• 1

    posted a message on 39% wr

    Hey, no worries! Happens to the best of us

    Posted in: General Discussion
  • 4

    posted a message on 39% wr

    Let's say you have 5 minions and your opponent has one. You have 21 health, the opponent has 18. 8 targets total, and yogg casts pyroblasts. There is a 1/8 chance you get hit, a 1/8 chance your opponent gets hit, and a 3/4 chance a minion gets hit. Each time a minion dies, that number shifts accordingly. One gets hit, then you have a 1/7 chance, the opponent has a 1/7 chance, and the remaining 5/7 falls to the minions. 

    One thing you'll notice is that each hero consistently has the same chance of getting hit as the other hero, regardless of minions. Where the minions are is completely irrelevant; as soon as yogg casts pyroblasts, the only thing that matters is life total (and weird fringe options like ice block).

    The chance of the higher health hero dying first is unlikely, but to a completely reasonable degree, and to cite that outcome as suspicious is completely ridiculous.

    Edit-to add to that, yogg doesnt just decide if its going to hit an enemy or an ally, then pick a target. It just chooses a target. Doesn't care where that target is.

    Posted in: General Discussion
  • 4

    posted a message on Furious Howl

    oh no

    Posted in: Furious Howl
  • 1

    posted a message on Aggro players lives matter

    Cards that destroy stuff from your deck should not hurt aggro decks. It hurts control because they get closer to fatigue, and it hurts combo because it can destroy their win con, but aggro losing cards just means your other aggressive cards get found earlier. They should never really hit fatigue either way, if the deck is built right

    Posted in: General Discussion
  • 1

    posted a message on Battlegrounds is rigged

    I'd be interested to see your study on points 1 and 2, because all I saw so far from going through responses is that devs have apparently said its true. I wouldn't mind some citations there.

    Hard agree on 3 though; anyone who says bgs isnt pay to win is wrong; with heroes mattering as much as they do, having two other options will increase your win rate in the long term.

    Points 1 and 2 seem purely speculative to me, so I hope you can provide more information there. Also you unironically said 'mansplained' lol

    Posted in: Battlegrounds
  • 1

    posted a message on How to nerf quests

    Damn this Andrei guy is really something lol

    Posted in: General Discussion
  • 14

    posted a message on New Warlock Legendary Hero Card Revealed - Dreadlich Tamsin

    Silence a friendly minion, draw a card

    Posted in: News
  • 3

    posted a message on Mr. Smite

    If i had to guess, they'll come around to your way of thinking soon. If nothing else, pulling this from the juggernaut will likely be way too powerful

    Posted in: Mr. Smite
  • 3

    posted a message on Edwin, Defias Kingpin

    If you draw a 'cast when drawn', you will be unable to continue edwin's effect. I ran mankrik in a deck with acrobatics and it works that way with that, so I can't imagine this will be any different.

    Posted in: Edwin, Defias Kingpin
  • 2

    posted a message on Patch 21.3 Is Coming On Tuesday - Constructed & Battlegrounds Balance Changes

    Well-deserved strutting it would be. i strongly doubt they would make cards mutually exclusive; hearthstone thrives in its simplicity in design (this was their reason for keeping deck slots limited to 9 for so long (which is weird but whatever)), and this is a pretty unintuitive fix. It would definitely be a big step to balancing the archetype, but not the direction they like taking these things

    Posted in: News
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