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    posted a message on Being able to get Lil Rag,Amalgadon,Garr from Djinn while on tavern 4 or 5 is ridiculous.

    Tess isn't Tier S in my experience unless there is a strategy I don't know of.

    She needs to play synergy opponents/good opponents usually.  A good opponent comes with the risk of being killed by that player.

    George The Fallen is at least a B.  With the best stuff, he is simply unstoppable --- all poisonous divine shield minions.  With the worst stuff, you can go defensive and not tier up much and focus on giving everything divine shields which often doesn't get you "wins" but minimizes damage so you are in the late game just because you lived.

     

     

    Posted in: Battlegrounds
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    posted a message on Your current Battlegrounds Rating?

    Crossed 10000 K for first time ever @ 10048.  Played as Lord Barov, won possibly all of the early game bets helped a bit by the fact most of the bets seemed to involve a recent opponent so I knew if they were strong or weak.

    Finished 2nd behind a Rafaam with 2 Genie and a board that would require a cameo appearance from a Gentle Megasaur and a Holy Mackerel to beat.

    I'm not happy with the Genie meta we are in, but setting that aside the rest of the experience favors "big brained play" right now.

    2-3 games ago I used George The Fallen who got horrific tavern rolls and I still forced out a 3rd place by putting divine shields on my subpar minions and not leveling much.  It was a board of trash and not a single poisonous and never tripled, but when every trash minion has divine shield, you don't take much damage until the late game.  And my trash did make it to the late game.

     

    Posted in: Battlegrounds
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    posted a message on Is Chenvaala OP now?

    "At best she is as good as Jarraxus but that too when Elements are out of control broken. She will drop hard once Djinni gets nerfed."

    I will say this as a weakness ...

    I have played Chenvaala twice today.  Both times I was very, very upset with Bob.

    I kept getting really, really bad Tavern rolls like Homoculus, Wrath Weaver, Unstable Ghoul, Kindly Grandmother.

    I lost both games very badly --- some heroes can cope a bit with these kind of Tavern Rolls -- Chenvaala gets killed with consecutive bad Tavern rolls.

    Posted in: Battlegrounds
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    posted a message on Being able to get Lil Rag,Amalgadon,Garr from Djinn while on tavern 4 or 5 is ridiculous.

    This is bad enough to warrant an emergency patch.

    Now that everyone is doing this ... there is simply no point to any other strategy.

    Even poisonous Murlocs can't beat it --- so what chance do Pirates, Beasts or Demons have?  It's zero.

    Totally game ruining.

     

    Posted in: Battlegrounds
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    posted a message on Is Chenvaala OP now?
    Quote from C_A_W >>
    Quote from Toribasher >>
    Quote from C_A_W >>

    Tribe forcing heroes are mediocre at best.

    But he doesn't force a tribe!  I went Murlocs with him and any turn where there was a Sellemental in the tavern and I had some spare mana and there was nothing else I could use, I bought that and sold it twice.

    So I was all Murlocs and Tier 5 rather early.

    This is why Chenvaala is a a skill hero, he enables non-obvious strategies that separates the good players and great players.

    Not true, yes she is less tribe forcing hero than Mugurgul and Patches but still tribe forcing. I have won many times with random shit like Demon Mugurgul (few patches ago) or Dragon Mugurgul but that doesn't make it good.  Her winrate and pickrate are in the same league as with other tribe forcing heroes, in trash tier.

     We'll see.  Most of the games I play (9k  mmr) there is very frequently a Chenvaala in the final 4 players, often the final 2.

    I haven't had the hero available to select very many times, but 2 games were totally easy and the other game I never saw an elemental and in addition ran into stacked boards and died at 9 mana turn.

    Posted in: Battlegrounds
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    posted a message on Is Chenvaala OP now?
    Quote from C_A_W >>

    Tribe forcing heroes are mediocre at best.

    But he doesn't force a tribe!  I went Murlocs with him and any turn where there was a Sellemental in the tavern and I had some spare mana and there was nothing else I could use, I bought that and sold it twice.

    So I was all Murlocs and Tier 5 rather early.

    This is why Chenvaala is a a skill hero, he enables non-obvious strategies that separates the good players and great players.

    Posted in: Battlegrounds
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    posted a message on Your current Battlegrounds Rating?

    The balance patch shifted the game from "your hero decides if you win" to "your decisions are major factor in how you perform".

    I've gone from 8K to 9.5 K since the patch and I can usually claw my way to 5th with a bad hero.

     

    Posted in: Battlegrounds
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    posted a message on Was the rag nerf enough

    Rag is a B-lister now.

    I won't pick him unless no other solid hero is available.

