• 0

    posted a message on New Card - Ball of Spiders [Hunter]

    I actually think this card is really clever and fun.  Control hunter seems to use Beast Synergy more than face/aggro, so this card text may as well read like this:

    "6 mana: Draw 3 beasts next turn, but get 3 synergistic 1/1s this turn"

    Feign Death is already excellent for Sylvanas Windrunner and Savannah Highmane.  This new control hunter will probably be using all those cards.  Now there's going to be a 2-card, 8-mana combo that results in 6 random beasts in your hand.  I'll definitely be trying this deck.  Sneed's Old Shredder will be in there too.  /grin

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Maiden of the Lake

    This actually synergizes well with taunt givers.  It's like a snapjaw turtle with a little bonus (and 1 less health).

    If this is already on the board when Handlock plays Jaraxxus, they get an infernal that same turn.  Handlock already plays taunt givers, but I doubt they'll find space for this with the new Frost Giant.

    We should be thinking about how this fits into new decks though.  I am imagining Watcher-type control decks becoming viable for more classes

     

    Posted in: Card Discussion
  • 1

    posted a message on Weekly Design Competition #18 - [Ended]

    My first submission, riffing off Ancient Watcher.

    Ironaya

    Posted in: Fan Creations
  • 0

    posted a message on New Card - Volcanic Drake

    It's not OP.  It's just cool.  Because it doesn't attack on the turn it arrives, any amount of attack above its health is effectively the same, unless it survives until it can attack.  A Belcher or sen'jin wouldn't trade into this anyway .  The fact that it can kill a yeti is nice though.  I say that because it would kill any 2 2-atk minions that traded into it anyway (except Deathlord).  It would kill any 4-attack minion the opponent could have out by turn 4 too, except for a healed up Injured Blademaster.

    To be able to play this on turn 4, (a) you need to have a minion on the board (b) your opponent must have a minion on the board, (c) you must be able to kill that minion, and (d) it must kill your minion to do so.  That's a lot.

     

    I think this would be best w/ paladin (pyro+equality) and priest (Auch + CoH).  I will be trying it out.

     

     

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Volcanic Drake

    You'd definitely play a 4/4 for 3, and clearly people play a 4/5 for 4 (hello yeti), so it seems like the stats make this worth 4 mana.  How hard is it for a minion on your board to trade with 1 other minion and get that value?  It's not hard.  It's easy.  This card is AT LEAST treading water with value, with a distinct possibility of very high value.  Even if we don't consider dragon synergy, I'm a fan of this card.

     

    Remember it's more useful to try to make cards work than to just call them crap and move on.  You may be right, but the players that stay ahead of the meta are the ones trying to make cards work.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Drakonid Crusher

    The versatility of this is striking.  People saying Sylvanas is better aren't considering that they're useful in different situations.  Pulling BGH on a 6 mana card is fantastic for control decks.  Aggro decks just lost their only big minion.  Of course it's worth considering that one could run two of these fellas.

    It's not unreasonable to play this on curve for a 6/6, or topdeck lategame into a 9/9.  I think this card is actually very good.  It's not exclusively win-more for that reason.  Sylvanas provides catchup mechanics, which is great when you're behind, which is often the case on turn 6 for control.  This card is just straight up board presence with some solid versatility.  I really like it.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Nefarian

    it's far more interesting and useful to find a way to make this card good than to complain about it or just say it won't see play.  You may be right, but the players who end up ahead of the meta are the ones trying to make cards good.

    Clearly it's a control card.  No question there.  current control decks are: Tirion Paladin, Standard Priest, Control Warrior, Handlock,  Freeze Mage, Taunt Druid, maybe Miracle Rogue will come back.  What decks could be most synergistic with spells of any kind?  Probably mage and warrior, given Flamewalker and Wild Pyro, respectively.  Miracle rogue would love this of course, if Miracle Rogue comes back.  Priest could get down for this, but not particularly so.  Taunt druid and Tirion Paladin don't seem to really have any benefit.  Wild pyro + equality isn't really helped with more spells.

