- The_Edel_Bernal
- Card Design Champion
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Member for 8 years
Last active Sat, Dec, 25 2021 19:06:59 -
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- 233 Total Posts
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Asylum_Rhapsody posted a message on Weekly Card Design Competition 5.06 - Final Poll -
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nurgling13 posted a message on Weekly Card Design Competition 5.06 - Final PollPosted in: Fan CreationsNot only was this a terrible theme, but people used it as an excuse to create overpowered effects. There was just a general lack of good design this week. I honestly can't say any of the cards this week are good. Sdnh2a already brought up how almost no one tried to make their effect relevant to the "no duplicates" trigger itself, and I agree with this sentiment. The Golden Ogre is the only one that does this at all. It should have been a Legendary, both because it's effect doesn't make sense being triggered twice and it has a proper name, and it needs to be reworded. But it's the only one I can at all justify voting for.
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nobravery posted a message on Weekly Card Design Competition #5.01 - Submission TopicNat, the Darkfisher
Daring Reporter(For those who've seen this before, it's me at reddit posting this)
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SteelShark posted a message on I think I've Learned my lesson (Dirty Rat on turn 2)Posted in: General DiscussionQuote from Loubillion >>Dirty Rat on Turn 2 is almost never beneficial, for reasons exactly like the original poster demonstrated. It's a late game card, or, in this case, at least wait til turn 5 so you can drop it AND Poly (with Coin) anything threatening it pulls out immediately. You shouldn't be playing Dirty Rat for it's Taunt, you should be playing to screw your opponent's strategy over in the late game. I'm not saying it's never effective on Turn 2, but so much more effective in the late game (particularly if you are comboing with Brann and MC Tech as well). -
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user-28644922 posted a message on Hearthstone has become P2WPosted in: General DiscussionIf you think this is getting P2W you have a simple solution, go play Magic, Yu Gi Oh or Pokemon TCG! Cause there, before you even think about P2W, you'll face the reality of P2P!
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nobravery posted a message on Weekly Card Design Competition - FeedbackPosted in: Fan CreationsI'm concerning about the themes of future competitions. Why did Pepe win? Because the theme of that week was too vague - different people have different views about what cards could strengthen Beast Druid archetype. The restrictions of entries should be made clearer; no vague descriptions should be presented to confuse us.
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MarioToast posted a message on Ragnaros, Classlord (Ragnaros for all classes + Monk)Posted in: Fan CreationsWell, Paladin got their own Ragnaros with Ragnaros, Lightlord. So why not give the other classes their own Ragnaros, Lordwhatever?
(Some of these cards are probably very OP)
FETCH, INSECT!
FREEZE, INSECT!
SHIELDS UP, INSECT!
PEEKABOO, INSECT!
SHOCKING, INSECT!
FEL FIRE, INSECT!
SHAPESHIFT, INSECT!
YOU'RE MINE, INSECT!
DRINK, INSECT!
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Ligiertheexalted posted a message on Weekly Card Design Competition 4.20 - Submission TopicPosted in: Fan CreationsEveryone's favourite Firelord is back! This time in Green!
You have the option to not attack and let him destroy enemy's small minions, or attack and take out a single large threat. Compare to normal Rag, his raw power doesn't increase, but he is more versatile.
Update: Corrected the texts in card.
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Sticking to the Warlock theme of "Powerful with a drawback".
You can only play this minion on turn 4, since it kills itself if you play it on turn 3, and from then on you won't be able to play on-curve. For the price you pay, you get a powerful 5/7 body with taunt on turn 4.
This will make Handlock/Renolock more viable, as they are weak against aggro, and a big turn 4 taunt that can trade against multiple minions of same cost definitely helps.
Update: Lowered attack to 5 and give it taunt.
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Any feedback on this one? Try to see it as a 4 mana 6/7 with a drawback, since you won't ever be able to play him on turn 3.
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Thanks everyone for voting for my card :D
Now I need to think of a theme for future competition, hmm...
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A simple little card that can help you preserve your minion, or steal powerful enemy ones.
Compare with Ancestral Spirit (This one requires you to play the Mana Cost again) and Convert (This one requires to you actually KILL the minion to get it). Hence the low Mana Cost
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A versatile weapon to help Dragon Paladin, it can take out a small minion like Juggler, then transform into something bigger (Hopefully) after you play a Dragon. If situation demands, you can also ignore the transform mechanic and take out 2 small minions instead.