Quote from CherubDown >>The problem IMO is that because there are 9 extra legendaries via Quests, the rate of legendaries aught to have increased
- ianh05
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davidwizard posted a message on Blizzard: "Journey to Un'Goro Card Distribution is Working Properly"Posted in: NewsThere aren't 9 extra legendaries - they dropped the number of Neutral legendaries dramatically to compensate, so there are only 2-3 more than other expansions. -
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strudel_hs posted a message on New Card - Stonehill DefenderPosted in: Card DiscussionMore Tirions , Grimestreet Protector , Wickerflame, Sunkeeper Tarim for paladins... I like. don't underestimate the +400% discover rarity for class cards.
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I_am_a_r3b3l posted a message on New Legendary Card - Spiritsinger UmbraPosted in: Card DiscussionWhat happens with Dread steed? (I know it is wild) Does it fill your board?
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Asylum_Rhapsody posted a message on The Art of Un'Goro & Four New Cards Revealed!Just getting this out of the way.
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MurocAggroB posted a message on New Paladin Quest - The Last KaleidosaurPosted in: Card Discussion*Blizzard releases an interesting card without enough support*
People: OMG why would you make this terrible card. No one will ever use it.
*Blizzard releases an interesting card with enough support to make it viable*
People: OMG why are you forcing an archetype, I want to build decks not have you build them.
*Blizzard: (╯°□°)╯︵ ┻━┻*
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DyingAtheist posted a message on New Legendary Card - Hemet, Jungle HunterPosted in: Card DiscussionThis doesn't even necessarily require brand new deck archetypes. I think you'd run this in Ramp Druid - hell, why wouldn't you? Ramp Druid typically doesn't run THAT many 3 or below cards (Wrath, Wild Growth, Innervate, Living Roots) - if you're on Turn 6 and playing this, so you're essentially now on Turn 7, you don't really want to draw into any of these cards.
So many people are going on about fatigue but the point is if you can guarantee your strong late game drops then you win the game easier and fatigue doesn't become an issue.
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FanagleMahD posted a message on New Legendary Card - Hemet, Jungle HunterPosted in: Card Discussionstep 1: make hunter 1 cost minions deck.
step 2: play the 1 cost minnions -> get carnasa
step 3: hemmet, get rid of useless 1 costs have emptyish deck
step 4: carnasa
step 5: win the game -
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WhiskyGeorge posted a message on New Legendary Card - Hemet, Jungle HunterPosted in: Card DiscussionQuote from Megido_Thanatos >>can someone explain me how to use this card,i really confused now (pls leave my deck slot alone )
Basically like this. Game tempo is being able to consistently make full use of your mana crystals in every given turn, keep the pressure going, and still have things for the next turn. For that to happen, you need to play your cards just right and hopefully draw them in an order that makes a good tempo possible. But sometimes, shitty draws happen. Nothing kills tempo quite like constantly getting 1 or 2 drops from your deck post-turn 6. It can actually cost you.This card eliminates those potential tempo-killers, so that you are more likely to draw exactly what you need and when you need it. The tradeoff is, obviously, you're demolishing a good chunk of your deck in the process.This is an absolutely excellent card, but requires some serious skill to play properly. Not to mention a willingness to gamble a bit. Hence why most people are voting to DUST IT! (P.S. This community is pretty shitty) -
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AntonAmby posted a message on MID APRIL RELEASE NOT EARLY APRILPosted in: General DiscussionOne of the devs responded to a thread on reddit like this and said that this is a error and that it's still early April - so no need to worry. :)
- Will probably be April 6th. -
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Asuryan posted a message on New Card Revealed: Curious Glimmerroot!Posted in: NewsThis is awesome! Finally a mechanic that rewards players for making creative, non-meta decks.
(To be clear, it does that for the opponent, not the player playing this card. But that's still awesome.)
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Lyra the Sunshard, Curious Glimmerroot, Shadow Visions and Tar Creeper are up there with the best designed cards IMO.
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There's only one correct answer Ultrasaur
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Shame Djinni of Zephyrs is rotating out, maybe pally will get a class card like djinni that has synergy with buffs and would count as an extra buff cast on your minions at the same time.
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dunno why this was voted down but it was pretty clear the pally quest reward was Galvadon.
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0 mana 0/1 beast Battlecry: Adapt.
There will also be a minion that lets you pick 2 adapts.
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This is becoming a lot like WoW and how people would say WoW was dying because of whatever reasons and people would proclaim the next big MMO to be the WoW killer, well WoW is still alive and all those WoW killers are either struggling or gone.
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buffs tunnel trogg and can discover itself again like raven idol for infinite value.
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some of the many options in making the 100+ different potions: