The Art of Un'Goro & Four New Cards Revealed!
Four new cards have been revealed in a blog post today from Blizzard which talks about art of Un'Goro. We have now seen 61 cards revealed. 74 to go!
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New Token
We've got a new token as well that were posted to the Hearthstone Facebook gallery.
Blog
Quote from BlizzardDuring the early stages of development for Journey to Un’Goro, the Hearthstone art team spent some time creating an initial pass at what an expedition through the primal lands of Azeroth might look like. To learn more about the visual challenges that needed to be met as Journey to Un'goro took form, we sat down with Hearthstone Concept Artists Jerry Mascho, Jomaro Kindred, and Charlene Le Scanff.
Elise the Trailblazer
We had a great deal of fun exploring the Scout Leader outfit for Elise Starseeker! We wanted to make something that would identify her as Scout Leader but like it could/should exist in the Hearthstone Universe! We looked for unique ways to display merit badges on the Junior Explorers too, aside from the typical sash, and we ultimately decided to go with a leather shoulder pad that the scout could stich that badges to.
Jomaro Kindred, Senior Concept Artist
The Murloc Test
With each new expansion, we do what we call a ‘Murloc Test’ and Un’Goro was no exception. Here are a few ideas for a primal Murloc that might roam the jungles.
Jerry Mascho, Senior Concept Artist
...DINOSAURS!
I can tell you that all the artists on the Hearthstone team were brimming with excitement when we found out about Journey to Un’Goro—‘YESSS! We get to paint BADASS DINOSAURS!'
Since we were going to a more primordial area, I thought it would be fun to pay homage to the Time-Lost Proto-Drake. I haven’t been able to catch it in World of Warcraft, but at least I could possibly have a Hearthstone card featuring it! So how do you make something that feels more menacing than a Devilsaur? You make it larger, slap huge active volcanos on its back, and make it drool molten magma, of course!
Jomaro Kindred, Senior Concept Artist
Adaptation
We spoke a lot about what the adaptation concept could be in Un’Goro. Basically, we wanted this capacity to be related to elementary evolution. What would these various and different transformations look like on the same dinosaur?
Charlene Le Scanff, Concept Artist
Adapt in Gameplay
After exploring how different elements could affect our creatures, we wanted to see how to best illustrate the gameplay effects of Adapt from an anatomical point of view: carapace for increased health, wing for Windfury, and so on.
Charlene Le Scanff, Concept Artist
Brutal Bestiary
Elementals are an important part of the Un’Goro lore: you must imagine a wild land where the elements meet each other to form a brutal, powerful bestiary. Among these various elements, steam and rock seemed to be an obvious combination to explore.
Charlene Le Scanff, Concept Artist
An Epic Scale
When we first started working on Journey to Un’Goro, the environments were a big part of what we could use to pull everything together and sell an epic scale for the card art. These are a few sketches that showed some ancient plants and jungle fauna to find what we wanted to portray.
Jerry Mascho, Senior Concept Artist
Voracious Vegetation
Charlene had some great ideas for the plants in Un’Goro—these really helped give the vegetation a lot of character and reinforce what this new jungle environment would look like in Hearthstone.
Jerry Mascho, Senior Concept Artist
The Tortollans were born.
The designers wanted us to explore the idea of a tribal group and we thought it would be fun to introduce a new race based on some ancient turtle creatures. So, the Tortollans were born. This sketch shows what a shaman and brute might look like in their culture. Fish as a weapon?! They . . . aren’t very clever.
Jerry Mascho, Senior Concept Artist
Tortollan Primalist and Spikeridge Steed
We picked these two cards because they’re great illustrations that captured the fun aspect of the new Tortollan creatures. A Tortollan riding a dinosaur into battle and a floating mystic casting a spell—so good!
Jerry Mascho, Senior Concept Artist
What's this?!
I was lucky enough to be assigned one of the Tortollans for a card art illustration. This little guy was a lot of fun to work on; here’s a look at the sketch I started with and the approved painting.
Jerry Mascho, Senior Concept Artist
Cornered Sentry
For the Cornered Sentry card art, we wanted to show the second adventurer who has traveled back in time, holding off three small raptors. This was a blast to work on. I mean, what illustrator wouldn’t love painting dinos and Draenei?!
