• 0

    posted a message on Pogo-Hopper Rogue - Boomsday Theorycraft

    Looks like jade rogue to me

    Posted in: Pogo-Hopper Rogue - Boomsday Theorycraft
  • 0

    posted a message on Hunter, Priest, and Rogue Spellstones Have Been Revealed!

    Well, I was hoping for a card that revolves around combo for rogue. Maybe it was too hard to use combo as a keyword, and release more combo cards ? And of course N'zoth is about to rotate out of standard too, yay. 

    Posted in: News
  • 3

    posted a message on Two New Warrior Cards Reveal: Reckless Flurry & Drywhisker Armorer

    Give us Blade Flurry back now blizz plz

    Posted in: News
  • 2

    posted a message on Worst designed card ever

    Raza the Chained I guess. Making something free in a mana dependant card game is stupid imo. And we can see how it went wrong with Shadowreaper Anduin.

     

    Posted in: Card Discussion
  • 11

    posted a message on New Mage Card Reveal: Lesser Ruby Spellstone

    "Random" 

    Not again :(

    Posted in: News
  • 0

    posted a message on New Priest Legendary Card Reveal: Temporus

    yep, I like emrakul more though

    Posted in: News
  • 0

    posted a message on New Card Reveal: Spiteful Summoner

    Could be fun to build around. Meme card overall i guess, but a playable one.

    Posted in: News
  • 2

    posted a message on Feral Gibberer

    Quest rogue boys

    Posted in: Feral Gibberer
  • 3

    posted a message on Mike Donais Explains the Categories of Hearthstone's Mechanics

    Well, I guess I'd love to see the Discover mechanic out of the game. Make more simple keywords that affects minions only, like poisonous or taunt, and less RNG based stuff. 

    "Fly" could be great. It dodges taunts and stuff, so it's a great evasion keyword. But every other fly creature acts like a natural taunt to each other. Like if you try to attack with a flying creature but you're opponent has one too and you try to attack face there's a message like "A minion with Fly is in the way". 

    But to not affect the game too much you could make some cards have some keywords that are more efficient against others. Like against "Fly", you could have "Ranged", and it would mean that a ranged minion could inflict damage to a flying minion without taking any damage, but only against a minion with the keyword fly. The keyword would have no impact against a regular minion. 

    I'd love to see more interactive keyords and counter keywords more than bullshit discover effects. Or at least maybe give us a card that says "your opponent can't discover" when it's on board or something like this. 

     

     

    Posted in: News
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!
    Quote from Kaladin >>

    I want to thank you all for making me feel like I can't post here.   I don't post here for your entertainment, or for my posts to be logically analyzed, or for rational discussion.  I post(ed) here because I'm generally frustrated and simply looking for a place to get my frustration out in words.  Not so all you can go 'lol look how salty this guy is!  I love reading his posts!"  You all have made me feel paranoid about posting, so...I won't be.

    This will be my last post in the salt thread.  

     Welcome back i guess.
    Posted in: General Discussion
  • 0

    posted a message on New Rogue Minion - Kobold Illusionist
    Quote from Foshizzel17 >>
    Quote from CookieFamous >>

    Play this with just a Deathwing, Dragonlord in your hand = lulz.

     a 1/1 Dragonlord with no other dragons in your hand?
     Well if you get the 1/1 copy on the board it means that you had the 12/12 in your hand in the first place so... still an opportunity to get the 12/12 lord earlier than turn 10.
    Posted in: Card Discussion
  • 0

    posted a message on How I feel about Exodia(Quest) Mage
    Quote from DyingAtheist >>
    Quote from hamtarofr >>
    Quote from DyingAtheist >>
    Quote from hamtarofr >>
    Quote from DyingAtheist >>

    Nothing makes a video better than annoying dubstep (or whatever) placed over it. Can't stand Exodia Mage (or Paladin/Priest) as it flies in the face of what Hearthstone should be about and is just incredibly uninteractive. Think calling it "insanely difficult" is a massive overexaggeration too.

     its drum and bass not dubstep 
     "or whatever"
     nah nah nah don't lie i know you said that because whatever music is a pain to ear when is not yours and when you watch a video but you initially thought the music played was dubstep  , dubstep and whatever where two different parts about two different contexts 
     What? It's dubstep or something-like-dubstep, I couldn't care less about what it actually is. Don't accuse me of lying because you can't read what's relatively basic English though.
     Maybe he thought "whatever" was some kind of music lol. 
    Posted in: Mage
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Nice druid meta blizz. 4th druid in a row, playing the exact same deck. Lost 2 of them, won one, conceded the last, it's just boring.  

    You play minions, they get 3/7 taunts, they have unlimited ressources thanks to ultimate infestation and nourish and stuff, and if you want to play a combo deck against them it better be exodia mage or paladin because they'll have a shit load of armor too.  

     

     

    Posted in: General Discussion
  • 0

    posted a message on New Card Reveal - Ticking Abomination
    Quote from Kebabylon >>
    Quote from Zukuu >>

    For the low price of wiping your entire board, you get +1/+1 over vanilla stats without effect! Seriously Blizz? This is how you start your reveal?

     Took me until this comment to notice it didn't have taunt
     Oh... well it took me even longer. Had to read your comment :p 
    I guess it could work with other deathrattle cards like Devilsaur Egg or Twilight Summoner
    Posted in: Card Discussion
  • 0

    posted a message on Should Blizzard Nerf Wild Cards?

    I think they should do like magic the gathering, ban cards that are overrepresented in the meta, and when new cards show up, they'll unban them eventually, if they get counter more easily, or if the deck is no longer relevant in the meta because it can't compete with other decks, but the cards that were ban can work in another deck without being overpowered. I don't know if you see what i mean :p but i guess it requires to create a real "casual" instance, where you're able to play any card you want. 

    Posted in: Wild Format
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