Ehh.. bad take, man. I'm glad control is finally being pushed in a cool and interesting way.
- Vessyl
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Wilsbourne posted a message on 40 hp and 40 cards, a total rip off...Posted in: General Discussion -
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CoraxCorvus posted a message on 40 hp and 40 cards, a total rip off...Posted in: General DiscussionWell, if all you want is to reach legend for the rewards, there is always classic mode. Only your highest rank counts, so you could try reaching legend there before switching to your normal mode. Otherwise, wait for standard to rotate to your preferred speed, guess? I personally have been waiting for a slower standard meta for quite some time now.
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Phoesias posted a message on New Rogue Rare Card Revealed - Sinstone GraveyardPosted in: NewsThis is Nuts
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3nnu1 posted a message on Fire festival is SO BAD NOWPosted in: General DiscussionI deleted it once I got to the mandatory mercenaries. They could offer 100 packs and I still won't play that garbage.
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PetiteMouche posted a message on and so it begins. . .Posted in: General DiscussionQuote from sPacEtiMe19 >>I love how people complain about this kind of stuff. Just don’t...wait for it....purchase it. I know I know, the notion.
I love how people complain about this kind of thread. Just don't... Wait for it... Post in it. I know I know, the notion. Moron.
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ArcyroX posted a message on and so it begins. . .Posted in: General Discussionyea these monetization methods suddenly started to feel like Diablo immoral methods.
"you managed to do the thing X ! congratz! as a reward, you can give some money to us"
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LordCheesus posted a message on Renathal killed the gamePosted in: General DiscussionYup, aggro player found! Sorry, buddy. Control and midrange styles of play matter too.
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TheArcanist236 posted a message on Renathal killed the gamePosted in: General DiscussionThe meta has been hard aggro 5min games for a few years now. Control players are people too.
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MilhomeManabreeze posted a message on Renathal killed the gamePosted in: General DiscussionSorry face hunter main.
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TheArcanist236 posted a message on Will there be 20 hp/20 cards legendary?Posted in: General DiscussionI really hope not. It would be absurd in aggro decks pretty much forever.
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They banned stealer of souls in wild because they wanted to preserve its use in standard; if a card isnt usable in standard and they want to reduce its impact on wild, they nerf it. Otherwise the card becomes unusable in base hearthstone, which they want to avoid at all costs
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Are you asking why people want a mode that they love playing to not suck? I don't think you need our help to figure out why people want a mode they love playing to not suck.
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Oh, I would love more 'start of game' effects. Then my dream of running a dozen of them in the same deck will finally become a reality. I'll call it 'unskippable cutscene before the boss'.
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My favourite playstyle is attrition; i want to beat my opponent's ENTIRE deck when I play. It's impossible when more than 1/3rd of my games will end up against quest lock. If there were an answer, I would run it. Since there isnt, i need to shelve the entire deck archetype. Feels bad, but thats the game now
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First real, non-rng combo disruption. I dont think I can ever go back to relying solely on dirty ray deathlord luck. I would probably quit if she were made unplayable, unless a suitable replacement is made
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My favourite playstyle is attrition. Ive played attrition priest since 2014, been slowly working on it and improving it over time. Even in karazhan when priest was the meme class, I made it work. For the first time ever, im putting the deck away. This expansion released numerous win condition cards that are truly unstoppable-not a single card in the game can neutralize it, even in wild. You just have to kill them. We've seen some before, with taunt quest warrior, jade druid, kingsbane rogue, but those all have answers now. I sincerely dont know how they can possibly print a card that neutralizes the new quest lock or quest mage. Even elwynn boar, I cant think of a way to beat that deck in fatigue (not relevant now, but its yet another deck that i cannot reasonably stop should I run into it). So, until they stop seeing play, I have to abandon the deck that I loved playing for so long. Feels bad.
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Let's see...
Stealer of Souls, in conjunction with Plot Twist, will end the game almost every time. A 6-mana 2-card combo in a deck that already requires insane card draw for the combo to work, thus making it far more consistent than any other combo deck I've known of.
Reno, for the same mana, will heal you to full.
I'm not sure in what universe healing to full is more powerful than killing your opponent. So, the real question is, does the fact that stealer of souls requires other pieces to work correctly makes it worse than reno? Because of the sheer amount of card draw available to warlock, and ran in the list by necessity, I'm going to have to go with no. It seems that they can easily double the card draw of a regular singleton deck, and while I haven't done the math, I suspect that deck putting together Stealer+plot twist is more likely than a singleton deck drawing reno.
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Oh yeah, there were like 4 rounds of nerfs or something? That was a mess
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i'd make it the first card you draw each turn, or maybe first two. Honestly, that still is pretty good for a 4-mana 2/6 demon
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Glad I'm not the only one to think that. I underrated fungalmancer on launch, and I will not make that mistake again.