Jomaro Kindred, Senior Concept Artist
Thanks for checking out the early concept work for Journey to Un’Goro! We hope you had as much fun getting a behind-the-scenes look as we had working on the new expansion. See you on the expedition!
Learn more about Journey to Un'Goro!
Visit our expansion guide to look at all the new cards that have been revealed so far, as well as anything else you want to know about the new expansion!
or you can just think of it as a 3 mana 2/5 taunt thats damaged and cost 2 cards. not to mention you just damaged/destroyed 3 enemy minions too which could trigger more effects. maybe the quest effect if it was to kill or damage enemy minions.
Tortollan Primalist? More like Trolltolan Primalist :P
So why paladins does not get a decent 1-2 mana buff spells?
Blizzard is throwing us this force archetype and expect we play this without give us enough resources to put it together?
Fuck this shit blizzard...
Still some cards left to reveal...
Also, a buff that replaces itself is pretty sick. Don't dismiss this one just yet. It's got all the benefits of a buff and less of the traditional disadvantages.
That haven't even revealed half the cards yet dumbie
The buff is solid, the problem is that for the quest the 6 mana slot is full: Mukla, Tyrant of the Vale, Ivory Knight, Sunkeeper Tarim(if it's going to be played in that deck), Spikeridged Steed.
But it requires a target on board and its a 6 cost spell. The similar priest one from whispers didn't exactly get played despite costing less.
While we have cards to go I tend to agree. While it is a "sticky" card, it also requires you to have a board on turn 6 (or requires you to do it turn 8 with hero power), and a 3/7 Taunt, Deathrattle summon a 2/6 Taunt for 8 mana is a little mediocre. At 5 mana for this I'd consider it - it'd be super strong on turn 5 and it'd outclass Power Word: Tentacles but I don't think it'd be broken seeing as how PW:T is played precisely nowhere. Add to that that even in Control/Midrange Paladin your turn 6-7-8 is pretty full of great cards already such as Ivory Knight, Sunkeeper Tarim (plus Lost in the Jungle combo), Ragnaros, Lightlord, and Tirion Fordring, and it seems that much harder to want to include this. Definitely not good enough for Midrange Paladin.
Actually, this isn't too much for the quest - I am sure this will be played in the Quest deck at least as a one-of. The Quest deck just looks to be a janky casual deck at this time.
While we have cards to go I tend to agree. While it is a "sticky" card, it also requires you to have a board on turn 6 (or requires you to do it turn 8 with hero power), and a 3/7 Taunt, Deathrattle summon a 2/6 Taunt for 8 mana is a little mediocre. At 5 mana for this I'd consider it - it'd be super strong on turn 5 and it'd outclass Power Word: Tentacles but I don't think it'd be broken seeing as how PW:T is played precisely nowhere. Add to that that even in Control/Midrange Paladin your turn 6-7-8 is pretty full of great cards already such as Ivory Knight, Sunkeeper Tarim (plus Lost in the Jungle combo), Ragnaros, Lightlord, and Tirion Fordring, and it seems that much harder to want to include this. Definitely not good enough for Midrange Paladin.
Actually, this isn't too much for the quest - I am sure this will be played in the Quest deck at least as a one-of. The Quest deck just looks to be a janky casual deck at this time.
Paladin gets to sit in the naughty corner for ANOTHER expansion ;)
elemental s line art is really tight
Cornered sentry would be way better summon plants instead raptors.Its a kill command activator :(
Yeah but you don't play it without follow up. You have to treat it similar to Dirty Rat.
Play Frothing and follow up with Sentry + Whirl Wind; or Sentry into Brawl/ MC Tech.
Just getting this out of the way.
https://www.youtube.com/watch?v=ncqkMlxBx8c
exactly my thought when i saw the card :P
Paladin difinetely needs some strong 1-2 cost minion/weapon/spell to be able get board control and finally cast his buffs. For now he can't take board to be able to play all his stuff.
As an artist, I like when they delve into their thoughts and processes, aswell as giving us the full illustrations to ogle. When you think about it, the art MAKES the card, they can't exist without it!
anyone know the stats of the stegodon?
a miserable little pile of secrets