have to spend)
Secret Mech Paladin (5600)
Token Druid (3700)
Zoo Warlock (3600)
Freeze Mage (3200)
Conjuer Mage (3200)
Big Shaman (5800)
Tempo Rogue (6600)
Which decks do you like best and are the best in your opinion?
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I know that, but i want to target token druid with a control deck.
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can you post your deck list, please?
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Which class is the best in order to build a deck to cunter token druid? I would go with warrior, because of Warpath and Brawl. And the other two cards i think of in order to counter token druid are Abomination and Baron Geddon and these are neutral. Am i wrong on the class ore am i missing some cards? And do you have tried to build a deck like this?
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I just tried the following deck and beat a zoolock and a bomb warrior, it lacks as i said card draw and board clear but can deal really well with aggro decks due to all the rush minions and armor gain minions and can gain aggresion due to all the magnetic things it does. If you tried it, and give me your opinion and how to improve it, this would be awsome.
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Has anyone tried to build a tempo mech warrior deck and what are your results with it? I thought of a deck with around 25 minions and just some spells and the minions it has are either mechs or rush minions so you can fuse you magnetic minions on it. Galvanizer to reduce cost and get aggresion early. Only concern in theory is the lack of card draw.
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You simply don't get it.
First, I saw the nerf to Equality, but i said they hardly touched Paladin and that is true. And if you refer to that, what did this nerf do to paladin? Yeah it now has the top 3 meta decks, it was really hurt by the nerf.
Secondly, paladin was pre nerf as good as hunter, if not better and is now clearly number 1, look at the facts if you write something like that. And paladin is the number 1 class now, you can't argue that.
And i would like to add, i got a at least pretty good deck for every class so i am not a salty hunter and druid player like that funny guy said. All i said, was that those nerfs were not reasonable.
And referring to that last smartass, i saw the nerfs to the paladin cards, thy simply didn't really hurt them. And what you are saying about spellstone is true, it hurt three (spell, secret and hybrid) of the hunter archetypes. The only remaining archetyp is deathrattle hunter, which was hurt by the nerf to hunters mark, because it now can't run keleseth and mark. And mark additionally to candleshot was one of the best removal for deathrattle hunter. so stick to facts greeny
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No, but i simply don't get the nerfs. First, they completly remove druid from being relevant even though it wasn't the best class at that moment and secondly, they nerf hunter really hard with two cards and hardly touch paladin, which were the top 2 classes pre 2nd RR nerf. And those nerfs, i thought, were in order to keep the meta balanced. But those nerfs, especially the 2nd one, made the meta even more unbalanced than it was before.
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According to https://hsreplay.net/ the top 3 meta decks are all paladin decks, but it was obviously hunter which needed a nerf. Those nerfs made the meta in terms of being dominated by one or two classes even more unbalanced than it was before. idiotic move.
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It will change and even out through time, i get that. But i don't get the idea of this nerf, which should push back hunter and but let paladin get even better, although it was the best class pre nerf.
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Ok i forgot that one but still paladin was dominant and is even more so after the nerf. If hunter desrved a nerf, now paladin deserves one even more.
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Paladin was at least as good as hunger before the second RR nerf, and post nerf is the by far the best class. Why did Hunter get nerfed so much and paladin wasn't touched? Now, post nerf, 3 of the top 5 decks are paladin decks.
Can anyone explain this to me, i don't get it.