For a company obsessed with the cards clearly explaining their mechanics, even going so far as to remove keywords because they were "too confusing" - these new quest cards are an absolute disaster. The mechanics are hidden and it's not clear whether the card is worth playing at all. An opponent playing them against you presents an unclear threat.
- dirbrian
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Member for 11 years, 1 month, and 21 days
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Thanatos2k posted a message on New Expansion Revealed: United In StormwindPosted in: News -
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Inshki posted a message on New Demon Hunter Epic Card Revealed - Ancient Void HoundPosted in: NewsThis should be a warlock card too. No Big demons for warlock this expansion?
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aposteljoe posted a message on Glide nerfPosted in: General DiscussionThis is how I would rebalance Glide:
- Change cost 4 -> 10
- Change rarity to Legendary, so you have only one copy in your deck
- Move it to Hall of Fame immediately on release day
- Change the card text to: "Deal 30 damage to your Hero. Outcast: Deal another 30 damage to your hero"
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Harryp19 posted a message on New DH/Hunter Legendary Card Revealed - Ace Hunter KreenPosted in: NewsDefinitely. I initially thought this was a Demon Hunter legendary, not a dual-class one....
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NIOIN posted a message on Frazzled FreshmanPosted in: Frazzled FreshmanIf we continue like this in the far future we'll be playing vanilla 1 Mana 1/7s.
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Fadopastor posted a message on Transfer StudentPosted in: Transfer StudentBoard and effect
(Standard [AoO] in bold)
Orgrimmar - Battlecry: Deal 2 damage.
Stranglethorn - Stealth, Poisonous
Stormwind - Divine Shield
Pandaria - Battlecry: Give a friendly minion +1/+2.
Naxxramas - Deathrattle: Add a random Deathrattle minion to your hand.
Goblins vs Gnomes - Battlecry and Deathrattle: Add a Spare Part card to your hand.
Blackrock - At the end of your turn, reduce the Cost of a random card in your hand by (2).
The Grand Tournament - Inspire: Draw a card.
LoE (Excavation) - Battlecry: Add a random weapon to your hand.
LoE (Museum) - Battlecry: Discover a new Basic Hero Power.
Whispers of the Old Gods - Battlecry: Spend all your Mana. Summon a random minion of that Cost.
Karazhan - Battlecry: Add a Karazhan Portal spell to your hand.
Gadgetzan - Battlecry: Give a random minion in your hand +2/+2.
Un'Goro - Battlecry: Adapt.
Frozen Throne - Deathrattle: Add a random Death Knight card to your hand.
Kobolds - Battlecry: Recruit a minion that costs (2) or less.
Witchwood - Echo, Rush
Boomsday - Taunt. Battlecry: If you have 10 Mana Crystals, gain +5/+5.
Rastakhan - Rush, Overkill: Draw a card.
Rise of Shadows - Battlecry: Add a Lackey to your hand.
Uldum (Feet) - Reborn
Uldum (Windmill) - Battlecry: Add an Uldum Plague spell to your hand.
Dragons - Battlecry: Discover a Dragon.
Outland - Dormant for 2 turns. When this awakens, deal 3 damage to two random enemy minions.
Scholomance - Battlecry: Add a Dual Class card to your hand. -
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Ahkoo posted a message on Trial By Felfire Solo Adventure - Launch Today!Posted in: Newskinda a lame adventure
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xskarma posted a message on Patch 17.4 - Pirates in Battlegrounds, New Heroes, Shifting Minion Pools, Adventure!Posted in: Newshttps://twitter.com/Chakki_HS/status/1270062102846124032
"Treasure Chest = summon a random golden minion.Eudora hero power gives a random golden minion from your Tavern tier or below after 4 uses."
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Shagwagon posted a message on I don’t understand the issue with priest...Posted in: Standard FormatI think part of it is that when you see Priest, you are preparing for a 30 minute game.
Personally, I find it annoying when a Priest copies cards from your deck and pulls off your own gameplan before you do.
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HMcCool posted a message on Adventure opens next week! Yet Blizzard has said nothing?Posted in: General DiscussionQuote from moonprince >>I don't care.
Thats fair, however Im talking to the people who enjoy single player content. I play all of it and maybe unlike you, It is my favorite game mode, so I am a bit disappointed it has been kind of neglected this time around/
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The original philosophy has already changed since majority of their original team has moved on.
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Dear Hearthpwn,
Almost a decade later why can y'all not figure out how to show every stage of the card?
I didn't even realize these cards had other stages until I saw them from another source.
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Dear Hearthpwn,
Almost a decade later why can y'all not figure out how to show every stage of the card?
I didn't even realize these cards had other stages until I saw them from another source.
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I can't be the only one who thought you could discover a spell in your deck that you didn't start with-- thinking this would be great for C'thun.
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you know if they actually tested out their cards out they could avoid disasters like these
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" This is a nerf because board clears will now hit this before it gets buffed. Until now it gained stats when you cast a spell and now it will be after, so if you use a board clear with overload that deals 4 dmg this will die instead of going to 5 health before it takes 4."
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oh god its this fuking fish
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I don't think Discover is a toxic mechanic. Lets not forget it was accepted and transitioned into a staple mechanic after the game was being criticized for too many RNG mechanic. If anything its how they balance these discover cards, many have way too much value.
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oh nvm, i realize i forgot about only having 1 per legendary
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I'm an absolute retard, but what the hell does " 35 brand new cards (66 in total)" mean?