I like cards which work like a double-edged sword. Anyway, I think it could be a great card for freeze mages : it can be played with Frost Nova to deal high damages during your next turn, or you can deal 12 damages during the same turn with Frostbolt+Ice Lance.
Something simple, in a control shaman reliant on big minions Windfury makes more sense than Flametongue, which works better in aggro with many small minions.
A simple little card that can help you preserve your minion, or steal powerful enemy ones.
Compare with Ancestral Spirit (This one requires you to play the Mana Cost again) and Convert (This one requires to you actually KILL the minion to get it). Hence the low Mana Cost
It works like Soul of the Forest, but instead it chooses a random Deathrattle from an existing Minion in the game. So you could get anything from a Spare Part to summoning Thaddius lol.
This card upgrades the max health of a minion, but doesn't directly add health. It can be used in conjunction with cards like Circle of Healing or Crazed Worshipper, as well as simply synergizing with healing in general.
For all that want make a Dragon Mage good deck, this card can help with the synergy. It costs one because it's very specific. It enables some crazy combos.
We need a neutral minion that can remove Stealth from Stealth minions i.e. useful against Miracle Rogues. This can also synergise with Worgen Infiltrator played on turn 1.
I am actually surprised this card isn't in the game yet.
Most of time, +4/+4 on a Demon would net you something bigger than 6/6, but if you use it on a 1/1 non-demon token, you can gain a little extra 1/1 worth of stat. If you're desperate enough, you can use this on some big scary enemy minion, like Tirion Fordring or Sylvanas Windrunneretc, but this is usually a last resort.
There are currently no cards that give DS to multiple targets at once, however this would be incredibly powerful, so a drawback is necessary. A 0-1 Argent Squire can still proc a Blood Knight or be buffed by Rallying Blade
I like cards which work like a double-edged sword. Anyway, I think it could be a great card for freeze mages : it can be played with Frost Nova to deal high damages during your next turn, or you can deal 12 damages during the same turn with Frostbolt+Ice Lance.
Hope you'll like it. Good Luck, card crafters !
Something simple, in a control shaman reliant on big minions Windfury makes more sense than Flametongue, which works better in aggro with many small minions.
A simple little card that can help you preserve your minion, or steal powerful enemy ones.
Compare with Ancestral Spirit (This one requires you to play the Mana Cost again) and Convert (This one requires to you actually KILL the minion to get it). Hence the low Mana Cost
It works like Soul of the Forest, but instead it chooses a random Deathrattle from an existing Minion in the game. So you could get anything from a Spare Part to summoning Thaddius lol.
Imgur link
EDIT: Oh wait it actually can't summon Thaddius xD
Flavor Text: I thought I buffed him?
This card upgrades the max health of a minion, but doesn't directly add health. It can be used in conjunction with cards like Circle of Healing or Crazed Worshipper, as well as simply synergizing with healing in general.
Never enough pirates around!
For all that want make a Dragon Mage good deck, this card can help with the synergy. It costs one because it's very specific. It enables some crazy combos.
My magic will tear you apart!
The Coin
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My magic will tear you apart!
Really strong card, helps out the failing Hunter class with a new 5 drop!
This is the new token for my card!
Good luck all!
Check out my card design for Face is the Place, From the Shadows!
Dual-purpose spell which can either kill an enemy minion or buff a friendly minion.
We need a neutral minion that can remove Stealth from Stealth minions i.e. useful against Miracle Rogues. This can also synergise with Worgen Infiltrator played on turn 1.
The return of Mechs!
I am actually surprised this card isn't in the game yet.
Most of time, +4/+4 on a Demon would net you something bigger than 6/6, but if you use it on a 1/1 non-demon token, you can gain a little extra 1/1 worth of stat. If you're desperate enough, you can use this on some big scary enemy minion, like Tirion Fordring or Sylvanas Windrunneretc, but this is usually a last resort.
What's better than a stone wall? A wall that can breathe fire.
Its a Dagger found in a WoW raid with decent stats itself that basically buffs Cold Blood to a random friendly minion
Sorry for the bad image D:
Sticks and Stones may break my bones, but words will send me spiralling into crippling depression.
There are currently no cards that give DS to multiple targets at once, however this would be incredibly powerful, so a drawback is necessary. A 0-1 Argent Squire can still proc a Blood Knight or be buffed by Rallying Blade
A card from an expansion I'm working on, works well with imp tokens from Imp Master and Imp Gang Boss
"Rogues do it from behind...sapped girls can't say no"