Oh, please! Cross your fingers and pray for the right mulligan, otherwise, you're out of luck. So many other decks have better synergy and are more forgiving if you have a bad opening hand.
Do you mind sending a little luck in my direction, because I could use it, too? I keep waiting patiently for a break, but before it comes, my opponent has enough for lethal. I'd appreciate it a lot. Thanks.
Not consistent. Ugh, I can never draw Elven Minstrel within my first 10-15 cards, but Assassinate and sudden betrayal always seem to show up on turn 1. This is a frustrating deck that makes you feel hopeless when you're sitting with duds, while you pray that your next card will be enough to kick off that combo. Kudos to the people that make it work.
Congrats if you can consistently hold off the opponent till you get the right combo. In my experience, you'll spend half the game cursing out your bad luck, because you keep drawing crap like lesser diamond spellstone or vivid nightmare when you have yet to see a minion in your hand. I can never manage to draw spirit lash with Thalnos or Velen, so the effect is underwhelming most of the time. For some turns, all you can do is use your hero power. It's not a competitive deck unless you're playing someone with a slow control deck.
Ouch, this deck is painful against aggro. I appreciate your creativity and ability to make it work, but this needs some tweaking. Played a few matches. My opponents must be extremely lucky against me because it's hard to counter the rush when you get a lousy starting hand like primordial drake, healing rain, etc. after your mulligan. Totems get cleared. Those murmuring elementals are worthless without enough mana or a cheap battlecry, and waiting for a board clear is difficult because they have the potential to build up quickly before you have the opportunity to aoe. Overload doesn't help the cause. It seems like a fun deck if you can play against a control deck.
Cool deck, but N'zoth feels useless when you only have two minions with a death-rattle (that are at a high mana cost). He doesn't have a significant impact, unless you've played Hadronox, presuming it hasn't been polymorphed, hexed, or mind controlled. So he often sits in your hand, and you feel like you should use him but have yet to get any value from its ability in matches. Maybe another legendary or high-cost minion would be better in this situation. N'zoth and Violet Wurm feel very odd in this deck.
This deck feels slow compared to other aggro decks because of the lack of card draw. I'm having a lot of trouble maintaining board presence or being aggressive with most other decks. I keep drawing duds with very few options in my hands, while my opponent builds a stronger board. I can see how this would work under the right circumstances, but most other decks will have an advantage with some aoe and better card draw. Thanks for sharing. It didn't work for me. :(
Well, thanks for taking the time to reply. Sorry if I was harsh. I've been using your decks for years, and I appreciate the fact that you consistently assist us noobs with deck construction. Good luck this season. :)
You make some great decks, but this one is bad. I can't win playing against any kind of control or aggro decks. There's no card draw, so if they clear your board or you draw worthless minions, then pray for a miracle. I just can't compete with locks, priests, druids or warriors. What good is secretkeeper on turn 5 when they've already built up a strong board, while I keep drawing puny or worthless secrets that they play around. Am I just supposed to hero power and save my secrets for that point or hope for a nice mulligan. Come on! This is a painful deck.
Great deck, I've been more successful with this deck than some of the other druid decks. However, I think that including pairs of Ultimate Infestation and Gadgetzan Auctioneer are a bit much. Both cards often sit in my hand throughout the entire game, because I'm worried about overdraw or don't have the mana to do anything significant with them. Maybe I'm wrong, but I think you could do without one Infestation and include Arcane Giant or something else.
Really? I had no problem dominating priest, lock, and druid by turn four. Unless they're getting insanely luck draws, I don't see why this wouldn't be good...
2
It was amazing on the first two days. Not anymore!
0
Oh, please! Cross your fingers and pray for the right mulligan, otherwise, you're out of luck. So many other decks have better synergy and are more forgiving if you have a bad opening hand.
0
This deck is horrible against other classes. I don't understand why it has a positive rating.
3
Lost. How does one win this without card draw?
1
Do you mind sending a little luck in my direction, because I could use it, too? I keep waiting patiently for a break, but before it comes, my opponent has enough for lethal. I'd appreciate it a lot. Thanks.
5
Not consistent. Ugh, I can never draw Elven Minstrel within my first 10-15 cards, but Assassinate and sudden betrayal always seem to show up on turn 1. This is a frustrating deck that makes you feel hopeless when you're sitting with duds, while you pray that your next card will be enough to kick off that combo. Kudos to the people that make it work.
5
Congrats if you can consistently hold off the opponent till you get the right combo. In my experience, you'll spend half the game cursing out your bad luck, because you keep drawing crap like lesser diamond spellstone or vivid nightmare when you have yet to see a minion in your hand. I can never manage to draw spirit lash with Thalnos or Velen, so the effect is underwhelming most of the time. For some turns, all you can do is use your hero power. It's not a competitive deck unless you're playing someone with a slow control deck.
4
Ouch, this deck is painful against aggro. I appreciate your creativity and ability to make it work, but this needs some tweaking. Played a few matches. My opponents must be extremely lucky against me because it's hard to counter the rush when you get a lousy starting hand like primordial drake, healing rain, etc. after your mulligan. Totems get cleared. Those murmuring elementals are worthless without enough mana or a cheap battlecry, and waiting for a board clear is difficult because they have the potential to build up quickly before you have the opportunity to aoe. Overload doesn't help the cause. It seems like a fun deck if you can play against a control deck.
0
Cool deck, but N'zoth feels useless when you only have two minions with a death-rattle (that are at a high mana cost). He doesn't have a significant impact, unless you've played Hadronox, presuming it hasn't been polymorphed, hexed, or mind controlled. So he often sits in your hand, and you feel like you should use him but have yet to get any value from its ability in matches. Maybe another legendary or high-cost minion would be better in this situation. N'zoth and Violet Wurm feel very odd in this deck.
0
This deck feels slow compared to other aggro decks because of the lack of card draw. I'm having a lot of trouble maintaining board presence or being aggressive with most other decks. I keep drawing duds with very few options in my hands, while my opponent builds a stronger board. I can see how this would work under the right circumstances, but most other decks will have an advantage with some aoe and better card draw. Thanks for sharing. It didn't work for me. :(
0
Well, thanks for taking the time to reply. Sorry if I was harsh. I've been using your decks for years, and I appreciate the fact that you consistently assist us noobs with deck construction. Good luck this season. :)
-1
You make some great decks, but this one is bad. I can't win playing against any kind of control or aggro decks. There's no card draw, so if they clear your board or you draw worthless minions, then pray for a miracle. I just can't compete with locks, priests, druids or warriors. What good is secretkeeper on turn 5 when they've already built up a strong board, while I keep drawing puny or worthless secrets that they play around. Am I just supposed to hero power and save my secrets for that point or hope for a nice mulligan. Come on! This is a painful deck.
4
Great deck, I've been more successful with this deck than some of the other druid decks. However, I think that including pairs of Ultimate Infestation and Gadgetzan Auctioneer are a bit much. Both cards often sit in my hand throughout the entire game, because I'm worried about overdraw or don't have the mana to do anything significant with them. Maybe I'm wrong, but I think you could do without one Infestation and include Arcane Giant or something else.
2
Thank you, this was a great early deck while starting out on the ladder.
0
Really? I had no problem dominating priest, lock, and druid by turn four. Unless they're getting insanely luck draws, I don't see why this wouldn't be good...