What about 1-cost Totemic Might sir?
- asdada45123
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Member for 7 years, 11 months, and 1 day
Last active Sun, Jun, 16 2019 19:20:13 -
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Dischargedeath posted a message on New Rogue Card Reveal - Academic EspionagePosted in: News -
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Rapidosamurai posted a message on UNTOUCHED BY NERFS 60% WIN RATIO WARLOCKPosted in: WarlockIf you are intrested for 60% wr deck from rank 5-1 which dont use any card that will be nerfed please leave a comment and i will be happy to share it with you guys!!
Also this deck have around 63% wr vs other warlock decks. Tip: deck is very fun and easy to play but hard to master (i have 2000+ wins with this archetype so i have mastered it long time ago). It is legend worth deck because im on rank 1 with 4 stars :)
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Kramnidorach posted a message on What is better. Wild or Standard?Posted in: General DiscussionThere are a cancer decks in wild too, but a lot of variety too. There's so much cards to choose from, you can't pack them all in a single deck...
Some cards that were barely average can become quite good over time (I'm looking at you stalag and feugen). So a lot of opportunity to surprise your opponent.
Now, some very strong and annoying cards that should have been nerfed long-term ago but weren't can also get on nerves too. But overall I do like it a lot more too.
Also, on the long run, it's cheaper than standard since you don't have to depend as much on the latest set's must have cards...
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brandoowin posted a message on What is better. Wild or Standard?Posted in: General DiscussionI used to play standar, but man, wild>>>standard, you can craft anything, and play anything. I reach legend and high ranks playing any class I want, however in wild there are some cancer decks, but the variety is better so you don’t get bored too easy.
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Kiwi_81 posted a message on KubaRozpruwacz's Reno N'zoth MagePosted in: KubaRozpruwacz's Reno N'zoth Magewhy Ragnaros the Firelord over Sylvanas Windrunner in a N'Zoth deck?
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Khiago posted a message on Togwaggle Druid - the new cancer deck??Posted in: General DiscussionYou prefer lose to 7 doomguards summoned by Guldan? Or Maybe a Tyrantus in turn 6?
Togwaggle Druid is just a fun deck. It's cool won with a original way
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Wada posted a message on New way to nerf Carnivorous CubePosted in: Card DiscussionCube is not the problem, Doomguard having charge is the problem.
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Nanaki404 posted a message on New way to nerf Carnivorous CubePosted in: Card DiscussionDisclaimer : I'm not saying cube should or should not be nerfed, I'm not saying cube will or will not be nerfed. This is just speculation on HOW to nerf cube IF it gets nerf.
So, IF cube ever gets nerfed, how could it be nerfed ?
How about cube not destroying the friendly minion, but "nabing" it like the Gnomenapper in Monster Hunt ?
When a minion gets "nabbed" by gnomenapper, its deathrattle does not trigger, and the minion disappears in a bag with "deathrattle : return your stolen minion". When the bag is killed, the minion return in the state it was before, which means it stays silenced if it was silenced, it keeps buffs, and stays wounded.
Obviously, this would need a new keyword to make it clear. Cube text would then look like "Battlecry : [keyword] a friendly minion. Deathrattle : return 2 copies of the [keyword]-ed minion".What would that change ?
First, it would not trigger deathrattles, so no cube to trigger Hadronox, and cubing a voidlord would not spawn voidwalkers.
Then, silenced minions would not return unsilenced, which means you can safely silence a voidlord without risking it getting cubed and face 2 regular voidlords afterwards.
Finally, minions will stay wounded, thus you will not see a doomguard spawn with skull, trade one of your minion, get cubed, cube gets dark pacted, and 2 fresh doomguard spawn to trade with your other minions while staying alive afterwards due to 7 health. If the 1st doomguard trade with a 4/4, the after-cube doomguards would be 5/3, and would die if trading with other big-ish minions.Finally, this should not be a problem for Hearthstone programmersn since they already did this for Monster Hunt.
What do you think about this ?
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M0byFish posted a message on I believe that Naga Sea Witch needs to be nerfed. What say the Wild players?Posted in: Wild FormatNaga Giant decks are as close to a "push button; win game" deck as you can get in this game. Naga almost always comes down on turn 5 and then immediately floods the board with giants. only 3 classes have a single card (Poison Seeds, Brawl, and Lightbomb) that can deal with this kind of board-state on-curve (and only one of which actually clears the board), and 3 more have a 2-card combo that could also work (Wild Pyromancer + Equality, Frost Nova + Doomsayer, Bloodbloom + Twisting Nether). But 2-card combos are unreliable, and not worth putting in your deck simply to counter a bullshit strategy to begin with.
For Hunter, Shaman, Rogue, the game just ends on turn 5... either they were an aggro deck and managed to find lethal, or the giants just stomp their heads in on the next turn.
I honestly don't know how the Naga interaction is still in the game. It is 100x worse than pre-nerf quest rogue, which was nerfed simply because people hated playing against it.
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LuckySe7en99 posted a message on 7 cards I'd like to see nerfed (and how/why)Posted in: Card DiscussionCouldn't agree more, all great suggestions
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Lol rogue has been shit for last 4 expansions , except few decks that has been nerfed soon after
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BY REPLACING HIM
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How is rank 5 deck trash?
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This deck is good, for MAX rank 5. No further
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Wild
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I play everything! Those downvotes are desperate copycats that cant play any other combo or deck beside hearthpwn, but on the other side everyone probably agrees with me
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Nop. you can play malygos druid. I got legend with him it might be even better than this. Its just that everyone play this deck because community is desperate and every deck that is on hearthpwn top side it will be played no matter what. I even faced odd palas with raid leaders, because that deck was on hearthpwn top side
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Why would they hire him
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Nah, its usually meme decks.. not so viable