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    posted a message on <GIMMICK> It's Boom O'clock!

    You’re obviously correct but this is the strictly meme route for the deck, whereas many many others have made more serious (and not as fun) versions. I’ve made a 2.0 of the deck with new bomb card from descent of dragons, so if you just want to have some random fun and nothing else check it out, too.

    Posted in: <GIMMICK> It's Boom O'clock!
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    posted a message on Zixor Meme Dream

    This is the silliest and most straightforward version of the deck, but I’ll post more reasonable ones soon.

    Posted in: Zixor Meme Dream
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    posted a message on Buff Basic and Classic
    Quote from Likafoss >>

    In my eyes, the basic set is for introductory purposes mainly and to help keep class identity in tact. It looks like you're trying to change the entire power curve of the game. Every good minion has stats equal to 2 X (mana cost) + 1. (Nightmare Amalgam has 7 total stats for 3 mana) (Boulderfist Ogre has 13 stats for 6 mana)

    Now I only skimmed through the first few Neutral cards you suggested changes to and I have to disagree on many of the changes I saw. 

    One is Bloodfen Raptor that you'd like to make a 3/3 for 2 mana. With the Beast tribe tag. This would be playable in even some of the most broken of metas. This takes Booty Bay Bookie (2 mana 3/3 give opponent a coin) and buffs her twice!

    The other one that stuck out was making the Grizzly "evasive" (can't be targeted . . .) In what world does a Grizzly have a Magic shield? It sure as heck isn't small enough to dodge a Fireball!

     

    On the other hand, I did like a couple changes. One is Silverback getting 5 Health. Another is . . . Well I can't find one at a glance. I'm on mobile and tight on time. Hopefully what I said makes sense!

     I agree with you that most of my buffs were bad, and I guess in general keeping them around the traditional curve at least in stats is a good idea.

    Posted in: General Discussion
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    posted a message on Buff Basic and Classic

    I guess that if I were to try to do this again or Blizzard did decide to it (however unlikely that is), it would have to be  a lot tamer and only buff cards that are absolute trash that never saw play instead of every card that's below the curve of the new sets. 

    Posted in: General Discussion
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    posted a message on Buff Basic and Classic
    Quote from felixhana >>

    While I agree that basic and classic need some buff, but not these kind of buff. And do not suggest buff if you are new to this game, because to be honest you list suck

     Actually I've been playing Hearthstone since I right after beta. This was only one Idea I had for buffing, another was adding cards that synergies specifically with the basic or classic set. What would you do? 

    Posted in: General Discussion
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    posted a message on Buff Basic and Classic
    Quote from user-31021151 >>

    Buff Basic and Classic

    No, that's moronic. And thankfully they never will.

     Why? And I mean why is it moronic; I also think they never will.

    Posted in: General Discussion
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    posted a message on Buff Basic and Classic
    Quote from Velerios >>
    Quote from Uberninja >>

     

     Sorry but NO. There's a reason why charge was nerfed and no longer played: We learned this mistake with Grim Patron and Frothing Berserker. I know that some people lover to have an otk-combo with an 30 attack charge frothing, but no, this was nerfed not without reason.

    I personally would change it to following: "Your minions with 3 attack or less have Rush". Still better than Warsong Commander now, but still not as overpowered as the old one. Instead of giving it rush when you summon something, it only has rush when your minion has 3 attack or less When you buff for example your frothing above 3 attack, it loses rush. This would still allow some shenanigans with Grim Patron in Wild, but no longer be as overpowered as it was with the old Warsong Commander. Even if we keep the summoned part, it should only give rush.

    But the old Warsong Commander is too overpowered and no, you won't get it back, no matter how loud you cry about it.

     I actually didn't even play it and I agree that those decks were cancer back then, but I was just wondering how it would do in the current wild meta, but you're probably right. And yeah actually I like you're change.

    Posted in: General Discussion
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    posted a message on Buff Basic and Classic
    Quote from XanKortal >>

    Over half of these are either overpowered as all get out, go against the fundamentals of the basic set, or are actually secret nerfs...

    Footman: so you want a neutral version of one of the strongest zoo cards to exist?

    Raptor and crocolisk: both are already really good options right now - in WILD as build-a-beast options. They are already efficient stats, when stapled onto another minion, why would you add more to that?

