• 1

    posted a message on Weekly Design Competition #14 - [Ended]

    Skarr has a simple Block mechanic that has a chance to prevent damage from minion attacks. Annoying to deal with due to him being out off fireball range but he doesn't deal much damage.

    Posted in: Fan Creations
  • 1

    posted a message on Anyone disappointed in BRM Mage Class challenge?

    There should always be a fun laid back challenge like this and the webspinner challenge from Naxx. I'd love for this week's priest challenge to be a Randuin deck.

    Posted in: Adventures
  • 1

    posted a message on Weekly Design Competition #11 - [Ended]

    Battlecry removal is an interesting concept, this would be best played early while your opponent's hand is more full, it would be terrible against Warlock though.

    Posted in: Fan Creations
  • 10

    posted a message on Weekly Design Competition #10 - [Ended]

    The weapons:

     Mr. Smite, 1 mana for a 1/2 body. Some class 1 drops are 1/3 with a decent effect so I needed to make him slightly more powerful while still being balanced.

    He synergizes well with Cruel taskmaster (and other similar cards that can deal 1 damage) to kill 3 health 1 drops, you can get 2 weapons from him if you manage to attack a 1 attack minion. He also has great pirate synergy by being a pirate and giving you weapons.

    The weapons are both cheap and help you out in different ways, one can help clear lots of smaller minions and the other can help clear a bigger minion.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Design Competition #10 - Discussion Thread

    Updated my possible entry: 

    Great to combo with Cruel taskmaster in aggro or control decks, also has really good pirate synergy.

    Weapons:

     Thoughts?

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Design Competition #10 - Discussion Thread

    Weapons:

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Design Competition #9 - [Ended]

    My first entry into these competitions:

    Time Warp 5 mana mage spell, based on my idea of making Nozdormu playable it sets both players mana crystals to 1 or 10. The idea is to either accelerate the game or restart it but it is chosen randomly and effects both players the same way.

    If you have a lot of late game cards with this as mage you can take a gamble to move into the end game or wait even longer to play your cards or if you have a lot of early game still in hand you can gamble to reset the game and play them on curve or make them even less relevant by moving to the end game.

    Posted in: Fan Creations
  • 4

    posted a message on Blackrock Mountain

    don't forget about Coren's RNG hero power: https://bnetcmsus-a.akamaihd.net/cms/gallery/ATRJH1O8WH441425617507399.jpg

    Posted in: Guides
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