I really hope not. It would be absurd in aggro decks pretty much forever.
- Vessyl
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TheArcanist236 posted a message on Will there be 20 hp/20 cards legendary?Posted in: General Discussion -
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4_77 posted a message on Will there be 20 hp/20 cards legendary?Posted in: General Discussiontoo strong
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JJSawry posted a message on Any promising Prince Renethal decks?Posted in: General DiscussionNeither did I ask for a deck to play myself. Cheers.
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tauriel2020 posted a message on New Expansion Teaser - Expansion Announcement On Monday The 27th!Posted in: Newsspeak for urself bitch
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Shipmen posted a message on Dear Zeddy You Well-Meaning IgnoramusPosted in: General DiscussionAs a video game dev myself (not at blizzard), i just wanted to add that devs very rarely actively play their own game because they do not have time to do that. Designers of course do a lot of personal testing of what they make, and how it fits in the general game, but you have to realize that this is a job; you have (~)8h work days in which you have tasks and objectives to fulfill within time constraints, you don't spend that time just playing the game to stay up to date with the meta, it's just not doable or realistic, unless doing it on your own free time, which, let me tell you, when you work on a game, you most likely want to clear your head off of it when you're back home (which is also healthy for designers to do, playing lots of different games).
So yeah, of course they try to get the best possible feel of the meta they can at all times, and of course everyone, including them, want to have the most objective view on the meta as possible, but you'd be surprised how much live-ops devs (have to) rely on content creators to stay up to date rather than personal direct experience.Sorry @Thex_ but this is another nonsense. How can you say that "devs very rarely actively play their own game because they do not have time to do that. " "you don't spend that time just playing the game to stay up to date with the meta".
This is your job, these are stupid excuses. The game has to work, if not it is THEIR fault, there are no excuses. And this is not only related with dev, but in all jobs.
I am a construction engineer, I work more than 8 hours a day. If the building collapses and I tell you: well, you see, I worked more than 8 hours a day, I don't live there, it fell, I'm very sorry, these things can happen, I did my best. Are you pissed? It is more or less the same.
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buttonmashhs posted a message on 23.4.3 Patch Notes - Balance Changes in Constructed, BG and Mercs & MorePosted in: Newsare you high?
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HoraceWalpol posted a message on Downvoting , does this site need it?Posted in: Site Feedback & SupportI think downvoting is useful when it comes to hiding misinformation. Quite a lot of interactions on this website are people asking practical questions - will there be a dust refund/how does this interaction work/will I keep the core cards when they rotate etc. - and I think it is quite valuable to be able to downvote wrong answers and upvote correct ones.
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fusilli posted a message on No it's not bias, key cards are sniped immediately after taunt dies.Posted in: BattlegroundsThis is interesting. You got the bot's output recorded (i.e. the actual parsed data to be analyzed regarding number of rounds)? First time I'm seeing anything of this ilk actually backed up by data.
I presume all of those baron rounds were without taunts or Zap, and we're talking about baron being the first attacked, rather than just first to die? Just making sure we're all on the same page here!
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Psy_Kik posted a message on No it's not bias, key cards are sniped immediately after taunt dies.Posted in: BattlegroundsBut I win with Rivendare builds regularly. That woiuld be impossible if he was snped first 76% of the time. Beasts and Mechs rely on him heavily..
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Kogan posted a message on No it's not bias, key cards are sniped immediately after taunt dies.Posted in: BattlegroundsThis has certainly some more merit than the usual "its all rigged"-posts but as YourPersonalGuru pointed out a proper statistical analysis of the data would be helpful.
But that aside i wanted to point out that baron dying earlier than other minions could also be because of its usually lower health compared to a lot of other minions. Baron rarely has more than its standard 7 health while most minions in the later stages tend to have much more. - To post a comment, please login or register a new account.
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They banned stealer of souls in wild because they wanted to preserve its use in standard; if a card isnt usable in standard and they want to reduce its impact on wild, they nerf it. Otherwise the card becomes unusable in base hearthstone, which they want to avoid at all costs
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Are you asking why people want a mode that they love playing to not suck? I don't think you need our help to figure out why people want a mode they love playing to not suck.
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Oh, I would love more 'start of game' effects. Then my dream of running a dozen of them in the same deck will finally become a reality. I'll call it 'unskippable cutscene before the boss'.
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My favourite playstyle is attrition; i want to beat my opponent's ENTIRE deck when I play. It's impossible when more than 1/3rd of my games will end up against quest lock. If there were an answer, I would run it. Since there isnt, i need to shelve the entire deck archetype. Feels bad, but thats the game now
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First real, non-rng combo disruption. I dont think I can ever go back to relying solely on dirty ray deathlord luck. I would probably quit if she were made unplayable, unless a suitable replacement is made
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My favourite playstyle is attrition. Ive played attrition priest since 2014, been slowly working on it and improving it over time. Even in karazhan when priest was the meme class, I made it work. For the first time ever, im putting the deck away. This expansion released numerous win condition cards that are truly unstoppable-not a single card in the game can neutralize it, even in wild. You just have to kill them. We've seen some before, with taunt quest warrior, jade druid, kingsbane rogue, but those all have answers now. I sincerely dont know how they can possibly print a card that neutralizes the new quest lock or quest mage. Even elwynn boar, I cant think of a way to beat that deck in fatigue (not relevant now, but its yet another deck that i cannot reasonably stop should I run into it). So, until they stop seeing play, I have to abandon the deck that I loved playing for so long. Feels bad.
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Let's see...
Stealer of Souls, in conjunction with Plot Twist, will end the game almost every time. A 6-mana 2-card combo in a deck that already requires insane card draw for the combo to work, thus making it far more consistent than any other combo deck I've known of.
Reno, for the same mana, will heal you to full.
I'm not sure in what universe healing to full is more powerful than killing your opponent. So, the real question is, does the fact that stealer of souls requires other pieces to work correctly makes it worse than reno? Because of the sheer amount of card draw available to warlock, and ran in the list by necessity, I'm going to have to go with no. It seems that they can easily double the card draw of a regular singleton deck, and while I haven't done the math, I suspect that deck putting together Stealer+plot twist is more likely than a singleton deck drawing reno.
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Oh yeah, there were like 4 rounds of nerfs or something? That was a mess
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i'd make it the first card you draw each turn, or maybe first two. Honestly, that still is pretty good for a 4-mana 2/6 demon
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Glad I'm not the only one to think that. I underrated fungalmancer on launch, and I will not make that mistake again.