Majority of these high-cost city cards are too slow and easily removable; therefore making little to no use for the idea of 'cities' unless theres a new concept added into the game [battlecry, deathrattle, taunt, silence, etc]
Mimiron's head is basically Voltron, and mr. Nesingwary just varies too much to be relevenat.
the point being not only have i not gone against Voltron yet but not even Mimiron's head. Its not about why i never see those cards. I'm aware why those cards are barely played and that relevance goes hand in hand
Druids are not known for their hard removals which is why Naturalize and Poison Seeds have high consequences which is why the other hard removal spells you mentioned are better quality
I've been looking for some wild/unique/themed decks to play since being bored of the typical meta decks [i.e. Priest Thief, Draw/Troll Rogue, winfury shaman, all-spell mage, etc] and came across what is possibly my favorite so far. It's fatigue druid, already known, but themed around Tree of Life probably the wildest card released for GvG
The idea is to kill your opponent with fatigue. The games always last a long time but the wins are very satisfying. Using Naturalize when your opponent is out of cards makes it much better than pyroblast.
For example if its already been a couple of fatigued turns. Two Naturalize played = 3 + 4 + 5 + 6 = 18 damage and another 7 when you end your turn. Another grove tender or coldlight of oracle or one more turn basically finishes off your opponent. The most important thing is to just clear the board, ignore attacking your opponent's hero unless theres no other move.
Like I said, its just a fun deck, definitely not competitive. I win 60-70% of my games usually losing to mech mages
Every card is a necessity including that one innervate which best pairs with Wild Pyromancer as you will be clearing boards early on game with your low cost spells. All your heals as well and most importantly, the card that is the cherry on top, Tree of Life. Tree of LIfe can change the game from black to white, so many concedes after playing this card.
Let your opponent draw cards if its not a zoo-type deck. If its a priest who plays northshire cleric, attack into it to allow your opponent to heal and draw ESPECIALLY if they summon two northshire cleric which is jackpot for you
I have the card and even I'm saying it could use a small nerf, not to its cost,health, or damage, just purely the bombs. It's helped change numerous games for me and secure my win and its useful in almost all type of decks compared to some other legendaries. And it has nothing to do with it being a badass legendary; only its rarity, how often you see them with an unique ability as well as how it should be situational.
Keep his attack at 7 so its still prone to Big Game Hunter.
If it's changed from battlecry to deathrattle, its going 2 steps down as silence becomes so much more valuable while not having to deal with two extra minions and its deathrattle or the need to use some aoe silence/dmg spell.
In the end they should just nerf the amount of damage done by the bombs and reduce the attack to 0.
Never watched Reynad's videos, just know of him that he streams HS. I was just curious what this whole "salt" thing is with him and why everytime the HS Card "Salty Dog" is mentioned it's paralleled to him?
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Source?
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Majority of these high-cost city cards are too slow and easily removable; therefore making little to no use for the idea of 'cities' unless theres a new concept added into the game [battlecry, deathrattle, taunt, silence, etc]
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the point being not only have i not gone against Voltron yet but not even Mimiron's head. Its not about why i never see those cards. I'm aware why those cards are barely played and that relevance goes hand in hand
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For the most part I still havent gone against Mimiron's Head and V-07-TR-0N and Hemet Nesingwary. Can be any expansion
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Druids are not known for their hard removals which is why Naturalize and Poison Seeds have high consequences which is why the other hard removal spells you mentioned are better quality
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I've been looking for some wild/unique/themed decks to play since being bored of the typical meta decks [i.e. Priest Thief, Draw/Troll Rogue, winfury shaman, all-spell mage, etc] and came across what is possibly my favorite so far. It's fatigue druid, already known, but themed around Tree of Life probably the wildest card released for GvG
The idea is to kill your opponent with fatigue. The games always last a long time but the wins are very satisfying. Using Naturalize when your opponent is out of cards makes it much better than pyroblast.
For example if its already been a couple of fatigued turns. Two Naturalize played = 3 + 4 + 5 + 6 = 18 damage and another 7 when you end your turn. Another grove tender or coldlight of oracle or one more turn basically finishes off your opponent. The most important thing is to just clear the board, ignore attacking your opponent's hero unless theres no other move.
Like I said, its just a fun deck, definitely not competitive. I win 60-70% of my games usually losing to mech mages
Kripp calling it the most innovative deck:
https://www.youtube.com/watch?v=dJ7X9kPZpww
The guy who posted it:
http://www.hearthpwn.com/decks/140918-natural-remedies
His details on how to play the deck and why each card is important and why others arent needed.
http://www.reddit.com/r/hearthstone/comments/2qo7rn/after_a_thousand_games_of_mill_druid/
Every card is a necessity including that one innervate which best pairs with Wild Pyromancer as you will be clearing boards early on game with your low cost spells. All your heals as well and most importantly, the card that is the cherry on top, Tree of Life. Tree of LIfe can change the game from black to white, so many concedes after playing this card.
Let your opponent draw cards if its not a zoo-type deck. If its a priest who plays northshire cleric, attack into it to allow your opponent to heal and draw ESPECIALLY if they summon two northshire cleric which is jackpot for you
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The Shrinkmeister > Shadow Madness > Youthful Brewmaster/Recombobulator is what usually comes to mind but have been more frequent since.
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I have the card and even I'm saying it could use a small nerf, not to its cost,health, or damage, just purely the bombs. It's helped change numerous games for me and secure my win and its useful in almost all type of decks compared to some other legendaries. And it has nothing to do with it being a badass legendary; only its rarity, how often you see them with an unique ability as well as how it should be situational.
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Keep his attack at 7 so its still prone to Big Game Hunter.
If it's changed from battlecry to deathrattle, its going 2 steps down as silence becomes so much more valuable while not having to deal with two extra minions and its deathrattle or the need to use some aoe silence/dmg spell.
In the end they should just nerf the amount of damage done by the bombs and reduce the attack to 0.
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Destroyer of Worlds
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Never watched Reynad's videos, just know of him that he streams HS. I was just curious what this whole "salt" thing is with him and why everytime the HS Card "Salty Dog" is mentioned it's paralleled to him?
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what makes you think you cant?