The classic basic cards are rebalanced because for the exact reason you mention as the contradiction: Its much older cards where they balanced from a limited amount of resource and experience. Many combinations and even mechanics like Charge, they never were aware about it being a problem in the future; especially infinite value-type cards.
The problem lies with the fact that they missed seeing that interaction. And is Reckless Experimenter is an old card and SN1P-SN4P is a new one, it would be fairer to adress a non existing card that has seen zero play, rather than an existing card.
Ask yourself why they decided to nerf an indirect card and not the directly problematic card: Warsong Commander versus Grim Patron
Because it was not Grim Patron, the newly released card that was the issue: It was Warsong Commanderthat would limit future design.
Your logic is to always nerf the most recent card than the most problematic cards.
The classic basic cards are rebalanced because for the exact reason you mention as the contradiction: Its much older cards where they balanced from a limited amount of resource and experience. Many combinations and even mechanics like Charge, they never were aware about it being a problem in the future; especially infinite value-type cards.
1
I'd say the other two minions that allows SN1P-SN4P to be basically free is the actual issue.
Similar to with the Grim Patron + Warsong Commander dilemma.
0
Sure, if Control Beasts ever becomes part of a meta filled with aggro and otk-minions
0
So much for the "Paladin Quest gonna be Play/summon 1-health minions"
0
Its quite overwhelming ill admit
0
Its 1 2/1 because you could snap that zealot in half from the waist
8
Its already been confirmed. It's: Charge. After you play a murloc, summon this minion from your deck.
10
Less Res Priest
More Shadow Priest
3
What puns did they IMPly?
1
YASSSS
13
Fucking politics.
1
Depends how often you can even stall to turn 9
0
NOOOOOOOOO
0
"They are also saying no changes are being made to wild but are "keeping a close eye" on interaction with Mechwarper."
1
Ask yourself why they decided to nerf an indirect card and not the directly problematic card: Warsong Commander versus Grim Patron
Because it was not Grim Patron, the newly released card that was the issue: It was Warsong Commander that would limit future design.
Your logic is to always nerf the most recent card than the most problematic cards.
That means, no nerfs to: Undertaker Warsong Commander Master of Disguise Blade Flurry Naga Sea Witch [/card]Murloc Warleader[/card] Patches the Pirate Molten Giant etc.
If you haven't been playing HS for long; I'd recommend researching the list of History Nerfs-- specifically combos with infinite value:https://hearthstone.gamepedia.com/Card_changes
The classic basic cards are rebalanced because for the exact reason you mention as the contradiction: Its much older cards where they balanced from a limited amount of resource and experience. Many combinations and even mechanics like Charge, they never were aware about it being a problem in the future; especially infinite value-type cards.
And sometimes they don't nerf those directly yet it fixes the problem. Grim Patron + Warsong Commander
7
Ask yourself why they decided to nerf an indirect card and not the directly problematic card: Warsong Commander versus Grim Patron
Because it was not Grim Patron, the newly released card that was the issue: It was Warsong Commander that would limit future design.
Your logic is to always nerf the most recent card than the most problematic cards.
That means, no nerfs to: Undertaker Warsong Commander Master of Disguise Blade Flurry Naga Sea Witch [/card]Murloc Warleader[/card] Patches the Pirate Molten Giant etc.
If you haven't been playing HS for long; I'd recommend researching the list of History Nerfs-- specifically combos with infinite value:https://hearthstone.gamepedia.com/Card_changes
The classic basic cards are rebalanced because for the exact reason you mention as the contradiction: Its much older cards where they balanced from a limited amount of resource and experience. Many combinations and even mechanics like Charge, they never were aware about it being a problem in the future; especially infinite value-type cards.
And sometimes they don't nerf those directly yet it fixes the problem. Grim Patron + Warsong Commander