• 4

    posted a message on Holy Maki Roll

    Didnt they just give a 'repeatable this turn' card echo? Why arent they doing that for this too?

    Posted in: Holy Maki Roll
  • 2

    posted a message on Lady Ashvane

    I remember thinking hobart grapplehammer was going to be nuts when he was spoiled. He was not nuts. I doubt this will be, either

    Posted in: Lady Ashvane
  • 3

    posted a message on New Priest Rare Card Revealed - Handmaiden

    Can you really call it card draw if it only replaces itself? I'd call those can trips. The only 'draw' cards listed there were multicaster and spirit guide, and since we're talking about priest here, only spirit guide. A damn good card, but certainly not 'too much draw'.

    Posted in: News
  • 4

    posted a message on New Mage Legendary Card Revealed - Gaia, the Techtonic

    MECH MAGE LETS GOOOOOOOOOOOOOOO

    Posted in: News
  • 4

    posted a message on AFKay tier 1!?

    Also, keep in mind that 4th best does NOT necessarily mean lots of first place finishes. I suspect she's a very consistent 3rd place hero who doesnt often hit above that point (just guesses though i barely play anymore)

    Posted in: Battlegrounds
  • 1

    posted a message on 39% wr

    Hey, no worries! Happens to the best of us

    Posted in: General Discussion
  • 4

    posted a message on 39% wr

    Let's say you have 5 minions and your opponent has one. You have 21 health, the opponent has 18. 8 targets total, and yogg casts pyroblasts. There is a 1/8 chance you get hit, a 1/8 chance your opponent gets hit, and a 3/4 chance a minion gets hit. Each time a minion dies, that number shifts accordingly. One gets hit, then you have a 1/7 chance, the opponent has a 1/7 chance, and the remaining 5/7 falls to the minions. 

    One thing you'll notice is that each hero consistently has the same chance of getting hit as the other hero, regardless of minions. Where the minions are is completely irrelevant; as soon as yogg casts pyroblasts, the only thing that matters is life total (and weird fringe options like ice block).

    The chance of the higher health hero dying first is unlikely, but to a completely reasonable degree, and to cite that outcome as suspicious is completely ridiculous.

    Edit-to add to that, yogg doesnt just decide if its going to hit an enemy or an ally, then pick a target. It just chooses a target. Doesn't care where that target is.

    Posted in: General Discussion
  • 4

    posted a message on Furious Howl

    oh no

    Posted in: Furious Howl
  • 1

    posted a message on Aggro players lives matter

    Cards that destroy stuff from your deck should not hurt aggro decks. It hurts control because they get closer to fatigue, and it hurts combo because it can destroy their win con, but aggro losing cards just means your other aggressive cards get found earlier. They should never really hit fatigue either way, if the deck is built right

    Posted in: General Discussion
  • 1

    posted a message on Battlegrounds is rigged

    I'd be interested to see your study on points 1 and 2, because all I saw so far from going through responses is that devs have apparently said its true. I wouldn't mind some citations there.

    Hard agree on 3 though; anyone who says bgs isnt pay to win is wrong; with heroes mattering as much as they do, having two other options will increase your win rate in the long term.

    Points 1 and 2 seem purely speculative to me, so I hope you can provide more information there. Also you unironically said 'mansplained' lol

    Posted in: Battlegrounds
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