I think a late game N'zoth the Corruptor Paladin deck will work, but probably not with a Deathwing, Dragonlord, because it makes it a little to heavy and delays N'zoth the Corruptor. I designed a deck with all those cards and it seems pretty good.
c'thun also has buffed attack and health, so it can be a 20/20 then silenced is only a 6/6. hardinger goes from a powerful 6 drop to a 4ish drop when silenced, and their are many other new cards that are easily countered by a cheap silence. Also it is pretty obvious that blizzard is trying to slow down the game, so nerfing owl will help control decks not have their taunt minions ignored so easily like Soggoth the Slitherer.
Blizzard hasn't directly said it's going to be nerfed, but they have eluded to it by not having it in any of their deck recipes (even putting spell bender instead). Also it destroys some of the new cards to easily like C'Thun, ancient hardinger, and Y'Shaarj, Rage Unbound making the decks a lot less viable.
No the only thing I want them to change is removing the dust and/or the common/rare cards cause it just sucks when you go 6 wins and get a fucking common card.
good (142): all spells, that either deal dmg explicit to enemies, cards that deal dmg to a character on field, but give you an other advantage like Holy Fire, Secrets, spells that summon tokens for you and teambuffs like Savage Roar
neutral (84): all spells that target any character on the field (all buffs, dmg spells, heals) without an specific advantage for you or your opponent, global aoe spells like Excavated Evil
bad (4): Naturalize & Mulch, because they give your opponent card advantage but can target any minion on the board, Astral Communion, because it will most likely just discard your whole hand, Soulfire because it targets any minion on the board, but you have to discard a card.
i decided to count "choose one"-spells for both sides like Living Roots deal 2 dmg for neutral, summon two 1/1s for good for you, because i suspect, that blizzard will randomly activate one of both.
Overload hasnt been counted as "bad" in this list.
My Opinion:
The Odds are pretty good for you, when you play Yogg, as you can see. Chances that you get a worse outcome are pretty unlikely. In fact we cant tell, how strong Yogg will be in Constructed, but considering him in theory, you will more likely benefit from him.
thank you for this post i think it will change many players perspective of the card(including my own).
survivals weapon removing effects, instead having have to hit a 4 health minion(taking twice the damage) u only hit it once, doesn't overload also. So better for control, maybe worse for aggro cause of the rockbiter combo.
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I think a late game N'zoth the Corruptor Paladin deck will work, but probably not with a Deathwing, Dragonlord, because it makes it a little to heavy and delays N'zoth the Corruptor. I designed a deck with all those cards and it seems pretty good.
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Why do you want boom bots?
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Is filling your board with 1/1's any good? especially without a way to get rid of them and with no Mal'Ganis they really don't do much.
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N'zoth and C'thun decks
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c'thun also has buffed attack and health, so it can be a 20/20 then silenced is only a 6/6. hardinger goes from a powerful 6 drop to a 4ish drop when silenced, and their are many other new cards that are easily countered by a cheap silence. Also it is pretty obvious that blizzard is trying to slow down the game, so nerfing owl will help control decks not have their taunt minions ignored so easily like Soggoth the Slitherer.
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Blizzard hasn't directly said it's going to be nerfed, but they have eluded to it by not having it in any of their deck recipes (even putting spell bender instead). Also it destroys some of the new cards to easily like C'Thun, ancient hardinger, and Y'Shaarj, Rage Unbound making the decks a lot less viable.
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No the only thing I want them to change is removing the dust and/or the common/rare cards cause it just sucks when you go 6 wins and get a fucking common card.
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thank you for this post i think it will change many players perspective of the card(including my own).
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survivals weapon removing effects, instead having have to hit a 4 health minion(taking twice the damage) u only hit it once, doesn't overload also. So better for control, maybe worse for aggro cause of the rockbiter combo.
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even if they bgh you still will get atleast 7 damage off