    Grizzly: breaks the intended design of basic cards -nothing has both a card text ability AND a keyword ability. Plus, this is also a stealth nerf because it would get instapunted out of build a beast, just like king of beasts, so you have less taunts available.

    Razorfen hunter: card text and keyword, again.

    Ogre magi: neutral version of cosmic anomaly? No thanks. There's such a thing as a critical mass of cards, and secret mage is already running hog wild in wild format, dont need to make it EVEN BETTER.

    Stormwind knight: secretly a nerf because the whole point of the card is for OTKs.

    Charge: the entire POINT of that nerf was to prevent degenerate charge combos.

    Warsong commander: this would be cancer. Period. I don't think I should need to explain why, considering we went through 8 months of that card being in 80% of decks in the metagame.

    In case you missed it though... even *without* grim patron, this card was utilized in a variety of degenerate combo strategies utilizing frothing berserker to generate spontaneous OTK lethals.

     

    And a lot of the rest of these just sort of fall into the trap of being overtuned, and powercreeping on previously existing expansion cards, thereby invalidating many peoples previous purchases.

     I agree with some of what you said on some of these but others I'd defend.

    Goldshire footman: It's still worse that Voidwalker because its missing the tag so i don't see how it's a problem.

    Bloodfen Raptor, River Croc, and Iron Fur Grizzly: I think you're right, they should stay the way they are and I was wrong to change them.

    Razorfin Leader: I would agree in most cases but this is extremely simple still, so I think they could.

    Ogre Magi: you're right it's fine anyway, and if there were more synergy cards with it it'd played.

    Stormwind Knight: those are fairly irrelevant OTK

    Charge: I understand that, but the card is highly confusing trash for new palyers rn and it would be hard to combo with with this restriction. 

    Warsong Commander: I think it would probably be to strong the way I did it but what if if was only 2 attack minions? And if they changed it and it went crazy, just change it back i guess. 

    Lastly: I don't think the others are not power creeping because rn they are so low below the curve that this is simply bringing them up to speed with the other sets.

    Any way that's just my opinion, and thanks for your opinion.  

     

    Posted in: General Discussion
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    posted a message on Buff Basic and Classic
    Quote from SlydE >>

    And they should do this instead of printing new cards with these characteristics because...?

    The more strong evergreen cards the less the game will change with new expansions. If they print them as commons, it won't even be that expensive to get them.

     I'd day the reason to do this is so we all look at these cards again, and they still wouldn't really have a place except as good basic units anyway because they lack a lot of synergies. Another reason to do this instead of printing new cards is because then the cards they print would be really boring.

    Posted in: General Discussion
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    posted a message on Buff Basic and Classic
    Quote from debug4 >>

    If they buff classic and basic cards they could be playable -> players wouldnt have to buy packs to get playable cards -> less profits, so they probably wont do it ¯\_(ツ)_/¯

     True, but they're also good for growing the community and the gltter of new cards always makes a profit so... eh.

    Posted in: General Discussion
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    posted a message on Buff Basic and Classic

    So I've been thinking a lot about how to spice up the game a little bit, as well as boost wild's creativity and help new players, and it occurred to me that to do all those things, Blizzard could buff certain Basic and Classic cards (and maybe after that go through set by set and every year buff old cards that are useless). Well, here are my proposed buffs for the Basic set. I'm going to post my proposed buffs for classic and maybe others sets as well later.Please tell me if you guys think is a good idea, if there were any I missed, and if any of the changes I made should or shouldn't happen, thanks. 

    Basic Set Buffs

    Posted in: General Discussion
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    posted a message on Undead Tribe?
    Quote from Unthahorsten >>

     Thanks, it's nice to hear an actual designer say he wouldn't mind adding it and seeing that there is some precidence for it with that tavern brawl card.

    Posted in: Fan Creations
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    posted a message on Undead Tribe?
    Quote from Zerti >>

    "if an undead died" just sounds wrong lol

     lol True now that I think about it, but idk if that means it's not something that would be on a card.

    Posted in: Fan Creations
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    posted a message on Undead Tribe?

    That would be one of the spells coming of the RAFAAAAAAAAAM

     You mean the Mirror of Doom because I think he's talking about something else?

     

    Posted in: Fan Creations
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