    I'd try Nef in control warrior.  I don't have the cards for freeze mage.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Dragonkin Sorcerer

    Honestly, this looks great with those ridiculous divine spirit inner fire decks.  combine that with some spare parts and you may have a reasonable priest aggro deck.  Play with some harvest golems and shredders - throw in sneed's and boom if you want something more midrange.

    Of course, those decks have shown themselves to be somewhat inconsistent, and typically unable to beat other aggro decks with synergistic hero powers.  This would have to use the similar advantage that deathrattle priest used to get - which was just to overwhelm the board with high-health minions that even flamestrike couldn't clear.  Then, you're specifically looking for low-mana, sticky, high health minions to couple with some healing spells and health buffs.  Deathlord, This card, injured blademaster, circle of healing, light of the naaru, velen's chosen, echoing ooze?

    Just a thought.  It's more useful to try to make cards good than to just call them bad.  People who end up ahead of the meta are the ones trying to make cards good.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Axe Flinger

    Warrior has turn 2 Armorsmith, turn 3 Acolyte of Pain, turn 4 this.  It's beautiful with Bouncing Blade, Wild Pyromancer, Whirlwind, Death's Bite, and particularly Cruel Taskmaster and even Inner Rage.

    As aggro as this seems, it seems like a great addition to control warrior.  In the control vs. control matchup, warrior can get outlasted and fatigued to death (because of all the draw of course).  This helps end the game before that's an issue, without giving up too much.  Now I just need to think about what this card replaces...

    Posted in: Card Discussion
  • -1

    posted a message on Beer Party!

    We all know there is at least one angry guy in every bar.  As a result, I suggest replacing 1x Grim Patron with 1x Magma Rager

    Posted in: Beer Party!
  • 1

    posted a message on New Card - Rend Blackhand

    We need to be thinking about making cards work.  A versatile, obviously good card would be OP and boring.  It would edge out existing cards and allow for fewer choices in the game.

    Does anyone know about the OTK shaman that popped up after GvG?  That deck sits with a full hand pretty regularly and likes reactive removal like this (and of course BGH) and spells.  That deck famously runs Malygos with Ancestor's Call.  Since it sits with a full hand anyway, the deck should be happy with 2 Twilight Drakes and maybe 2 Azure Drakes.  You've now got 5 sturdy dragons to trigger Rend, helping you survive until that nasty combo is ready.

     

    Posted in: Card Discussion
  • 2

    posted a message on Hearthstone Patch 8036 - Blackrock Mountain, Three New Card Backs

    A Nefarian card might automatically change back and forth between human and dragon form each turn.  4/4 human, 10/10 dragon?  You play him as a human for what, 6 or 7 mana?

    Posted in: News
  • 0

    posted a message on Upcoming Balance Change to Undertaker

    a 1/3 undertaker would have been unequivocally better than mana wyrm.

    Because there's hardly a reason NOT to play a deathrattle minion, there's no choice.  If you can buff undertaker, you should.  Overcommitting is a concern, but when is it not?

    Like modded said, you may not want to play your spells when mana wyrm is on the board (polymorph, duplicate, arcane explosion, finnicky cloaking field), and your opponent may even be able to trick you into using them inefficiently because you got greedy buffing your minion. (i.e. frostbolt to face, like he said).

    Posted in: News
  • 0

    posted a message on Force of nature + Wailing soul

    wailing soul also happens to synergize with ancient watchers too though.  Try it dude,  Watcher druid + wailing soul.  might as well throw in dancing swords or the 3-mana 4/4 ogre.  Let us know how it goes.

    Posted in: Druid
  • 0

    posted a message on Ogre Ninja

    So my last arena run was as an aggro(ish) rogue, and I went 8-3.  I used this card as a finisher in a few of the games.  It's not terribly difficult to manage the luck.  Full disclosure: I did lose my third game against a control (ish) druid on a swing from this fella.  He had already swung twice, so he got great value even though he wasn't able to win me the game.

    I honestly really liked this card.

    Posted in: Ogre Ninja
  • To post a comment, please login or register a new account.