    He is still really good and he's newbie friendly, but taking him comes with the risk you'll be half dead before the hero power activates.

    I would pick Rag over Nozdormu, but I'd pick about 12 heroes before Rag now.

    Posted in: Battlegrounds
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    posted a message on The current state of Battlegrounds is?
    Quote from SirJohn13 >>

    I'd add Frugrl to the above list

    Yeah definitely Flurgal too.  Flurgal and Lord Barov are incredible heroes in the hands of a skilled player, but boy are both of them a PITA to play.

    With Lord Barov, you have to bet first and see if there is an obvious winner and also sometimes wait to see if either player levels up before completing the bet.  And THEN you have to do the rest of your turn with the time remaining.

    Flurgal depends on Tidehunter 2/1 murloc pair for hero power.  If your opening minions has no Tidehunter -- and statistically you usually don't have it, and there is no 2/3 Rockpool Hunter sometimes you actually have to go Turn 1 playing no minions for Tavern Refreshes.

    The first several turns for Flurgal can be a royal PITA.  You also have to decide when to level up to 2 knowing Tidehunters are easy to get when you are Tier 1 and harder to get when you are Tier 2.  If you don't get any Tidehunters, you'll start taking poundings and even then you usually only stabilize after Tavern Tier 4.

    Posted in: Battlegrounds
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    posted a message on The current state of Battlegrounds is?

    There are major differences between low MMR and high MMR, especially with heroes.

    4 heroes that kick butt in the hands in hands of a high MMR player: Lord Barov, George The Fallen, Chenvaala, Millhouse Manastorm.

    Lord Barov's secret is you can lose most of your bets and the hero power is still actually a major advantage because "burst turns" matter more than average turns.  George The Fallen requires developing a rough game plan on the 7 mana turn based on what you've got.  Millhouse Manastorm requires patience and risky plays and acquiring the right combination of minions when you "make your move".

    Chenvalla is another example here.  He's the opposite of Bartendotron.  You don't randomly level up, you sit back and watch the minion pool and map it out in your head during combat, usually with the board frozen.

    Posted in: Battlegrounds
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    posted a message on The current state of Battlegrounds is?

    Geoff said: Wtf dude? It was a complete trash before, now it's just less trash.

    They say the meta game is different depending on MMR, and is why HSReplay separates stats by MMR level.

    My MMR is currently 9115 and what works at that MMR bracket may not hold true at your MMR level.

     

    Posted in: Battlegrounds
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    posted a message on The current state of Battlegrounds is?
    Quote from Geoff >>
    Quote from Toribasher >>
    Quote from Zangoosed >>

    The Sell-emental is making the early game way too strong. Between Sellemental, the Murloc token generator, and the Beast token generator, it's just too easy for certain heroes to have too strong of an early game. It's just too easy in general now for everyone to have 3 minions on 5 gold because of the token generators.

     

    The availability of easy token minions may make Millhouse Manastorm the #2 hero behind the absurdly broken Chenvalla after reliable stats are out.

    If I play Millhouse and don't have 7 minions by the 6 mana turn, it is a shock.  More than a shock, it's next to impossible.

    If Millhouse can just buy token units, free refreshes and level up discounts and the 3 gold Pirate, he has no downside plus a monsterous early game.

     Absurdly broken Chenvaala? What are you smoking, dude?

     Maybe you haven't played since the update that just hit.

     

    Posted in: Battlegrounds
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    posted a message on The current state of Battlegrounds is?
    Quote from Zangoosed >>

    The Sell-emental is making the early game way too strong. Between Sellemental, the Murloc token generator, and the Beast token generator, it's just too easy for certain heroes to have too strong of an early game. It's just too easy in general now for everyone to have 3 minions on 5 gold because of the token generators.

     

    The availability of easy token minions may make Millhouse Manastorm the #2 hero behind the absurdly broken Chenvalla after reliable stats are out.

    If I play Millhouse and don't have 7 minions by the 6 mana turn, it is a shock.  More than a shock, it's next to impossible.

    If Millhouse can just buy token units, free refreshes and level up discounts and the 3 gold Pirate, he has no downside plus a monsterous early game.

    Posted in: Battlegrounds
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    posted a message on Battlegrounds almost unplayable?

    I have issue, when it happens I either wait until end of match or situation where I can restart in between battles.

    This has been going on since the elementals release or maybe it was the patch before the Elementals release.

    Posted in: Battlegrounds
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    posted a message on How does the new points system work?

    How does the new points system work?

    I thought every 500 was a "checkpoint" you couldn't fall behind.

    Then I hit 7501 and lost a game and it went to 7432 or something.

    I thought it had a floor?

    Posted in: Battlegrounds
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